X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/dafd6cf6826f9bbd27ddd780fab48221d4706556..13c4d60d66018a828361293c9f71e5cda1d16c11:/osx.m diff --git a/osx.m b/osx.m index e7da743..101dfe4 100644 --- a/osx.m +++ b/osx.m @@ -524,7 +524,7 @@ struct frontend { fe.window = self; - me = midend_new(&fe, ourgame, osx_drawing, &fe); + me = midend_new(&fe, ourgame, &osx_drawing, &fe); /* * If we ever need to open a fresh window using a provided game * ID, I think the right thing is to move most of this method @@ -1379,7 +1379,7 @@ static void osx_blitter_save(void *handle, blitter *bl, int x, int y) } static void osx_blitter_load(void *handle, blitter *bl, int x, int y) { - frontend *fe = (frontend *)handle; + /* frontend *fe = (frontend *)handle; */ if (x == BLITTER_FROMSAVED && y == BLITTER_FROMSAVED) { x = bl->x; y = bl->y; @@ -1431,7 +1431,7 @@ const struct drawing_api osx_drawing = { osx_draw_text, osx_draw_rect, osx_draw_line, - osx_draw_poly, + osx_draw_polygon, osx_draw_circle, osx_draw_update, osx_clip,