X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e3478a4b9a25a82709c68977e1551f2e17ae7e23..13c4d60d66018a828361293c9f71e5cda1d16c11:/puzzles.but diff --git a/puzzles.but b/puzzles.but index e11ee67..eadf971 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1485,6 +1485,17 @@ These parameters are available from the \q{Custom...} option on the \dd Size of grid in squares. +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. At Hard level, +you are required to do deductions based on knowledge of +\e{relationships} between squares rather than always being able to +deduce the exact contents of one square at a time. (For example, you +might know that two squares slant in the same direction, even if you +don't yet know what that direction is, and this might enable you to +deduce something about still other squares.) Even at Hard level, +guesswork and backtracking should never be necessary. + \C{lightup} \i{Light Up} @@ -1571,6 +1582,66 @@ backtracking or guessing, \q{Hard} means that some guesses will probably be necessary. +\C{map} \i{Map} + +\cfg{winhelp-topic}{games.map} + +You are given a map consisting of a number of regions. Your task is +to colour each region with one of four colours, in such a way that +no two regions sharing a boundary have the same colour. You are +provided with some regions already coloured, sufficient to make the +remainder of the solution unique. + +Only regions which share a length of border are required to be +different colours. Two regions which meet at only one \e{point} +(i.e. are diagonally separated) may be the same colour. + +I believe this puzzle is original; I've never seen an implementation +of it anywhere else. The concept of a four-colouring puzzle was +suggested by Owen Dunn; credit must also go to Nikoli and to Verity +Allan for inspiring the train of thought that led to me realising +Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor +for many detailed suggestions. + + +\H{map-controls} \i{Map controls} + +\IM{Map controls} controls, for Map +\IM{Map controls} keys, for Map +\IM{Map controls} shortcuts (keyboard), for Map + +To colour a region, click on an existing region of the desired +colour and drag that colour into the new region. + +(The program will always ensure the starting puzzle has at least one +region of each colour, so that this is always possible!) + +If you need to clear a region, you can drag from an empty region, or +from the puzzle boundary if there are no empty regions left. + + +\H{map-parameters} \I{parameters, for Map}Map parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Regions} + +\dd Number of regions in the generated map. + +\dt \e{Difficulty} + +\dd In \q{Easy} mode, there should always be at least one region +whose colour can be determined trivially. In \q{Normal} mode, you +will have to use more complex logic to deduce the colour of some +regions. However, it will always be possible without having to +guess or backtrack. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham.