X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/df11cd4e43b66b17df44a1e933f5c71361dc13a4..acc7c231cc4a80bd0d2e2e9bad66a4b2bf3e7f49:/guess.c diff --git a/guess.c b/guess.c index f3738c0..bf7a148 100644 --- a/guess.c +++ b/guess.c @@ -264,7 +264,7 @@ static void free_pegrow(pegrow pegs) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { unsigned char *bmp = snewn(params->npegs, unsigned char); char *ret; @@ -286,11 +286,6 @@ newcol: return ret; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static char *validate_desc(game_params *params, char *desc) { unsigned char *bmp; @@ -365,7 +360,7 @@ static void free_game(game_state *state) } static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) + char *aux, char **error) { return dupstr("S"); } @@ -375,7 +370,35 @@ static char *game_text_format(game_state *state) return NULL; } +static int is_markable(game_params *params, pegrow pegs) +{ + int i, nset = 0, nrequired, ret = 0; + pegrow colcount = new_pegrow(params->ncolours); + + nrequired = params->allow_blank ? 1 : params->npegs; + + for (i = 0; i < params->npegs; i++) { + int c = pegs->pegs[i]; + if (c > 0) { + colcount->pegs[c-1]++; + nset++; + } + } + if (nset < nrequired) goto done; + + if (!params->allow_multiple) { + for (i = 0; i < params->ncolours; i++) { + if (colcount->pegs[i] > 1) goto done; + } + } + ret = 1; +done: + free_pegrow(colcount); + return ret; +} + struct game_ui { + game_params params; pegrow curr_pegs; /* half-finished current move */ int *holds; int colour_cur; /* position of up-down colour picker cursor */ @@ -390,6 +413,7 @@ static game_ui *new_ui(game_state *state) { game_ui *ui = snew(struct game_ui); memset(ui, 0, sizeof(struct game_ui)); + ui->params = state->params; /* structure copy */ ui->curr_pegs = new_pegrow(state->params.npegs); ui->holds = snewn(state->params.npegs, int); memset(ui->holds, 0, sizeof(int)*state->params.npegs); @@ -404,6 +428,38 @@ static void free_ui(game_ui *ui) sfree(ui); } +static char *encode_ui(game_ui *ui) +{ + char *ret, *p, *sep; + int i; + + /* + * For this game it's worth storing the contents of the current + * guess. + */ + ret = snewn(40 * ui->curr_pegs->npegs, char); + p = ret; + sep = ""; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]); + sep = ","; + } + assert(p - ret < 40 * ui->curr_pegs->npegs); + return sresize(ret, p - ret + 1, char); +} + +static void decode_ui(game_ui *ui, char *encoding) +{ + int i; + char *p = encoding; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + ui->curr_pegs->pegs[i] = atoi(p); + while (*p && isdigit((unsigned char)*p)) p++; + if (*p == ',') p++; + } + ui->markable = is_markable(&ui->params, ui->curr_pegs); +} + static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { @@ -473,33 +529,6 @@ struct game_drawstate { int drag_col, blit_ox, blit_oy; }; -static int is_markable(game_params *params, pegrow pegs) -{ - int i, nset = 0, nrequired, ret = 0; - pegrow colcount = new_pegrow(params->ncolours); - - nrequired = params->allow_blank ? 1 : params->npegs; - - for (i = 0; i < params->npegs; i++) { - int c = pegs->pegs[i]; - if (c > 0) { - colcount->pegs[c-1]++; - nset++; - } - } - if (nset < nrequired) goto done; - - if (!params->allow_multiple) { - for (i = 0; i < params->ncolours; i++) { - if (colcount->pegs[i] > 1) goto done; - } - } - ret = 1; -done: - free_pegrow(colcount); - return ret; -} - static void set_peg(game_params *params, game_ui *ui, int peg, int col) { ui->curr_pegs->pegs[peg] = col; @@ -710,6 +739,10 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1); ret = ""; } + } else if (button == 'D' || button == 'd' || button == '\b') { + ui->display_cur = 1; + set_peg(&from->params, ui, ui->peg_cur, 0); + ret = ""; } else if (button == 'H' || button == 'h') { ui->display_cur = 1; ui->holds[ui->peg_cur] = 1 - ui->holds[ui->peg_cur]; @@ -1251,7 +1284,6 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, @@ -1260,6 +1292,8 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + encode_ui, + decode_ui, game_changed_state, interpret_move, execute_move,