X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e91825f8e43648bf129dae18809ee2e38af70d33..1cdfcdbdd6bb3f14838be9ff1ef78699bffba9c1:/windows.c diff --git a/windows.c b/windows.c index 9fa6c95..c570b29 100644 --- a/windows.c +++ b/windows.c @@ -1,5 +1,14 @@ /* * windows.c: Windows front end for my puzzle collection. + * + * TODO: + * + * - Figure out what to do if a puzzle requests a size bigger than + * the screen will take. In principle we could put scrollbars in + * the window, although that would be pretty horrid. Another + * option is to detect in advance that this will be a problem - + * we can probably tell this using midend_size() before actually + * generating the puzzle - and simply refuse to do it. */ #include @@ -18,11 +27,12 @@ #define IDM_RESTART 0x0020 #define IDM_UNDO 0x0030 #define IDM_REDO 0x0040 -#define IDM_QUIT 0x0050 -#define IDM_CONFIG 0x0060 -#define IDM_SEED 0x0070 -#define IDM_HELPC 0x0080 -#define IDM_GAMEHELP 0x0090 +#define IDM_COPY 0x0050 +#define IDM_QUIT 0x0060 +#define IDM_CONFIG 0x0070 +#define IDM_SEED 0x0080 +#define IDM_HELPC 0x0090 +#define IDM_GAMEHELP 0x00A0 #define IDM_PRESETS 0x0100 #define HELP_FILE_NAME "puzzles.hlp" @@ -121,6 +131,14 @@ void fatal(char *fmt, ...) exit(1); } +void get_random_seed(void **randseed, int *randseedsize) +{ + time_t *tp = snew(time_t); + time(tp); + *randseed = (void *)tp; + *randseedsize = sizeof(time_t); +} + void status_bar(frontend *fe, char *text) { SetWindowText(fe->statusbar, text); @@ -137,18 +155,12 @@ void frontend_default_colour(frontend *fe, float *output) void clip(frontend *fe, int x, int y, int w, int h) { - if (!fe->clip) { - fe->clip = CreateRectRgn(0, 0, 1, 1); - GetClipRgn(fe->hdc_bm, fe->clip); - } - IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h); } void unclip(frontend *fe) { - assert(fe->clip); - SelectClipRgn(fe->hdc_bm, fe->clip); + SelectClipRgn(fe->hdc_bm, NULL); } void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, @@ -174,11 +186,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, fe->fonts[i].type = fonttype; fe->fonts[i].size = fontsize; - /* - * FIXME: Really I should make at least _some_ effort to - * pick the correct font. - */ - fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, 0, + fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, @@ -210,6 +218,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, x -= size.cx; } SetBkMode(fe->hdc_bm, TRANSPARENT); + SetTextColor(fe->hdc_bm, fe->colours[colour]); TextOut(fe->hdc_bm, x, y, text, strlen(text)); SelectObject(fe->hdc_bm, oldfont); } @@ -317,6 +326,30 @@ void activate_timer(frontend *fe) } } +void write_clip(HWND hwnd, char *data) +{ + HGLOBAL clipdata; + int len = strlen(data); + void *lock; + + clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1); + if (!clipdata) + return; + lock = GlobalLock(clipdata); + if (!lock) + return; + memcpy(lock, data, len); + ((unsigned char *) lock)[len] = 0; + GlobalUnlock(clipdata); + + if (OpenClipboard(hwnd)) { + EmptyClipboard(); + SetClipboardData(CF_TEXT, clipdata); + CloseClipboard(); + } else + GlobalFree(clipdata); +} + /* * See if we can find a help file. */ @@ -352,12 +385,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) int x, y; RECT r, sr; HDC hdc; - time_t t; fe = snew(frontend); - time(&t); - fe->me = midend_new(fe, &t, sizeof(t)); + fe->me = midend_new(fe, &thegame); if (game_id) { *error = midend_game_id(fe->me, game_id, FALSE); @@ -406,7 +437,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); - fe->hwnd = CreateWindowEx(0, game_name, game_name, + fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, @@ -423,7 +454,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific..."); if ((fe->npresets = midend_num_presets(fe->me)) > 0 || - game_can_configure) { + thegame.can_configure) { HMENU sub = CreateMenu(); int i; @@ -444,7 +475,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); } - if (game_can_configure) { + if (thegame.can_configure) { AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom..."); } } @@ -452,17 +483,21 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo"); AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo"); + if (thegame.can_format_as_text) { + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy"); + } AppendMenu(menu, MF_SEPARATOR, 0, 0); AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit"); if (fe->help_path) { HMENU hmenu = CreateMenu(); AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help"); AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents"); - if (game_winhelp_topic) { + if (thegame.winhelp_topic) { char *item; - assert(game_name); - item = snewn(9+strlen(game_name), char); /*ick*/ - sprintf(item, "Help on %s", game_name); + assert(thegame.name); + item = snewn(9+strlen(thegame.name), char); /*ick*/ + sprintf(item, "Help on %s", thegame.name); AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item); sfree(item); } @@ -886,6 +921,15 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, if (!midend_process_key(fe->me, 0, 0, '\x12')) PostQuitMessage(0); break; + case IDM_COPY: + { + char *text = midend_text_format(fe->me); + if (text) + write_clip(hwnd, text); + else + MessageBeep(MB_ICONWARNING); + } + break; case IDM_QUIT: if (!midend_process_key(fe->me, 0, 0, 'q')) PostQuitMessage(0); @@ -905,10 +949,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, break; case IDM_GAMEHELP: assert(fe->help_path); - assert(game_winhelp_topic); + assert(thegame.winhelp_topic); { - char *cmd = snewn(10+strlen(game_winhelp_topic), char); /*ick*/ - sprintf(cmd, "JI(`',`%s')", game_winhelp_topic); + char *cmd = snewn(10+strlen(thegame.winhelp_topic), char); + sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic); WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd); sfree(cmd); } @@ -1017,8 +1061,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, else button = RIGHT_BUTTON; - if (!midend_process_key(fe->me, LOWORD(lParam), - HIWORD(lParam), button)) + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) PostQuitMessage(0); SetCapture(hwnd); @@ -1042,8 +1086,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, else button = RIGHT_RELEASE; - if (!midend_process_key(fe->me, LOWORD(lParam), - HIWORD(lParam), button)) + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) PostQuitMessage(0); ReleaseCapture(); @@ -1060,8 +1104,8 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, else button = RIGHT_DRAG; - if (!midend_process_key(fe->me, LOWORD(lParam), - HIWORD(lParam), button)) + if (!midend_process_key(fe->me, (signed short)LOWORD(lParam), + (signed short)HIWORD(lParam), button)) PostQuitMessage(0); } break; @@ -1101,7 +1145,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; - wndclass.lpszClassName = game_name; + wndclass.lpszClassName = thegame.name; RegisterClass(&wndclass); } @@ -1111,7 +1155,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) { char buf[128]; - sprintf(buf, "%.100s Error", game_name); + sprintf(buf, "%.100s Error", thegame.name); MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR); return 1; }