X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ea6ffc86747062fbbe54d16e6929582f09e4342d..a10bec2133f43e127c1f6da28d05acd746ae306a:/devel.but diff --git a/devel.but b/devel.but index 076ef8b..9438e0e 100644 --- a/devel.but +++ b/devel.but @@ -1224,6 +1224,28 @@ a mine from the colour it uses when you complete the game. In order to achieve this, its \cw{flash_length()} function has to store a flag in the \c{game_ui} to indicate which flash type is required.) +\S{backend-is-solved} \cw{is_solved()} + +\c int (*is_solved)(game_state *state); + +This function returns \cw{TRUE} if the game represented by \cw{state} +is currently in a solved state. The mid-end uses this to implement +\cw{midend_is_solved()} (\k{midend-is-solved}). + +Front ends may wish to use this as a cue to proactively offer the +option of starting a new game. Therefore, back ends should consider +returning \cw{TRUE} in situations where the game is \e{lost} as well +as won, if losing makes it unlikely that the player would play on. + +(For instance, games with hidden information such as Guess or Mines +might well set this flag whenever they reveal the solution, whether or +not the player guessed it correctly, on the grounds that a player +would be unlikely to hide the solution and continue playing after the +answer was spoiled. On the other hand, games where you can merely get +into a dead end such as Same Game or Inertia might choose not to, on +the grounds that the player would quite likely press Undo and carry on +playing.) + \S{backend-redraw} \cw{redraw()} \c void (*redraw)(drawing *dr, game_drawstate *ds, @@ -3096,6 +3118,19 @@ The front end can expect its drawing API and/or \cw{activate_timer()} to be called from within a call to this function. +\H{midend-is-solved} \cw{midend_is_solved()} + +\c int midend_is_solved(midend *me); + +This function returns \cw{TRUE} if the midend is currently displaying +a game in a solved state, according to the back end's \cw{is_solved()} +function. Front ends may wish to use this as a cue to proactively +offer the option of starting a new game. + +(See \k{backend-is-solved} for more detail about the back end's +\cw{is_solved()} function and discussion of what should count as +\q{solved} anyway). + \H{midend-can-undo} \cw{midend_can_undo()} \c int midend_can_undo(midend *me);