X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e7c63b022fd899a7b5e2eb48b0c60b201952789d..3c9388ef66ea155d1623d3d68d6733454edbe8b2:/bridges.c diff --git a/bridges.c b/bridges.c index d12c1e4..721d75f 100644 --- a/bridges.c +++ b/bridges.c @@ -2230,7 +2230,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); int i; @@ -2288,22 +2288,30 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) #define OFFSET(thing) ((TILE_SIZE/2) - ((thing)/2)) -static void line_vert(drawing *dr, game_drawstate *ds, - int ox, int oy, int col, grid_type v) +static void lines_vert(drawing *dr, game_drawstate *ds, + int ox, int oy, int lv, int col, grid_type v) { - int lw = LINE_WIDTH; + int lw = LINE_WIDTH, gw = LINE_WIDTH, bw, i, loff; + while ((bw = lw * lv + gw * (lv+1)) > TILE_SIZE) + gw--; + loff = OFFSET(bw); if (v & G_MARKV) - draw_rect(dr, ox-lw, oy, lw*3, TILE_SIZE, COL_MARK); - draw_rect(dr, ox, oy, lw, TILE_SIZE, col); + draw_rect(dr, ox + loff, oy, bw, TILE_SIZE, COL_MARK); + for (i = 0; i < lv; i++, loff += lw + gw) + draw_rect(dr, ox + loff + gw, oy, lw, TILE_SIZE, col); } -static void line_horiz(drawing *dr, game_drawstate *ds, - int ox, int oy, int col, grid_type v) +static void lines_horiz(drawing *dr, game_drawstate *ds, + int ox, int oy, int lh, int col, grid_type v) { - int lw = LINE_WIDTH; + int lw = LINE_WIDTH, gw = LINE_WIDTH, bw, i, loff; + while ((bw = lw * lh + gw * (lh+1)) > TILE_SIZE) + gw--; + loff = OFFSET(bw); if (v & G_MARKH) - draw_rect(dr, ox, oy-lw, TILE_SIZE, lw*3, COL_MARK); - draw_rect(dr, ox, oy, TILE_SIZE, lw, col); + draw_rect(dr, ox, oy + loff, TILE_SIZE, bw, COL_MARK); + for (i = 0; i < lh; i++, loff += lw + gw) + draw_rect(dr, ox, oy + loff + gw, TILE_SIZE, lw, col); } static void line_cross(drawing *dr, game_drawstate *ds, @@ -2353,8 +2361,7 @@ static void lines_redraw(drawing *dr, game_state *state, game_drawstate *ds, game_ui *ui, int x, int y, grid_type v, int lv, int lh) { - int lw = LINE_WIDTH, bw; - int ox = COORD(x), oy = COORD(y), loff, i; + int ox = COORD(x), oy = COORD(y); int vcol = (v & G_FLASH) ? COL_HIGHLIGHT : (v & G_WARN) ? COL_WARNING : COL_FOREGROUND, hcol = vcol; grid_type todraw = v & G_NOLINE; @@ -2385,16 +2392,10 @@ static void lines_redraw(drawing *dr, line_cross(dr, ds, ox + TS8(1), oy + TS8(3), hcol, todraw); line_cross(dr, ds, ox + TS8(5), oy + TS8(3), hcol, todraw); } - if (lv) { - bw = (lv*2-1) * lw; - for (i = 0, loff = OFFSET(bw); i < lv; i++, loff += lw*2) - line_vert(dr, ds, ox + loff, oy, vcol, v); - } - if (lh) { - bw = (lh*2-1) * lw; - for (i = 0, loff = OFFSET(bw); i < lh; i++, loff += lw*2) - line_horiz(dr, ds, ox, oy + loff, hcol, v); - } + if (lv) + lines_vert(dr, ds, ox, oy, lv, vcol, v); + if (lh) + lines_horiz(dr, ds, ox, oy, lh, hcol, v); dsf_debug_draw(dr, state, ds, x, y); draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE); @@ -2552,11 +2553,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2666,9 +2662,9 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, FALSE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ }; /* vim: set shiftwidth=4 tabstop=8: */