X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/dafd6cf6826f9bbd27ddd780fab48221d4706556..0b119fd7d6d58c9cb8210477fa8c4573744c69d8:/dominosa.c diff --git a/dominosa.c b/dominosa.c index 6d4e462..bd170dc 100644 --- a/dominosa.c +++ b/dominosa.c @@ -109,8 +109,12 @@ static int game_fetch_preset(int i, char **name, game_params **params) switch (i) { case 0: n = 3; break; - case 1: n = 6; break; - case 2: n = 9; break; + case 1: n = 4; break; + case 2: n = 5; break; + case 3: n = 6; break; + case 4: n = 7; break; + case 5: n = 8; break; + case 6: n = 9; break; default: return FALSE; } @@ -1171,6 +1175,11 @@ static char *solve_game(game_state *state, game_state *currstate, return ret; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return NULL; @@ -1439,7 +1448,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1682,11 +1691,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1711,7 +1715,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) /* Ick: fake up `ds->tilesize' for macro expansion purposes */ game_drawstate ads, *ds = &ads; - ads.tilesize = tilesize; + game_set_size(dr, ds, NULL, tilesize); c = print_mono_colour(dr, 1); assert(c == COL_BACKGROUND); c = print_mono_colour(dr, 0); assert(c == COL_TEXT); @@ -1745,7 +1749,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Dominosa", "games.dominosa", + "Dominosa", "games.dominosa", "dominosa", default_params, game_fetch_preset, decode_params, @@ -1760,7 +1764,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - FALSE, game_text_format, + FALSE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -1776,7 +1780,7 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, FALSE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };