X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f839ef77051d132ca1ffb2e95465e6ca08dfded8..918a098aae4994b52ceda1bc1c3a7113271705e2:/loopy.c diff --git a/loopy.c b/loopy.c index 07f17a9..0a03cf4 100644 --- a/loopy.c +++ b/loopy.c @@ -254,7 +254,9 @@ static void check_caches(const solver_state* sstate); A(Great-Hexagonal,grid_new_greathexagonal,3,3) \ A(Octagonal,grid_new_octagonal,3,3) \ A(Kites,grid_new_kites,3,3) \ - A(Floret,grid_new_floret,1,2) + A(Floret,grid_new_floret,1,2) \ + A(Dodecagonal,grid_new_dodecagonal,2,2) \ + A(Great-Dodecagonal,grid_new_greatdodecagonal,2,2) #define GRID_NAME(title,fn,amin,omin) #title, #define GRID_CONFIG(title,fn,amin,omin) ":" #title @@ -301,7 +303,7 @@ static void params_generate_grid(game_params *params) ((field) &= ~(1<<(bit)), TRUE) : FALSE) #define CLUE2CHAR(c) \ - ((c < 0) ? ' ' : c + '0') + ((c < 0) ? ' ' : c < 10 ? c + '0' : c - 10 + 'A') /* ---------------------------------------------------------------------- * General struct manipulation and other straightforward code @@ -506,6 +508,8 @@ static const game_params presets[] = { { 5, 5, DIFF_HARD, 6, NULL }, { 5, 5, DIFF_HARD, 7, NULL }, { 3, 3, DIFF_HARD, 8, NULL }, + { 3, 3, DIFF_HARD, 9, NULL }, + { 3, 3, DIFF_HARD, 10, NULL }, #else { 7, 7, DIFF_EASY, 0, NULL }, { 10, 10, DIFF_EASY, 0, NULL }, @@ -521,6 +525,8 @@ static const game_params presets[] = { { 7, 7, DIFF_HARD, 6, NULL }, { 5, 5, DIFF_HARD, 7, NULL }, { 5, 5, DIFF_HARD, 8, NULL }, + { 5, 4, DIFF_HARD, 9, NULL }, + { 5, 4, DIFF_HARD, 10, NULL }, #endif }; @@ -705,7 +711,7 @@ static char *validate_desc(game_params *params, char *desc) g = params->game_grid; for (; *desc; ++desc) { - if (*desc >= '0' && *desc <= '9') { + if ((*desc >= '0' && *desc <= '9') || (*desc >= 'A' && *desc <= 'Z')) { count++; continue; } @@ -1822,6 +1828,7 @@ static char *new_game_desc(game_params *params, random_state *rs, grid *g; game_state *state = snew(game_state); game_state *state_new; + int count = 0; params_generate_grid(params); state->game_grid = g = params->game_grid; g->refcount++; @@ -1843,6 +1850,7 @@ static char *new_game_desc(game_params *params, random_state *rs, * preventing games smaller than 4x4 seems to stop this happening */ do { add_full_clues(state, rs); + if (++count%100 == 0) printf("tried %d times to make a unique board\n", count); } while (!game_has_unique_soln(state, params->diff)); state_new = remove_clues(state, rs, params->diff); @@ -1871,7 +1879,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) int i; game_state *state = snew(game_state); int empties_to_make = 0; - int n; + int n,n2; const char *dp = desc; grid *g; int num_faces, num_edges; @@ -1899,8 +1907,11 @@ static game_state *new_game(midend *me, game_params *params, char *desc) assert(*dp); n = *dp - '0'; + n2 = *dp - 'A' + 10; if (n >= 0 && n < 10) { state->clues[i] = n; + } else if (n2 >= 10 && n2 < 36) { + state->clues[i] = n2; } else { n = *dp - 'a' + 1; assert(n > 0); @@ -2534,7 +2545,7 @@ static int dline_deductions(solver_state *sstate) * on that. We check this with an assertion, in case someone decides to * make a grid which has larger faces than this. Note, this algorithm * could get quite expensive if there are many large faces. */ -#define MAX_FACE_SIZE 8 +#define MAX_FACE_SIZE 12 for (i = 0; i < g->num_faces; i++) { int maxs[MAX_FACE_SIZE][MAX_FACE_SIZE]; @@ -3356,10 +3367,14 @@ static void game_redraw_clue(drawing *dr, game_drawstate *ds, grid *g = state->game_grid; grid_face *f = g->faces + i; int x, y; - char c[2]; + char c[3]; - c[0] = CLUE2CHAR(state->clues[i]); - c[1] = '\0'; + if (state->clues[i] < 10) { + c[0] = CLUE2CHAR(state->clues[i]); + c[1] = '\0'; + } else { + sprintf(c, "%d", state->clues[i]); + } face_text_pos(ds, g, f, &x, &y); draw_text(dr, x, y,