X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e88d61a44af10b8e2ea7e86c140c22ee95e75428..HEAD:/pegs.c diff --git a/pegs.c b/pegs.c index e6e0d27..3dac5fc 100644 --- a/pegs.c +++ b/pegs.c @@ -814,7 +814,7 @@ struct game_drawstate { int bgcolour; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int w = state->w, h = state->h; @@ -1237,6 +1237,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, (bgcolour != ds->bgcolour || /* always redraw when flashing */ v != ds->grid[y*w+x])) { draw_tile(dr, ds, COORD(x), COORD(y), v, bgcolour); + ds->grid[y*w+x] = v; } } @@ -1269,6 +1270,15 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + /* + * Dead-end situations are assumed to be rescuable by Undo, so we + * don't bother to identify them and return -1. + */ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1317,6 +1327,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,