X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ea6ffc86747062fbbe54d16e6929582f09e4342d..efdb908d51a58cf7e46bdcf7e4d7ec405eede69d:/midend.c diff --git a/midend.c b/midend.c index 300e2bf..c1f3a01 100644 --- a/midend.c +++ b/midend.c @@ -1331,11 +1331,29 @@ char *midend_solve(midend *me) me->anim_time = 0.0; midend_finish_move(me); } - midend_redraw(me); + if (me->drawing) + midend_redraw(me); midend_set_timer(me); return NULL; } +int midend_status(midend *me) +{ + /* + * We should probably never be called when the state stack has no + * states on it at all - ideally, midends should never be left in + * that state for long enough to get put down and forgotten about. + * But if we are, I think we return _true_ - pedantically speaking + * a midend in that state is 'vacuously solved', and more + * practically, a user whose midend has been left in that state + * probably _does_ want the 'new game' option to be prominent. + */ + if (me->statepos == 0) + return +1; + + return me->ourgame->status(me->states[me->statepos-1].state); +} + char *midend_rewrite_statusbar(midend *me, char *text) { /*