X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f3ed4ec32e8aae98bfb9d3f184f6d755ba1c871f..8b629657bab226e6a0f91d4f147d448b4c84be2f:/puzzles.but diff --git a/puzzles.but b/puzzles.but index f839fc4..2ce1d89 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that: \b All the greater-than signs are satisfied. -In \q{Trivial} mode, there are no greater-than signs; the puzzle is -to solve the \i{Latin square} only. +In \q{Trivial} mode (available via the \q{Custom} game type +selector), there are no greater-than signs; the puzzle is to solve +the \i{Latin square} only. At the time of writing, this puzzle is appearing in the Guardian weekly under the name \q{\i{Futoshiki}}. @@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd Controls the difficulty of the generated puzzle. At Trivial -level, there are no greater-than signs (the puzzle is to solve the -Latin square only); at Recursive level backtracking will be required -(but the solution should still be unique); the levels in between -require increasingly complex reasoning to avoid having to backtrack. +level, there are no greater-than signs; the puzzle is to solve the +Latin square only. At Recursive level (only available via the +\q{Custom} game type selector) backtracking will be required, but +the solution should still be unique. The levels in between require +increasingly complex reasoning to avoid having to backtrack. @@ -2199,17 +2201,57 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd Controls the difficulty of the generated puzzle. More difficult -puzzles require more complex deductions, and the \q{Recursive} +puzzles require more complex deductions, and the \q{Unreasonable} difficulty level may require backtracking. +\C{filling} \i{Filling} + +\cfg{winhelp-topic}{games.filling} + +You have a grid of squares, some of which contain digits, and the +rest of which are empty. Your job is to fill in digits in the empty +squares, in such a way that each connected region of squares all +containing the same digit has an area equal to that digit. + +(\q{Connected region}, for the purposes of this game, does not count +diagonally separated squares as adjacent.) + +For example, it follows that no square can contain a zero, and that +two adjacent squares can not both contain a one. No region has an +area greater than 9 (because then its area would not be a single +digit). + +Credit for this puzzle goes to \i{Nikoli} \k{nikoli-fillomino}. + +Filling was contributed to this collection by Jonas K\u00F6{oe}lker. + +\B{nikoli-fillomino} +\W{http://www.nikoli.co.jp/en/puzzles/fillomino/}\cw{http://www.nikoli.co.jp/en/puzzles/fillomino/} + +\H{filling-controls} \I{controls, for Filling}Filling controls + +To play Filling, simply click the mouse in any empty square and then +type a digit on the keyboard to fill that square. If you make a +mistake, click the mouse in the incorrect square and press 0, Space, +Backspace or Enter to clear it again (or use the Undo feature). + +(All the actions described in \k{common-actions} are also available.) + +\H{filling-parameters} \I{parameters, for Filling}Filling parameters + +Filling allows you to configure the number of rows and columns of the +grid, through the \q{Type} menu. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2007 Simon Tatham. -Portions copyright Richard Boulton, James Harvey and Mike Pinna. +Portions copyright Richard Boulton, James Harvey, Mike Pinna and +Jonas K\u00F6{oe}lker. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files