X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e857e16127dce5a9334836a52b39b54aee7cd408..e4b6a85b3c76d4002feff93c0dc268366192f906:/puzzles.but?ds=inline diff --git a/puzzles.but b/puzzles.but index 47cb78a..5a31676 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1775,6 +1775,18 @@ numeric keypad. Alternatively, if you click the left mouse button on the grid, the ball will begin a move in the general direction of where you clicked. +If you use the \q{Solve} function on this game, the program will +compute a path through the grid which collects all the remaining +gems and returns to the current position. A hint arrow will appear +on the ball indicating the direction in which you should move to +begin on this path. If you then move in that direction, the arrow +will update to indicate the next direction on the path. You can also +press Space to automatically move in the direction of the hint +arrow. If you move in a different direction from the one shown by +the arrow, the hint arrows will stop appearing because you have +strayed from the provided path; you can then use \q{Solve} again to +generate a new path if you want to. + All the actions described in \k{common-actions} are also available. In particular, if you do run into a mine and die, you can use the Undo function and resume playing from before the fatal move. The @@ -1790,6 +1802,63 @@ These parameters are available from the \q{Custom...} option on the \dd Size of grid in squares. +\C{tents} \i{Tents} + +\cfg{winhelp-topic}{games.tents} + +You have a grid of squares, some of which contain trees. Your aim is +to place tents in some of the remaining squares, in such a way that +the following conditions are met: + +\b There are exactly as many tents as trees. + +\b The tents and trees can be matched up in such a way that each +tent is directly adjacent (horizontally or vertically, but not +diagonally) to its own tree. However, a tent may be adjacent to +other trees as well as its own. + +\b No two tents are adjacent horizontally, vertically \e{or +diagonally}. + +\b The number of tents in each row, and in each column, matches the +numbers given round the sides of the grid. + +This puzzle can be found in several places on the Internet, and was +brought to my attention by e-mail. I don't know who I should credit +for inventing it. + +\H{tents-controls} \i{Tents controls} + +\IM{Tents controls} controls, for Tents + +Left-clicking in a blank square will place a tent in it. +Right-clicking in a blank square will colour it green, indicating +that you are sure it \e{isn't} a tent. Clicking either button in an +occupied square will clear it. + +If you \e{drag} with the right button along a row or column, every +blank square in the region you cover will be turned green, and no +other squares will be affected. (This is useful for clearing the +remainder of a row once you have placed all its tents.) + +(All the actions described in \k{common-actions} are also available.) + +\H{tents-parameters} \I{parameters, for Tents}Tents parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. More difficult +puzzles require more complex deductions, but at present none of the +available difficulty levels requires guesswork or backtracking. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham.