X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/df11cd4e43b66b17df44a1e933f5c71361dc13a4..11aeddcc37ecb38c8cfb5e2ca78c2ee8819bf9f3:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 9d763a6..6f75514 100644 --- a/fifteen.c +++ b/fifteen.c @@ -152,7 +152,7 @@ static int perm_parity(int *perm, int n) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { int gap, n, i, x; int x1, x2, p1, p2, parity; @@ -267,11 +267,6 @@ static char *new_game_desc(game_params *params, random_state *rs, return ret; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static char *validate_desc(game_params *params, char *desc) { char *p, *err; @@ -380,7 +375,7 @@ static void free_game(game_state *state) } static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) + char *aux, char **error) { return dupstr("S"); } @@ -436,6 +431,15 @@ static void free_ui(game_ui *ui) { } +static char *encode_ui(game_ui *ui) +{ + return NULL; +} + +static void decode_ui(game_ui *ui, char *encoding) +{ +} + static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { @@ -562,19 +566,19 @@ static game_state *execute_move(game_state *from, char *move) static void game_size(game_params *params, game_drawstate *ds, int *x, int *y, int expand) { - int tsx, tsy, ts; + double tsx, tsy, ts; /* * Each window dimension equals the tile size times one more * than the grid dimension (the border is half the width of the * tiles). */ - tsx = *x / (params->w + 1); - tsy = *y / (params->h + 1); + tsx = (double)*x / ((double)params->w + 1.0); + tsy = (double)*y / ((double)params->h + 1.0); ts = min(tsx, tsy); if (expand) - ds->tilesize = ts; + ds->tilesize = (int)(ts + 0.5); else - ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + ds->tilesize = min((int)ts, PREFERRED_TILE_SIZE); *x = TILE_SIZE * params->w + 2 * BORDER; *y = TILE_SIZE * params->h + 2 * BORDER; @@ -650,13 +654,11 @@ static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, coords[3] = y; coords[4] = x; coords[5] = y + TILE_SIZE - 1; - draw_polygon(fe, coords, 3, TRUE, COL_LOWLIGHT); - draw_polygon(fe, coords, 3, FALSE, COL_LOWLIGHT); + draw_polygon(fe, coords, 3, COL_LOWLIGHT, COL_LOWLIGHT); coords[0] = x; coords[1] = y; - draw_polygon(fe, coords, 3, TRUE, COL_HIGHLIGHT); - draw_polygon(fe, coords, 3, FALSE, COL_HIGHLIGHT); + draw_polygon(fe, coords, 3, COL_HIGHLIGHT, COL_HIGHLIGHT); draw_rect(fe, x + HIGHLIGHT_WIDTH, y + HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, TILE_SIZE - 2*HIGHLIGHT_WIDTH, @@ -705,13 +707,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->h) + HIGHLIGHT_WIDTH - 1; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT); - draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT); + draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT); - draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT); + draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = TRUE; } @@ -873,7 +873,6 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, @@ -882,6 +881,8 @@ const struct game thegame = { TRUE, game_text_format, new_ui, free_ui, + encode_ui, + decode_ui, game_changed_state, interpret_move, execute_move,