X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/dc3de726c11f4b4e34333def89200ceff1ce2066..513a1f8cbc77d81f9536200d83343de8997d9d75:/midend.c diff --git a/midend.c b/midend.c index df395e0..00b187d 100644 --- a/midend.c +++ b/midend.c @@ -106,6 +106,22 @@ midend *midend_new(frontend *fe, const game *ourgame, me->nstates = me->statesize = me->statepos = 0; me->states = NULL; me->params = ourgame->default_params(); + /* + * Allow environment-based changing of the default settings by + * defining a variable along the lines of `NET_DEFAULT=25x25w' + * in which the value is an encoded parameter string. + */ + { + char buf[80], *e; + int j, k; + sprintf(buf, "%s_DEFAULT", me->ourgame->name); + for (j = k = 0; buf[j]; j++) + if (!isspace((unsigned char)buf[j])) + buf[k++] = toupper((unsigned char)buf[j]); + buf[k] = '\0'; + if ((e = getenv(buf)) != NULL) + me->ourgame->decode_params(me->params, e); + } me->curparams = NULL; me->desc = me->privdesc = NULL; me->seedstr = NULL; @@ -156,6 +172,15 @@ midend *midend_new(frontend *fe, const game *ourgame, return me; } +static void midend_purge_states(midend *me) +{ + while (me->nstates > me->statepos) { + me->ourgame->free_game(me->states[--me->nstates].state); + if (me->states[me->nstates].movestr) + sfree(me->states[me->nstates].movestr); + } +} + static void midend_free_game(midend *me) { while (me->nstates > 0) { @@ -419,6 +444,16 @@ void midend_new_game(midend *me) me->pressed_mouse_button = 0; } +int midend_can_undo(midend *me) +{ + return (me->statepos > 1); +} + +int midend_can_redo(midend *me) +{ + return (me->statepos < me->nstates); +} + static int midend_undo(midend *me) { if (me->statepos > 1) { @@ -511,8 +546,7 @@ void midend_restart_game(midend *me) * Now enter the restarted state as the next move. */ midend_stop_anim(me); - while (me->nstates > me->statepos) - me->ourgame->free_game(me->states[--me->nstates].state); + midend_purge_states(me); ensure(me); me->states[me->nstates].state = s; me->states[me->nstates].movestr = dupstr(me->desc); @@ -587,8 +621,7 @@ static int midend_really_process_key(midend *me, int x, int y, int button) goto done; } else if (s) { midend_stop_anim(me); - while (me->nstates > me->statepos) - me->ourgame->free_game(me->states[--me->nstates].state); + midend_purge_states(me); ensure(me); assert(movestr != NULL); me->states[me->nstates].state = s; @@ -753,6 +786,15 @@ int midend_process_key(midend *me, int x, int y, int button) button = CURSOR_SELECT2; /* + * Normalise both backspace characters (8 and 127) to \b. Easier + * to do this once, here, than to require all front ends to + * carefully generate the same one - now each front end can + * generate whichever is easiest. + */ + if (button == '\177') + button = '\b'; + + /* * Now send on the event we originally received. */ ret = ret && midend_really_process_key(me, x, y, button); @@ -947,6 +989,7 @@ int midend_num_presets(midend *me) me->ourgame->encode_params(preset, TRUE); me->npresets++; } + sfree(e); } } @@ -1282,11 +1325,7 @@ char *midend_solve(midend *me) * Now enter the solved state as the next move. */ midend_stop_anim(me); - while (me->nstates > me->statepos) { - me->ourgame->free_game(me->states[--me->nstates].state); - if (me->states[me->nstates].movestr) - sfree(me->states[me->nstates].movestr); - } + midend_purge_states(me); ensure(me); me->states[me->nstates].state = s; me->states[me->nstates].movestr = movestr; @@ -1308,11 +1347,29 @@ char *midend_solve(midend *me) me->anim_time = 0.0; midend_finish_move(me); } - midend_redraw(me); + if (me->drawing) + midend_redraw(me); midend_set_timer(me); return NULL; } +int midend_status(midend *me) +{ + /* + * We should probably never be called when the state stack has no + * states on it at all - ideally, midends should never be left in + * that state for long enough to get put down and forgotten about. + * But if we are, I think we return _true_ - pedantically speaking + * a midend in that state is 'vacuously solved', and more + * practically, a user whose midend has been left in that state + * probably _does_ want the 'new game' option to be prominent. + */ + if (me->statepos == 0) + return +1; + + return me->ourgame->status(me->states[me->statepos-1].state); +} + char *midend_rewrite_statusbar(midend *me, char *text) { /*