X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ed656ed455d045a49dfb3dae64f9135727d7f788..afc306fc5098945e25027fd6bce572d44a8a139f:/gtk.c diff --git a/gtk.c b/gtk.c index 99cc4cb..d9b9a27 100644 --- a/gtk.c +++ b/gtk.c @@ -1451,7 +1451,9 @@ static void add_menu_separator(GtkContainer *cont) gtk_widget_show(menuitem); } -static frontend *new_window(char *arg, char **error) +enum { ARG_EITHER, ARG_SAVE, ARG_ID }; /* for argtype */ + +static frontend *new_window(char *arg, int argtype, char **error) { frontend *fe; GtkBox *vbox; @@ -1468,30 +1470,53 @@ static frontend *new_window(char *arg, char **error) if (arg) { char *err; + FILE *fp; errbuf[0] = '\0'; - /* - * Try treating the argument as a game ID. - */ - err = midend_game_id(fe->me, arg); - if (!err) { - /* - * It's a valid game ID. - */ - midend_new_game(fe->me); - } else { - FILE *fp = fopen(arg, "r"); + switch (argtype) { + case ARG_ID: + err = midend_game_id(fe->me, arg); + if (!err) + midend_new_game(fe->me); + else + sprintf(errbuf, "Invalid game ID: %.800s", err); + break; + case ARG_SAVE: + fp = fopen(arg, "r"); if (!fp) { - sprintf(errbuf, "Supplied argument is neither a game ID (%.400s)" - " nor a save file (%.400s)", err, strerror(errno)); + sprintf(errbuf, "Error opening file: %.800s", strerror(errno)); } else { err = midend_deserialise(fe->me, savefile_read, fp); if (err) - sprintf(errbuf, "%.800s", err); + sprintf(errbuf, "Invalid save file: %.800s", err); fclose(fp); } - } + break; + default /*case ARG_EITHER*/: + /* + * First try treating the argument as a game ID. + */ + err = midend_game_id(fe->me, arg); + if (!err) { + /* + * It's a valid game ID. + */ + midend_new_game(fe->me); + } else { + FILE *fp = fopen(arg, "r"); + if (!fp) { + sprintf(errbuf, "Supplied argument is neither a game ID (%.400s)" + " nor a save file (%.400s)", err, strerror(errno)); + } else { + err = midend_deserialise(fe->me, savefile_read, fp); + if (err) + sprintf(errbuf, "%.800s", err); + fclose(fp); + } + } + break; + } if (*errbuf) { *error = dupstr(errbuf); midend_free(fe->me); @@ -1755,7 +1780,10 @@ int main(int argc, char **argv) int ngenerate = 0, print = FALSE, px = 1, py = 1; int soln = FALSE, colour = FALSE; float scale = 1.0F; + float redo_proportion = 0.0F; char *arg = NULL; + int argtype = ARG_EITHER; + int output_window_id = FALSE; int doing_opts = TRUE; int ac = argc; char **av = argv; @@ -1826,6 +1854,42 @@ int main(int argc, char **argv) pname); return 1; } + } else if (doing_opts && !strcmp(p, "--redo")) { + /* + * This is an internal option which I don't expect + * users to have any particular use for. The effect of + * --redo is that once the game has been loaded and + * initialised, the next move in the redo chain is + * replayed, and the game screen is redrawn part way + * through the making of the move. This is only + * meaningful if there _is_ a next move in the redo + * chain, which means in turn that this option is only + * useful if you're also passing a save file on the + * command line. + * + * This option is used by the script which generates + * the puzzle icons and website screenshots, and I + * don't imagine it's useful for anything else. + * (Unless, I suppose, users don't like my screenshots + * and want to generate their own in the same way for + * some repackaged version of the puzzles.) + */ + if (--ac > 0) { + redo_proportion = atof(*++av); + } else { + fprintf(stderr, "%s: no argument supplied to '--redo'\n", + pname); + return 1; + } + } else if (doing_opts && !strcmp(p, "--windowid")) { + /* + * Another internal option for the icon building + * script. This causes the window ID of the central + * drawing area (i.e. not including the menu bar or + * status bar) to be printed on standard output once + * the window has been drawn. + */ + output_window_id = TRUE; } else if (doing_opts && (!strcmp(p, "--with-solutions") || !strcmp(p, "--with-solution") || !strcmp(p, "--with-solns") || @@ -1842,6 +1906,10 @@ int main(int argc, char **argv) return 1; } colour = TRUE; + } else if (doing_opts && !strcmp(p, "--load")) { + argtype = ARG_SAVE; + } else if (doing_opts && !strcmp(p, "--game")) { + argtype = ARG_ID; } else if (doing_opts && !strcmp(p, "--")) { doing_opts = FALSE; } else if (!doing_opts || p[0] != '-') { @@ -1971,14 +2039,40 @@ int main(int argc, char **argv) return 0; } else { + frontend *fe; gtk_init(&argc, &argv); - if (!new_window(argc > 1 ? argv[1] : NULL, &error)) { + fe = new_window(arg, argtype, &error); + + if (!fe) { fprintf(stderr, "%s: %s\n", pname, error); return 1; } + if (output_window_id) { + /* + * Some puzzles will not redraw their entire area if + * given a partially completed animation, which means + * we must redraw now and _then_ redraw again after + * freezing the move timer. + */ + midend_force_redraw(fe->me); + } + + if (redo_proportion) { + /* Start a redo. */ + midend_process_key(fe->me, 0, 0, 'r'); + /* And freeze the timer at the specified position. */ + midend_freeze_timer(fe->me, redo_proportion); + } + + if (output_window_id) { + midend_redraw(fe->me); + printf("%p\n", (void *)GDK_WINDOW_XWINDOW(fe->area->window)); + fflush(stdout); + } + gtk_main(); }