X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/f02e50a0b6ad50112e94ed35994bc34e0a1e9c0b..f52166e6af5dfc34f1acb7239939c69e0c35944a:/net.c diff --git a/net.c b/net.c index 4fc5268..3c8a660 100644 --- a/net.c +++ b/net.c @@ -1978,7 +1978,11 @@ static char *interpret_move(game_state *state, game_ui *ui, * Middle button never drags: it only toggles the lock. */ action = TOGGLE_LOCK; - } else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + } else if (button == LEFT_BUTTON +#ifndef STYLUS_BASED + || button == RIGHT_BUTTON /* (see above) */ +#endif + ) { /* * Otherwise, we note down the start point for a drag. */ @@ -1988,7 +1992,11 @@ static char *interpret_move(game_state *state, game_ui *ui, ui->dragstarty = y % TILE_SIZE; ui->dragged = FALSE; return nullret; /* no actual action */ - } else if (button == LEFT_DRAG || button == RIGHT_DRAG) { + } else if (button == LEFT_DRAG +#ifndef STYLUS_BASED + || button == RIGHT_DRAG +#endif + ) { /* * Find the new drag point and see if it necessitates a * rotation. @@ -2037,7 +2045,11 @@ static char *interpret_move(game_state *state, game_ui *ui, ui->dragstarty = yC; ui->dragged = TRUE; } - } else if (button == LEFT_RELEASE || button == RIGHT_RELEASE) { + } else if (button == LEFT_RELEASE +#ifndef STYLUS_BASED + || button == RIGHT_RELEASE +#endif + ) { if (!ui->dragged) { /* * There was a click but no perceptible drag: @@ -2061,8 +2073,7 @@ static char *interpret_move(game_state *state, game_ui *ui, #endif /* USE_DRAGGING */ - } else if (button == CURSOR_UP || button == CURSOR_DOWN || - button == CURSOR_RIGHT || button == CURSOR_LEFT) { + } else if (IS_CURSOR_MOVE(button)) { switch (button) { case CURSOR_UP: dir = U; break; case CURSOR_DOWN: dir = D; break; @@ -2077,14 +2088,14 @@ static char *interpret_move(game_state *state, game_ui *ui, } else if (button == 'a' || button == 's' || button == 'd' || button == 'A' || button == 'S' || button == 'D' || button == 'f' || button == 'F' || - button == CURSOR_SELECT || button == CURSOR_SELECT2) { + IS_CURSOR_SELECT(button)) { tx = ui->cur_x; ty = ui->cur_y; if (button == 'a' || button == 'A' || button == CURSOR_SELECT) action = ROTATE_LEFT; - else if (button == 's' || button == 'S') + else if (button == 's' || button == 'S' || button == CURSOR_SELECT2) action = TOGGLE_LOCK; - else if (button == 'd' || button == 'D' || button == CURSOR_SELECT2) + else if (button == 'd' || button == 'D') action = ROTATE_RIGHT; else if (button == 'f' || button == 'F') action = ROTATE_180;