X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/d50832a37e1f285555051de42569505bab2984a3..48a10826fef7777bb8b061f4a121f481ced98bc0:/puzzles.but diff --git a/puzzles.but b/puzzles.but index c25ec00..1e6c0fa 100644 --- a/puzzles.but +++ b/puzzles.but @@ -82,6 +82,10 @@ These actions are all available from the \I{Game menu}\q{Game} menu and via \I{keys}keyboard shortcuts, in addition to any game-specific actions. +(On Mac OS X, to conform with local user interface standards, these +actions are situated on the \I{File menu}\q{File} and \I{Edit +menu}\q{Edit} menus instead.) + \dt \ii\e{New game} (\q{N}, Ctrl+\q{N}) \dd Starts a new game, with a random initial state. @@ -99,6 +103,40 @@ game.) \dd Redoes a previous undone move. +\dt \ii\e{Copy} + +\dd Copies the current state of your game to the clipboard in text +format, so that you can paste it into (say) an e-mail client or a +web message board if you're discussing the game with someone else. +(Not all games support this feature.) + +\dt \ii\e{Solve} + +\dd Transforms the puzzle instantly into its solved state. For some +games (Cube) this feature is not supported at all because it is of +no particular use. For other games (such as Pattern), the solved +state can be used to give you information, if you can't see how a +solution can exist at all or you want to know where you made a +mistake. For still other games (such as Sixteen), automatic solution +tells you nothing about how to \e{get} to the solution, but it does +provide a useful way to get there quickly so that you can experiment +with set-piece moves and transformations. + +\lcont{ + +Some games (such as Solo) are capable of solving a game ID you have +typed in from elsewhere. Other games (such as Rectangles) cannot +solve a game ID they didn't invent themself, but when they did +invent the game ID they know what the solution is already. Still +other games (Pattern) can solve \e{some} external game IDs, but only +if they aren't too difficult. + +The \q{Solve} command adds the solved state to the end of the undo +chain for the puzzle. In other words, if you want to go back to +solving it yourself after seeing the answer, you can just press Undo. + +} + \dt \I{exit}\ii\e{Quit} (\q{Q}, Ctrl+\q{Q}) \dd Closes the application entirely. @@ -106,8 +144,8 @@ game.) \H{common-id} Recreating games with the \ii{game ID} The \q{\i{Specific...}} option from the \I{Game menu}\q{Game} menu -lets you see a short string (the \q{game ID}) that captures the -initial state of the current game. +(or the \q{File} menu, on Mac OS X) lets you see a short string (the +\q{game ID}) that captures the initial state of the current game. The precise \I{ID format}format of the ID is specific to each game. It consists of two parts delimited by a colon (e.g., \c{c4x4:4F01,0}); @@ -151,11 +189,11 @@ command line. The easiest way to do this is to set up the parameters you want using the \q{Type} menu (see \k{common-type}), and then to select -\q{Specific} from the \q{Game} menu (see \k{common-id}). The text in -the \q{Game ID} box will be composed of two parts, separated by a -colon. The first of these parts represents the game parameters (the -size of the playing area, for example, and anything else you set -using the \q{Type} menu). +\q{Specific} from the \q{Game} or \q{File} menu (see \k{common-id}). +The text in the \q{Game ID} box will be composed of two parts, +separated by a colon. The first of these parts represents the game +parameters (the size of the playing area, for example, and anything +else you set using the \q{Type} menu). If you run the game with just that parameter text on the command line, it will start up with the settings you specified.