X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/edf63745d9f5a4432e05eb6cb27b9c69b7caf237..f1359c5e1495fa1a5dddd60cdf8046ac7c0f5462:/solo.c diff --git a/solo.c b/solo.c index 97acf76..d564ad2 100644 --- a/solo.c +++ b/solo.c @@ -107,8 +107,9 @@ int solver_show_working; typedef unsigned char digit; #define ORDER_MAX 255 -#define TILE_SIZE 32 -#define BORDER 18 +#define PREFERRED_TILE_SIZE 32 +#define TILE_SIZE (ds->tilesize) +#define BORDER (TILE_SIZE / 2) #define FLASH_TIME 0.4F @@ -1853,6 +1854,33 @@ static void free_ui(game_ui *ui) sfree(ui); } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ + int c = newstate->c, r = newstate->r, cr = c*r; + /* + * We prevent pencil-mode highlighting of a filled square. So + * if the user has just filled in a square which we had a + * pencil-mode highlight in (by Undo, or by Redo, or by Solve), + * then we cancel the highlight. + */ + if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil && + newstate->grid[ui->hy * cr + ui->hx] != 0) { + ui->hx = ui->hy = -1; + } +} + +struct game_drawstate { + int started; + int c, r, cr; + int tilesize; + digit *grid; + unsigned char *pencil; + unsigned char *hl; + /* This is scratch space used within a single call to game_redraw. */ + int *entered_items; +}; + static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, int x, int y, int button) { @@ -1956,25 +1984,23 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * Drawing routines. */ -struct game_drawstate { - int started; - int c, r, cr; - digit *grid; - unsigned char *pencil; - unsigned char *hl; - /* This is scratch space used within a single call to game_redraw. */ - int *entered_items; -}; - -#define XSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1) -#define YSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1) +#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1) +#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) ) -static void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, game_drawstate *ds, + int *x, int *y, int expand) { int c = params->c, r = params->r, cr = c*r; + int ts; + + ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y)); + if (expand) + ds->tilesize = ts; + else + ds->tilesize = min(ts, PREFERRED_TILE_SIZE); - *x = XSIZE(cr); - *y = YSIZE(cr); + *x = SIZE(cr); + *y = SIZE(cr); } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -2027,6 +2053,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->hl = snewn(cr*cr, unsigned char); memset(ds->hl, 0, cr*cr); ds->entered_items = snewn(cr*cr, int); + ds->tilesize = 0; /* not decided yet */ return ds; } @@ -2158,7 +2185,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * all games should start by drawing a big * background-colour rectangle covering the whole window. */ - draw_rect(fe, 0, 0, XSIZE(cr), YSIZE(cr), COL_BACKGROUND); + draw_rect(fe, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND); /* * Draw the grid. @@ -2211,9 +2238,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, /* Mark obvious errors (ie, numbers which occur more than once * in a single row, column, or box). */ - if ((ds->entered_items[x*cr+d-1] & 2) || - (ds->entered_items[y*cr+d-1] & 8) || - (ds->entered_items[((x/r)+(y/c)*c)*cr+d-1] & 32)) + if (d && ((ds->entered_items[x*cr+d-1] & 2) || + (ds->entered_items[y*cr+d-1] & 8) || + (ds->entered_items[((x/r)+(y/c)*c)*cr+d-1] & 32))) highlight |= 16; draw_number(fe, ds, state, x, y, highlight); @@ -2224,7 +2251,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * Update the _entire_ grid if necessary. */ if (!ds->started) { - draw_update(fe, 0, 0, XSIZE(cr), YSIZE(cr)); + draw_update(fe, 0, 0, SIZE(cr), SIZE(cr)); ds->started = TRUE; } } @@ -2278,6 +2305,7 @@ const struct game thegame = { TRUE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours,