X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e91825f8e43648bf129dae18809ee2e38af70d33..9c63a0112329c153911475b014dfdbf2f36b943c:/README diff --git a/README b/README index deded6b..6b78774 100644 --- a/README +++ b/README @@ -14,7 +14,12 @@ You should find several Makefiles in the source code: tweaks and setting of TOOLPATH, it should work for both compiling on Windows and cross-compiling on Unix. -Each of these Makefiles builds a program called `nullgame' in + - `Makefile.osx' should work under Mac OS X, provided the Xcode + tools are installed. It builds a single monolithic OS X + application capable of running any of the puzzles, or even more + than one of them at a time. + +Many of these Makefiles build a program called `nullgame' in addition to the actual game binaries. This program doesn't do anything; it's just a template for people to start from when adding a new game to the collection, and it's compiled every time to ensure @@ -29,8 +34,10 @@ the Perl script `mkfiles.pl' from the file `Recipe'. If you need to change the makefiles as part of a patch, you should change Recipe and/or mkfiles.pl. -The manual, provided in Windows Help and text formats, is generated -from a Halibut source file (puzzles.but), which is the preferred form -for modification. To generate the manual in other formats, rebuild it, +The manual is provided in Windows Help format for the Windows build; +in text format for anyone who needs it; and in HTML for the Mac OS X +application and for the web site. It is generated from a Halibut +source file (puzzles.but), which is the preferred form for +modification. To generate the manual in other formats, rebuild it, or learn about Halibut, visit the Halibut website at .