X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/eb2ad6f1d0284c83b3cb5caf631c659441189d7d..4efb3868c8a828892638f5490ef0402de22f1830:/puzzles.h diff --git a/puzzles.h b/puzzles.h index 86c2cc1..cb276e2 100644 --- a/puzzles.h +++ b/puzzles.h @@ -21,7 +21,11 @@ enum { CURSOR_UP, CURSOR_DOWN, CURSOR_LEFT, - CURSOR_RIGHT + CURSOR_RIGHT, + CURSOR_UP_LEFT, + CURSOR_DOWN_LEFT, + CURSOR_UP_RIGHT, + CURSOR_DOWN_RIGHT }; #define IGNOREARG(x) ( (x) = (x) ) @@ -33,15 +37,29 @@ typedef struct game_params game_params; typedef struct game_state game_state; typedef struct game_drawstate game_drawstate; +#define ALIGN_VNORMAL 0x000 +#define ALIGN_VCENTRE 0x100 + +#define ALIGN_HLEFT 0x000 +#define ALIGN_HCENTRE 0x001 +#define ALIGN_HRIGHT 0x002 + +#define FONT_FIXED 0 +#define FONT_VARIABLE 1 + /* * Platform routines */ void fatal(char *fmt, ...); void frontend_default_colour(frontend *fe, float *output); +void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, + int align, int colour, char *text); void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, int fill, int colour); +void clip(frontend *fe, int x, int y, int w, int h); +void unclip(frontend *fe); void start_draw(frontend *fe); void draw_update(frontend *fe, int x, int y, int w, int h); void end_draw(frontend *fe); @@ -80,6 +98,11 @@ char *dupstr(char *s); ( (type *) srealloc ((array), (number) * sizeof (type)) ) /* + * misc.c + */ +int rand_upto(int limit); + +/* * random.c */ random_state *random_init(char *seed, int len); @@ -89,6 +112,7 @@ void random_free(random_state *state); /* * Game-specific routines */ +extern const char *const game_name; game_params *default_params(void); int game_fetch_preset(int i, char **name, game_params **params); void free_params(game_params *params); @@ -103,7 +127,8 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours); game_drawstate *game_new_drawstate(game_state *state); void game_free_drawstate(game_drawstate *ds); void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *newstate, float t); + game_state *newstate, float anim_time, float flash_time); float game_anim_length(game_state *oldstate, game_state *newstate); +float game_flash_length(game_state *oldstate, game_state *newstate); #endif /* PUZZLES_PUZZLES_H */