X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/e127d89ec4ede6363682be5f35fbaf3a4cde2a19..3bada052e3dcd53c23e5393165581f880b346e27:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 3396bf3..bc8958d 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -8,14 +8,18 @@ Write the source file for the new puzzle (duhh). Create a .R file for it which: - defines a Recipe symbol for it if it requires auxiliary object - files + files (make sure the general Recipe symbol doesn't contain the + icon) - adds it to the `ALL' definition, to ensure it is compiled into the OS X binary - - adds it as a GTK build target - - adds it as a Windows build target + - adds it as a GTK build target, with the optional GTK icon + - adds it as a Windows build target, with the optional resource + file - adds auxiliary solver binaries if any - adds it to $(GAMES) in the GTK makefile, for `make install' - - adds it to list.c for the OS X binary. + - adds it to list.c for the OS X binary + - adds it to wingames.lst along with a textual name, for the build + system and Windows installer. If the puzzle is by a new author, modify the copyright notice in LICENCE and in puzzles.but. (Also in index.html, but that's listed @@ -32,22 +36,35 @@ Make sure there's a Windows help topic name defined in puzzles.but, and that it's referenced by the help topic field in the game structure in the source file. -Add the new Unix binary name to the svn:ignore property. +Make sure the puzzle works on PocketPC. At the very least, check +that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as +appropriate; but better, actually test it on the emulator. -Don't forget to `svn add' the new source file, and the new .R file, -before checkin! +Add the new Unix binary name, and the names of any auxiliary solver +binaries, to the svn:ignore property. + +Make a screenshot: + - create an appropriate save file in `icons' + - add the puzzle name to icons/Makefile + - set up a REDO property in icons/Makefile if desired + +Don't forget to `svn add' the new source file, the new .R file and +the save file in `icons', and any other new files that might have +been involved. + +Check in! Put the puzzle on the web: - - make a screenshot + - run puzzlesnap first + - make sure the screenshot and Windows binary have arrived in the + www directory, and the .jar file in the java subdirectory - add an entry in the puzzles list in index.html + - add a web page in the java subdirectory - adjust the copyright in index.html if the puzzle is by a new author - - add a link to the Windows binary - - make sure the Windows binary link points at the right binary, not - the wrong one! - - run puzzlesnap - test that the binary link and the docs link work + - test that the Java version works - run webupdate - test again - - `svn add' the binary symlink and the screenshot - - check in the website changes (screenshot, symlink, index.html) + - `svn add' the new Java applet web page + - check in the change to index.html and the new web page