X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e88d61a44af10b8e2ea7e86c140c22ee95e75428..37f1ab78bc2f856eac57156e5aa591f535e0b442:/pegs.c diff --git a/pegs.c b/pegs.c index e6e0d27..d77860c 100644 --- a/pegs.c +++ b/pegs.c @@ -1237,6 +1237,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, (bgcolour != ds->bgcolour || /* always redraw when flashing */ v != ds->grid[y*w+x])) { draw_tile(dr, ds, COORD(x), COORD(y), v, bgcolour); + ds->grid[y*w+x] = v; } } @@ -1269,6 +1270,15 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + /* + * Dead-end situations are assumed to be rescuable by Undo, so we + * don't bother to identify them and return -1. + */ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1317,6 +1327,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,