X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f7c5453a997fc584264aeea3bbf4f47cdea93256..HEAD:/map.c?ds=sidebyside diff --git a/map.c b/map.c index bfff90a..af7c0af 100644 --- a/map.c +++ b/map.c @@ -100,8 +100,13 @@ static game_params *default_params(void) { game_params *ret = snew(game_params); +#ifdef PORTRAIT_SCREEN + ret->w = 16; + ret->h = 18; +#else ret->w = 20; ret->h = 15; +#endif ret->n = 30; ret->diff = DIFF_NORMAL; @@ -109,12 +114,21 @@ static game_params *default_params(void) } static const struct game_params map_presets[] = { +#ifdef PORTRAIT_SCREEN + {16, 18, 30, DIFF_EASY}, + {16, 18, 30, DIFF_NORMAL}, + {16, 18, 30, DIFF_HARD}, + {16, 18, 30, DIFF_RECURSE}, + {25, 30, 75, DIFF_NORMAL}, + {25, 30, 75, DIFF_HARD}, +#else {20, 15, 30, DIFF_EASY}, {20, 15, 30, DIFF_NORMAL}, {20, 15, 30, DIFF_HARD}, {20, 15, 30, DIFF_RECURSE}, {30, 25, 75, DIFF_NORMAL}, {30, 25, 75, DIFF_HARD}, +#endif }; static int game_fetch_preset(int i, char **name, game_params **params) @@ -1359,6 +1373,7 @@ static int map_solver(struct solver_scratch *sc, */ } + sfree(origcolouring); sfree(subcolouring); free_scratch(rsc); @@ -1695,8 +1710,7 @@ static char *parse_edge_list(game_params *params, char **desc, int *map) int i, k, pos, state; char *p = *desc; - for (i = 0; i < wh; i++) - map[wh+i] = i; + dsf_init(map+wh, wh); pos = -1; state = 0; @@ -1775,9 +1789,9 @@ static char *validate_desc(game_params *params, char *desc) map = snewn(2*wh, int); ret = parse_edge_list(params, &desc, map); + sfree(map); if (ret) return ret; - sfree(map); if (*desc != ',') return "Expected comma before clue list"; @@ -1868,7 +1882,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) * outlines by the judicious use of diagonally divided squares. */ { - random_state *rs = random_init(desc, strlen(desc)); + random_state *rs = random_new(desc, strlen(desc)); int *squares = snewn(wh, int); int done_something; @@ -1937,7 +1951,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) for (i = 0; i < state->map->ngraph + n; i++) { bestx[i] = besty[i] = -1; - best[i] = 2*(w+h)+1; + best[i] = (float)(2*(w+h)+1); ax[i] = ay[i] = 0.0F; an[i] = 0; } @@ -2077,7 +2091,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) */ ax[gindex] += ex[i]; ay[gindex] += ey[i]; - an[gindex] += 1.0F; + an[gindex] += 1; } else { /* * In pass 1, work out whether this @@ -2089,7 +2103,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) assert(an[gindex] > 0); dx = ex[i] - ax[gindex]; dy = ey[i] - ay[gindex]; - d = sqrt(dx*dx + dy*dy); + d = (float)sqrt(dx*dx + dy*dy); if (d < best[gindex]) { best[gindex] = d; bestx[gindex] = ex[i]; @@ -2169,6 +2183,7 @@ static void free_game(game_state *state) sfree(state->map->regiony); sfree(state->map); } + sfree(state->pencil); sfree(state->colouring); sfree(state); } @@ -2233,16 +2248,31 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr(aux); } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; } struct game_ui { - int drag_colour; /* -1 means no drag active */ + /* + * drag_colour: + * + * - -2 means no drag currently active. + * - >=0 means we're dragging a solid colour. + * - -1 means we're dragging a blank space, and drag_pencil + * might or might not add some pencil-mark stipples to that. + */ + int drag_colour; int drag_pencil; int dragx, dragy; int show_numbers; + + int cur_x, cur_y, cur_visible, cur_moved, cur_lastmove; }; static game_ui *new_ui(game_state *state) @@ -2250,7 +2280,10 @@ static game_ui *new_ui(game_state *state) game_ui *ui = snew(game_ui); ui->dragx = ui->dragy = -1; ui->drag_colour = -2; + ui->drag_pencil = 0; ui->show_numbers = FALSE; + ui->cur_x = ui->cur_y = ui->cur_visible = ui->cur_moved = 0; + ui->cur_lastmove = 0; return ui; } @@ -2296,7 +2329,20 @@ struct game_drawstate { #define COORD(x) ( (x) * TILESIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 ) -static int region_from_coords(game_state *state, game_drawstate *ds, + /* + * EPSILON_FOO are epsilons added to absolute cursor position by + * cursor movement, such that in pathological cases (e.g. a very + * small diamond-shaped area) it's relatively easy to select the + * region you wanted. + */ + +#define EPSILON_X(button) (((button) == CURSOR_RIGHT) ? +1 : \ + ((button) == CURSOR_LEFT) ? -1 : 0) +#define EPSILON_Y(button) (((button) == CURSOR_DOWN) ? +1 : \ + ((button) == CURSOR_UP) ? -1 : 0) + + +static int region_from_coords(game_state *state, const game_drawstate *ds, int x, int y) { int w = state->p.w, h = state->p.h, wh = w*h /*, n = state->p.n */; @@ -2315,10 +2361,11 @@ static int region_from_coords(game_state *state, game_drawstate *ds, return state->map->map[quadrant * wh + ty*w+tx]; } -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { char *bufp, buf[256]; + int alt_button; /* * Enable or disable numeric labels on regions. @@ -2328,6 +2375,43 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return ""; } + if (IS_CURSOR_MOVE(button)) { + move_cursor(button, &ui->cur_x, &ui->cur_y, state->p.w, state->p.h, 0); + ui->cur_visible = 1; + ui->cur_moved = 1; + ui->cur_lastmove = button; + ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(button); + ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(button); + return ""; + } + if (IS_CURSOR_SELECT(button)) { + if (!ui->cur_visible) { + ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); + ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); + ui->cur_visible = 1; + return ""; + } + if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */ + int r = region_from_coords(state, ds, ui->dragx, ui->dragy); + if (r >= 0) { + ui->drag_colour = state->colouring[r]; + ui->drag_pencil = (ui->drag_colour >= 0) ? 0 : state->pencil[r]; + } else { + ui->drag_colour = -1; + ui->drag_pencil = 0; + } + ui->cur_moved = 0; + return ""; + } else { /* currently cursor-dragging; drop the colour in the new region. */ + x = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove); + y = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove); + alt_button = (button == CURSOR_SELECT2) ? 1 : 0; + /* Double-select removes current colour. */ + if (!ui->cur_moved) ui->drag_colour = -1; + goto drag_dropped; + } + } + if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { int r = region_from_coords(state, ds, x, y); @@ -2342,6 +2426,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, } ui->dragx = x; ui->dragy = y; + ui->cur_visible = 0; return ""; } @@ -2354,6 +2439,14 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) && ui->drag_colour > -2) { + alt_button = (button == RIGHT_RELEASE) ? 1 : 0; + goto drag_dropped; + } + + return NULL; + +drag_dropped: + { int r = region_from_coords(state, ds, x, y); int c = ui->drag_colour; int p = ui->drag_pencil; @@ -2363,7 +2456,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, * Cancel the drag, whatever happens. */ ui->drag_colour = -2; - ui->dragx = ui->dragy = -1; if (r < 0) return ""; /* drag into border; do nothing else */ @@ -2374,7 +2466,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (state->colouring[r] == c && state->pencil[r] == p) return ""; /* don't _need_ to change this region */ - if (button == RIGHT_RELEASE) { + if (alt_button) { if (state->colouring[r] >= 0) { /* Can't pencil on a coloured region */ return ""; @@ -2403,8 +2495,6 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, return dupstr(buf+1); /* ignore first semicolon */ } - - return NULL; } static game_state *execute_move(game_state *state, char *move) @@ -2504,22 +2594,29 @@ static void game_set_size(drawing *dr, game_drawstate *ds, { ds->tilesize = tilesize; - if (ds->bl) - blitter_free(dr, ds->bl); + assert(!ds->bl); /* set_size is never called twice */ ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3); } const float map_colours[FOUR][3] = { +#ifdef VIVID_COLOURS + /* Use more vivid colours (e.g. on the Pocket PC) */ + {0.75F, 0.25F, 0.25F}, + {0.3F, 0.7F, 0.3F}, + {0.3F, 0.3F, 0.7F}, + {0.85F, 0.85F, 0.1F}, +#else {0.7F, 0.5F, 0.4F}, {0.8F, 0.7F, 0.4F}, {0.5F, 0.6F, 0.4F}, {0.55F, 0.45F, 0.35F}, +#endif }; const int map_hatching[FOUR] = { HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH }; -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2606,11 +2703,11 @@ static void draw_error(drawing *dr, game_drawstate *ds, int x, int y) static void draw_square(drawing *dr, game_drawstate *ds, game_params *params, struct map *map, - int x, int y, int v) + int x, int y, unsigned long v) { int w = params->w, h = params->h, wh = w*h; - int tv, bv, xo, yo, errs, pencil, i, j, oldj; - int show_numbers; + int tv, bv, xo, yo, i, j, oldj; + unsigned long errs, pencil, show_numbers; errs = v & ERR_MASK; v &= ~ERR_MASK; @@ -2679,7 +2776,7 @@ static void draw_square(drawing *dr, game_drawstate *ds, draw_circle(dr, COORD(x) + (xo+1)*TILESIZE/5, COORD(y) + (yo+1)*TILESIZE/5, - TILESIZE/8, COL_0 + c, COL_0 + c); + TILESIZE/7, COL_0 + c, COL_0 + c); } /* @@ -2781,7 +2878,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, for (x = 0; x < w; x++) { int tv = state->colouring[state->map->map[TE * wh + y*w+x]]; int bv = state->colouring[state->map->map[BE * wh + y*w+x]]; - int v; + unsigned long v; if (tv < 0) tv = FOUR; @@ -2864,7 +2961,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, */ for (y = 0; y < h; y++) for (x = 0; x < w; x++) { - int v = ds->todraw[y*w+x]; + unsigned long v = ds->todraw[y*w+x]; if (ds->drawn[y*w+x] != v) { draw_square(dr, ds, &state->p, state->map, x, y, v); ds->drawn[y*w+x] = v; @@ -2874,13 +2971,26 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, /* * Draw the dragged colour blob if any. */ - if (ui->drag_colour > -2) { + if ((ui->drag_colour > -2) || ui->cur_visible) { + int bg, iscur = 0; + if (ui->drag_colour >= 0) + bg = COL_0 + ui->drag_colour; + else if (ui->drag_colour == -1) { + bg = COL_BACKGROUND; + } else { + int r = region_from_coords(state, ds, ui->dragx, ui->dragy); + int c = (r < 0) ? -1 : state->colouring[r]; + assert(ui->cur_visible); + /*bg = COL_GRID;*/ + bg = (c < 0) ? COL_BACKGROUND : COL_0 + c; + iscur = 1; + } + ds->dragx = ui->dragx - TILESIZE/2 - 2; ds->dragy = ui->dragy - TILESIZE/2 - 2; blitter_save(dr, ds->bl, ds->dragx, ds->dragy); - draw_circle(dr, ui->dragx, ui->dragy, TILESIZE/2, - (ui->drag_colour < 0 ? COL_BACKGROUND : - COL_0 + ui->drag_colour), COL_GRID); + draw_circle(dr, ui->dragx, ui->dragy, + iscur ? TILESIZE/4 : TILESIZE/2, bg, COL_GRID); for (i = 0; i < FOUR; i++) if (ui->drag_pencil & (1 << i)) draw_circle(dr, ui->dragx + ((i*4+2)%10-3) * TILESIZE/10, @@ -2908,16 +3018,16 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, flash_type = atoi(env); else flash_type = 0; - flash_length = (flash_type == 1 ? 0.50 : 0.30); + flash_length = (flash_type == 1 ? 0.50F : 0.30F); } return flash_length; } else return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return FALSE; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -2935,8 +3045,8 @@ static void game_print_size(game_params *params, float *x, float *y) * given tile size and then scale. */ game_compute_size(params, 400, &pw, &ph); - *x = pw / 100.0; - *y = ph / 100.0; + *x = pw / 100.0F; + *y = ph / 100.0F; } static void game_print(drawing *dr, game_state *state, int tilesize) @@ -2948,12 +3058,14 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ struct { int tilesize; } ads, *ds = &ads; + /* We can't call game_set_size() here because we don't want a blitter */ ads.tilesize = tilesize; ink = print_mono_colour(dr, 0); for (i = 0; i < FOUR; i++) - c[i] = print_rgb_colour(dr, map_hatching[i], map_colours[i][0], - map_colours[i][1], map_colours[i][2]); + c[i] = print_rgb_hatched_colour(dr, map_colours[i][0], + map_colours[i][1], map_colours[i][2], + map_hatching[i]); coordsize = 0; coords = NULL; @@ -3081,7 +3193,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Map", "games.map", + "Map", "games.map", "map", default_params, game_fetch_preset, decode_params, @@ -3096,7 +3208,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -3111,53 +3223,15 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, TRUE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; #ifdef STANDALONE_SOLVER -#include - -void frontend_default_colour(frontend *fe, float *output) {} -void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize, - int align, int colour, char *text) {} -void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {} -void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {} -void draw_polygon(drawing *dr, int *coords, int npoints, - int fillcolour, int outlinecolour) {} -void draw_circle(drawing *dr, int cx, int cy, int radius, - int fillcolour, int outlinecolour) {} -void clip(drawing *dr, int x, int y, int w, int h) {} -void unclip(drawing *dr) {} -void start_draw(drawing *dr) {} -void draw_update(drawing *dr, int x, int y, int w, int h) {} -void end_draw(drawing *dr) {} -blitter *blitter_new(drawing *dr, int w, int h) {return NULL;} -void blitter_free(drawing *dr, blitter *bl) {} -void blitter_save(drawing *dr, blitter *bl, int x, int y) {} -void blitter_load(drawing *dr, blitter *bl, int x, int y) {} -int print_mono_colour(drawing *dr, int grey) { return 0; } -int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b) -{ return 0; } -void print_line_width(drawing *dr, int width) {} - -void fatal(char *fmt, ...) -{ - va_list ap; - - fprintf(stderr, "fatal error: "); - - va_start(ap, fmt); - vfprintf(stderr, fmt, ap); - va_end(ap); - - fprintf(stderr, "\n"); - exit(1); -} - int main(int argc, char **argv) { game_params *p; @@ -3258,3 +3332,5 @@ int main(int argc, char **argv) } #endif + +/* vim: set shiftwidth=4 tabstop=8: */