X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/de3b0e332712c81307a7800808b6d13d2c5cec93..886119cd7674c29166e0a884896423f87cfe22a9:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 9949da4..cc3ee75 100644 --- a/puzzles.but +++ b/puzzles.but @@ -47,12 +47,11 @@ ends - PocketPC, Mac OS pre-10, or whatever it might be - then all the games in this framework will immediately become available on another platform as well. -The actual games in this collection were mostly not my invention; I -saw them elsewhere, and rewrote them in a form that was more -convenient for me. I do not claim credit, in general, for inventing -the rules of any of these puzzles; all I claim is authorship of the -code (or at least those parts of the code that weren't contributed -by other people!). +The actual games in this collection were mostly not my invention; they +are re-implementations of existing game concepts within my portable +puzzle framework. I do not claim credit, in general, for inventing the +rules of any of these puzzles. (I don't even claim authorship of all +the code; some of the puzzles have been submitted by other authors.) This collection is distributed under the \i{MIT licence} (see \k{licence}). This means that you can do pretty much anything you like @@ -960,11 +959,6 @@ Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right. -The game generator does not try to guarantee soluble grids; -it will, however, ensure that there are at least 2 squares of each -colour on the grid at the start (and will forbid custom grids for which -that would be impossible). - Same Game was contributed to this collection by James Harvey. \H{samegame-controls} \i{Same Game controls} @@ -1010,6 +1004,23 @@ any points at all. With the alternative \q{(n-1)^2} system, regions of two squares score a point each, and larger regions score relatively more points. +\dt \e{Ensure solubility} + +\dd If this option is ticked (the default state), generated grids +will be guaranteed to have at least one solution. + +\lcont{ + +If you turn it off, the game generator will not try to guarantee +soluble grids; it will, however, still ensure that there are at +least 2 squares of each colour on the grid at the start (since a +grid with exactly one square of a given colour is \e{definitely} +insoluble). Grids generated with this option disabled may contain +more large areas of contiguous colour, leading to opportunities for +higher scores; they can also take less time to generate. + +} + \C{flip} \i{Flip}