X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e35b546fbb9841c13300c02093d550b10871dae7..faff1e077e6864b40341b49da46e3840e77a6516:/rect.c diff --git a/rect.c b/rect.c index ec7bd4a..fbe5b79 100644 --- a/rect.c +++ b/rect.c @@ -212,7 +212,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -2499,30 +2499,23 @@ static game_state *execute_move(game_state *from, char *move) #define COLOUR(k) ( (k)==1 ? COL_LINE : COL_DRAG ) #define MAX4(x,y,z,w) ( max(max(x,y),max(z,w)) ) -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) { - double tsx, tsy, ts; - /* - * Each window dimension equals the tile size times 1.5 more - * than the grid dimension (the border is 3/4 the width of the - * tiles). - * - * We must cast to unsigned before multiplying by two, because - * *x might be INT_MAX. - */ - tsx = 2.0 * (double)*x / (2.0 * (double)params->w + 3.0); - tsy = 2.0 * (double)*y / (2.0 * (double)params->h + 3.0); - ts = min(tsx, tsy); - if (expand) - ds->tilesize = (int)(ts + 0.5); - else - ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE); + /* Ick: fake up `ds->tilesize' for macro expansion purposes */ + struct { int tilesize; } ads, *ds = &ads; + ads.tilesize = tilesize; *x = params->w * TILE_SIZE + 2*BORDER + 1; *y = params->h * TILE_SIZE + 2*BORDER + 1; } +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) +{ + ds->tilesize = tilesize; +} + static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -2798,7 +2791,7 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + PREFERRED_TILE_SIZE, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate,