X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f0ee053c2a4a214a0e77b22462d0c42806d0462b..41184c244487c6f50cd174a0a913b02c5255aab9:/pattern.c diff --git a/pattern.c b/pattern.c index e09ed3d..f8e8fc5 100644 --- a/pattern.c +++ b/pattern.c @@ -11,9 +11,6 @@ #include "puzzles.h" -#define max(x,y) ( (x)>(y) ? (x):(y) ) -#define min(x,y) ( (x)<(y) ? (x):(y) ) - enum { COL_BACKGROUND, COL_EMPTY, @@ -62,24 +59,26 @@ static game_params *default_params(void) return ret; } +static const struct game_params pattern_presets[] = { + {10, 10}, + {15, 15}, + {20, 20}, +#ifndef SLOW_SYSTEM + {25, 25}, + {30, 30}, +#endif +}; + static int game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; char str[80]; - static const struct { int x, y; } values[] = { - {10, 10}, - {15, 15}, - {20, 20}, - {25, 25}, - {30, 30}, - }; - - if (i < 0 || i >= lenof(values)) + + if (i < 0 || i >= lenof(pattern_presets)) return FALSE; ret = snew(game_params); - ret->w = values[i].x; - ret->h = values[i].y; + *ret = pattern_presets[i]; sprintf(str, "%dx%d", ret->w, ret->h); @@ -166,12 +165,8 @@ static game_params *custom_params(config_item *cfg) static char *validate_params(game_params *params) { - if (params->w <= 0 && params->h <= 0) + if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; - if (params->w <= 0) - return "Width must be greater than zero"; - if (params->h <= 0) - return "Height must be greater than zero"; return NULL; } @@ -475,7 +470,7 @@ struct game_aux_info { }; static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux) + game_aux_info **aux, int interactive) { unsigned char *grid; int i, j, max, rowlen, *rowdata; @@ -494,8 +489,7 @@ static char *new_game_desc(game_params *params, random_state *rs, ai->w = params->w; ai->h = params->h; - ai->grid = snewn(ai->w * ai->h, unsigned char); - memcpy(ai->grid, grid, ai->w * ai->h); + ai->grid = grid; *aux = ai; } @@ -601,7 +595,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(game_params *params, char *desc) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { int i; char *p; @@ -764,9 +758,8 @@ static void free_ui(game_ui *ui) sfree(ui); } -static game_state *make_move(game_state *from, game_ui *ui, - int x, int y, int button) -{ +static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, + int x, int y, int button) { game_state *ret; button &= ~MOD_MASK; @@ -1086,13 +1079,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { return 0.0F; } static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) @@ -1105,6 +1098,11 @@ static int game_wants_statusbar(void) return FALSE; } +static int game_timing_state(game_state *state) +{ + return TRUE; +} + #ifdef COMBINED #define thegame pattern #endif @@ -1138,6 +1136,8 @@ const struct game thegame = { game_anim_length, game_flash_length, game_wants_statusbar, + FALSE, game_timing_state, + 0, /* mouse_priorities */ }; #ifdef STANDALONE_SOLVER @@ -1215,7 +1215,7 @@ int main(int argc, char **argv) fprintf(stderr, "%s: %s\n", argv[0], err); return 1; } - s = new_game(p, desc); + s = new_game(NULL, p, desc); { int w = p->w, h = p->h, i, j, done_any, max;