X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f17c2cda3b8ae5c8889529d53f95f14521c7f102..3fee7a57faa025c2785c79625075761e91e98dba:/mines.c diff --git a/mines.c b/mines.c index df8ecfa..388a7d5 100644 --- a/mines.c +++ b/mines.c @@ -25,10 +25,11 @@ enum { NCOLOURS }; -#define TILE_SIZE 20 +#define PREFERRED_TILE_SIZE 20 +#define TILE_SIZE (ds->tilesize) #define BORDER (TILE_SIZE * 3 / 2) -#define HIGHLIGHT_WIDTH 2 -#define OUTER_HIGHLIGHT_WIDTH 3 +#define HIGHLIGHT_WIDTH (TILE_SIZE / 10) +#define OUTER_HIGHLIGHT_WIDTH (BORDER / 10) #define COORD(x) ( (x) * TILE_SIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILE_SIZE) / TILE_SIZE - 1 ) @@ -97,8 +98,11 @@ static game_params *default_params(void) static const struct game_params mines_presets[] = { {9, 9, 10, TRUE}, + {9, 9, 35, TRUE}, {16, 16, 40, TRUE}, + {16, 16, 99, TRUE}, {30, 16, 99, TRUE}, + {30, 16, 170, TRUE}, }; static int game_fetch_preset(int i, char **name, game_params **params) @@ -2381,8 +2385,8 @@ static void free_game(game_state *state) sfree(state); } -static game_state *solve_game(game_state *state, game_aux_info *aux, - char **error) +static game_state *solve_game(game_state *state, game_state *currstate, + game_aux_info *aux, char **error) { /* * Simply expose the entire grid as if it were a completed @@ -2472,6 +2476,26 @@ static void free_ui(game_ui *ui) sfree(ui); } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + +struct game_drawstate { + int w, h, started, tilesize; + signed char *grid; + /* + * Items in this `grid' array have all the same values as in + * the game_state grid, and in addition: + * + * - -10 means the tile was drawn `specially' as a result of a + * flash, so it will always need redrawing. + * + * - -22 and -23 mean the tile is highlighted for a possible + * click. + */ +}; + static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, int x, int y, int button) { @@ -2487,11 +2511,12 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, cx = FROMCOORD(x); cy = FROMCOORD(y); - if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h) - return NULL; if (button == LEFT_BUTTON || button == LEFT_DRAG || button == MIDDLE_BUTTON || button == MIDDLE_DRAG) { + if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h) + return NULL; + /* * Mouse-downs and mouse-drags just cause highlighting * updates. @@ -2503,6 +2528,9 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, } if (button == RIGHT_BUTTON) { + if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h) + return NULL; + /* * Right-clicking only works on a covered square, and it * toggles between -1 (marked as mine) and -2 (not marked @@ -2529,6 +2557,8 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * At this stage we must never return NULL: we have adjusted * the ui, so at worst we return `from'. */ + if (cx < 0 || cx >= from->w || cy < 0 || cy >= from->h) + return from; /* * Left-clicking on a covered square opens a tile. Not @@ -2591,23 +2621,23 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * Drawing routines. */ -struct game_drawstate { - int w, h, started; - signed char *grid; +static void game_size(game_params *params, game_drawstate *ds, + int *x, int *y, int expand) +{ + int tsx, tsy, ts; /* - * Items in this `grid' array have all the same values as in - * the game_state grid, and in addition: - * - * - -10 means the tile was drawn `specially' as a result of a - * flash, so it will always need redrawing. - * - * - -22 and -23 mean the tile is highlighted for a possible - * click. + * Each window dimension equals the tile size times 3 more than + * the grid dimension (the border is 3/2 the width of the + * tiles). */ -}; + tsx = *x / (params->w + 3); + tsy = *y / (params->h + 3); + ts = min(tsx, tsy); + if (expand) + ds->tilesize = ts; + else + ds->tilesize = min(ts, PREFERRED_TILE_SIZE); -static void game_size(game_params *params, int *x, int *y) -{ *x = BORDER * 2 + TILE_SIZE * params->w; *y = BORDER * 2 + TILE_SIZE * params->h; } @@ -2697,6 +2727,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->w = state->w; ds->h = state->h; ds->started = FALSE; + ds->tilesize = 0; /* not decided yet */ ds->grid = snewn(ds->w * ds->h, signed char); memset(ds->grid, -99, ds->w * ds->h); @@ -2710,7 +2741,8 @@ static void game_free_drawstate(game_drawstate *ds) sfree(ds); } -static void draw_tile(frontend *fe, int x, int y, int v, int bg) +static void draw_tile(frontend *fe, game_drawstate *ds, + int x, int y, int v, int bg) { if (v < 0) { int coords[12]; @@ -2944,7 +2976,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, v -= 20; if (ds->grid[y*ds->w+x] != v || bg != COL_BACKGROUND) { - draw_tile(fe, COORD(x), COORD(y), v, bg); + draw_tile(fe, ds, COORD(x), COORD(y), v, bg); ds->grid[y*ds->w+x] = (bg == COL_BACKGROUND ? v : -10); } } @@ -3035,6 +3067,7 @@ const struct game thegame = { TRUE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours,