X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f9e4ce2fdc895fd41ade52eeb81487d2ccc162f7..efdb908d51a58cf7e46bdcf7e4d7ec405eede69d:/devel.but diff --git a/devel.but b/devel.but index 9438e0e..806ac63 100644 --- a/devel.but +++ b/devel.but @@ -1224,27 +1224,33 @@ a mine from the colour it uses when you complete the game. In order to achieve this, its \cw{flash_length()} function has to store a flag in the \c{game_ui} to indicate which flash type is required.) -\S{backend-is-solved} \cw{is_solved()} +\S{backend-status} \cw{status()} -\c int (*is_solved)(game_state *state); +\c int (*status)(game_state *state); -This function returns \cw{TRUE} if the game represented by \cw{state} -is currently in a solved state. The mid-end uses this to implement -\cw{midend_is_solved()} (\k{midend-is-solved}). +This function returns a status value indicating whether the current +game is still in play, or has been won, or has been conclusively lost. +The mid-end uses this to implement \cw{midend_status()} +(\k{midend-status}). -Front ends may wish to use this as a cue to proactively offer the -option of starting a new game. Therefore, back ends should consider -returning \cw{TRUE} in situations where the game is \e{lost} as well -as won, if losing makes it unlikely that the player would play on. +The return value should be +1 if the game has been successfully +solved. If the game has been lost in a situation where further play is +unlikely, the return value should be -1. If neither is true (so play +is still ongoing), return zero. + +Front ends may wish to use a non-zero status as a cue to proactively +offer the option of starting a new game. Therefore, back ends should +not return -1 if the game has been \e{technically} lost but undoing +and continuing is still a realistic possibility. (For instance, games with hidden information such as Guess or Mines -might well set this flag whenever they reveal the solution, whether or -not the player guessed it correctly, on the grounds that a player -would be unlikely to hide the solution and continue playing after the -answer was spoiled. On the other hand, games where you can merely get -into a dead end such as Same Game or Inertia might choose not to, on -the grounds that the player would quite likely press Undo and carry on -playing.) +might well return a non-zero status whenever they reveal the solution, +whether or not the player guessed it correctly, on the grounds that a +player would be unlikely to hide the solution and continue playing +after the answer was spoiled. On the other hand, games where you can +merely get into a dead end such as Same Game or Inertia might choose +to return 0 in that situation, on the grounds that the player would +quite likely press Undo and carry on playing.) \S{backend-redraw} \cw{redraw()} @@ -3118,18 +3124,19 @@ The front end can expect its drawing API and/or \cw{activate_timer()} to be called from within a call to this function. -\H{midend-is-solved} \cw{midend_is_solved()} +\H{midend-status} \cw{midend_status()} -\c int midend_is_solved(midend *me); +\c int midend_status(midend *me); -This function returns \cw{TRUE} if the midend is currently displaying -a game in a solved state, according to the back end's \cw{is_solved()} +This function returns +1 if the midend is currently displaying a game +in a solved state, -1 if the game is in a permanently lost state, or 0 +otherwise. This function just calls the back end's \cw{status()} function. Front ends may wish to use this as a cue to proactively offer the option of starting a new game. -(See \k{backend-is-solved} for more detail about the back end's -\cw{is_solved()} function and discussion of what should count as -\q{solved} anyway). +(See \k{backend-status} for more detail about the back end's +\cw{status()} function and discussion of what should count as which +status code.) \H{midend-can-undo} \cw{midend_can_undo()}