X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e8b58d59f9e1c77093c4082b7c1ea3f88049be5c..055b9cd27af52f30534c77af067a98e5ca9c4461:/puzzles.but diff --git a/puzzles.but b/puzzles.but index f044670..3830003 100644 --- a/puzzles.but +++ b/puzzles.but @@ -24,7 +24,7 @@ This is a collection of small one-player puzzle games. -\copyright This manual is copyright 2004-2006 Simon Tatham. All rights +\copyright This manual is copyright 2004-2007 Simon Tatham. All rights reserved. You may distribute this documentation under the MIT licence. See \k{licence} for the licence text in full. @@ -105,7 +105,7 @@ menu}\q{Edit} menus instead.) \lcont{ -The Load and Save operations should preserve your entire game +The Load and Save operations preserve your entire game history (so you can save, reload, and still Undo and Redo things you had done before saving). @@ -308,8 +308,17 @@ missing. See \k{common-id} for more details on this.) (This section only applies to the Unix port.) -In addition to specifying game parameters on the command line (see -\k{common-cmdline}), you can also specify various options: +In addition to being able to specify game parameters on the command +line (see \k{common-cmdline}), there are various other options: + +\dt \cw{--game} + +\dt \cw{--load} + +\dd These options respectively determine whether the command-line +argument is treated as specifying game parameters or a \i{save} file +to \i{load}. Only one should be specified. If neither of these options +is specified, a guess is made based on the format of the argument. \dt \cw{--generate }\e{n} @@ -2064,9 +2073,78 @@ possible islands; low expansion factors can create lots of tightly-packed islands. +\C{unequal} \i{Unequal} + +\cfg{winhelp-topic}{games.unequal} + +You have a square grid; each square may contain a digit from 1 to +the size of the grid, and some squares have greater-than signs between +them. Your aim is to fully populate the grid with numbers such that: + +\b Each row contains only one occurrence of each digit + +\b Each column contains only one occurrence of each digit + +\b All the greater-than signs are satisfied. + +In \q{Trivial} mode, there are no greater-than signs; the puzzle is +to solve the \i{Latin square} only. + +At the time of writing, this puzzle is appearing in the Guardian +weekly under the name \q{\i{Futoshiki}}. + +Unequal was contributed to this collection by James Harvey. + +\H{unequal-controls} \i{Unequal controls} + +\IM{Unequal controls} controls, for Unequal + +Unequal shares much of its control system with Solo. + +To play Unequal, simply click the mouse in any empty square and then +type a digit or letter on the keyboard to fill that square. If you +make a mistake, click the mouse in the incorrect square and press +Space to clear it again (or use the Undo feature). + +If you \e{right}-click in a square and then type a number, that +number will be entered in the square as a \q{pencil mark}. You can +have pencil marks for multiple numbers in the same square. + +The game pays no attention to pencil marks, so exactly what you use +them for is up to you: you can use them as reminders that a +particular square needs to be re-examined once you know more about a +particular number, or you can use them as lists of the possible +numbers in a given square, or anything else you feel like. + +To erase a single pencil mark, right-click in the square and type +the same number again. + +All pencil marks in a square are erased when you left-click and type +a number, or when you left-click and press space. Right-clicking and +pressing space will also erase pencil marks. + +(All the actions described in \k{common-actions} are also available.) + +\H{unequal-parameters} \I{parameters, for Unequal}Unequal parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Size (s*s)} + +\dd Size of grid. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. At Trivial level, +there are no greater-than signs (the puzzle is to solve the Latin +square only); at Tricky level, some recursion may be required (but the +solutions should always be unique). + + \A{licence} \I{MIT licence}\ii{Licence} -This software is \i{copyright} 2004-2006 Simon Tatham. +This software is \i{copyright} 2004-2007 Simon Tatham. Portions copyright Richard Boulton, James Harvey and Mike Pinna.