X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/d2d40d2466f19e469e6734b1a096f548dfc47095..HEAD:/unequal.c diff --git a/unequal.c b/unequal.c index 7ea0349..d16a572 100644 --- a/unequal.c +++ b/unequal.c @@ -98,10 +98,9 @@ struct game_state { #define TITLE(upper,title,func,lower) #title, #define ENCODE(upper,title,func,lower) #lower #define CONFIG(upper,title,func,lower) ":" #title -enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; +enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) }; static char const unequal_diffchars[] = DIFFLIST(ENCODE); -#define DIFFCOUNT lenof(unequal_diffchars) #define DIFFCONFIG DIFFLIST(CONFIG) #define DEFAULT_PRESET 0 @@ -952,7 +951,7 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) { int ls = state->order * state->order * 5; int maxposs = 0, minclues = 5, best = -1, i, j; - int nposs, nclues, loc, x, y; + int nposs, nclues, loc; #ifdef STANDALONE_SOLVER if (solver_show_working) { @@ -965,7 +964,6 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) if (!gg_place_clue(state, scratch[i], latin, 1)) continue; loc = scratch[i] / 5; - x = loc % state->order; y = loc / state->order; for (j = nposs = 0; j < state->order; j++) { if (state->hints[loc*state->order + j]) nposs++; } @@ -976,9 +974,11 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) (nposs == maxposs && nclues < minclues)) { best = i; maxposs = nposs; minclues = nclues; #ifdef STANDALONE_SOLVER - if (solver_show_working) + if (solver_show_working) { + int x = loc % state->order, y = loc / state->order; printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n", best, x+1, y+1, nposs, nclues); + } #endif } } @@ -1310,7 +1310,7 @@ static char *solve_game(game_state *state, game_state *currstate, if (!(solved->flags[r] & F_IMMUTABLE)) solved->nums[r] = 0; } - r = solver_state(solved, DIFFCOUNT); + r = solver_state(solved, DIFFCOUNT-1); /* always use full solver */ if (r > 0) ret = latin_desc(solved->nums, solved->order); free_game(solved); return ret; @@ -1371,7 +1371,7 @@ struct game_drawstate { int hflash; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int ox, int oy, int button) { int x = FROMCOORD(ox), y = FROMCOORD(oy), n; @@ -1620,36 +1620,40 @@ static void draw_gt(drawing *dr, int ox, int oy, } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g2 = (g+1)/2, g4 = (g+1)/4; /* Draw all the greater-than signs emanating from this tile. */ if (f & F_ADJ_UP) { + if (bg >= 0) draw_rect(dr, ox, oy - g, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy-g4, g2, -g2, g2, g2, - (f & F_ERROR_UP) ? COL_ERROR : col); + (f & F_ERROR_UP) ? COL_ERROR : fg); draw_update(dr, ox, oy-g, TILE_SIZE, g); } if (f & F_ADJ_RIGHT) { + if (bg >= 0) draw_rect(dr, ox + TILE_SIZE, oy, g, TILE_SIZE, bg); draw_gt(dr, ox+TILE_SIZE+g4, oy+g2, g2, g2, -g2, g2, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); } if (f & F_ADJ_DOWN) { + if (bg >= 0) draw_rect(dr, ox, oy + TILE_SIZE, TILE_SIZE, g, bg); draw_gt(dr, ox+g2, oy+TILE_SIZE+g4, g2, g2, g2, -g2, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } if (f & F_ADJ_LEFT) { + if (bg >= 0) draw_rect(dr, ox - g, oy, g, TILE_SIZE, bg); draw_gt(dr, ox-g4, oy+g2, -g2, g2, g2, g2, - (f & F_ERROR_LEFT) ? COL_ERROR : col); + (f & F_ERROR_LEFT) ? COL_ERROR : fg); draw_update(dr, ox-g, oy, g, TILE_SIZE); } } static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, - unsigned int f, int col) + unsigned int f, int bg, int fg) { int g = GAP_SIZE, g38 = 3*(g+1)/8, g4 = (g+1)/4; @@ -1663,24 +1667,24 @@ static void draw_adjs(drawing *dr, game_drawstate *ds, int ox, int oy, if (f & (F_ADJ_RIGHT|F_ERROR_RIGHT)) { if (f & F_ADJ_RIGHT) { draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, - (f & F_ERROR_RIGHT) ? COL_ERROR : col); + (f & F_ERROR_RIGHT) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_ERROR); } - } else { - draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox+TILE_SIZE+g38, oy, g4, TILE_SIZE, bg); } draw_update(dr, ox+TILE_SIZE, oy, g, TILE_SIZE); if (f & (F_ADJ_DOWN|F_ERROR_DOWN)) { if (f & F_ADJ_DOWN) { draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, - (f & F_ERROR_DOWN) ? COL_ERROR : col); + (f & F_ERROR_DOWN) ? COL_ERROR : fg); } else { draw_rect_outline(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_ERROR); } - } else { - draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, COL_BACKGROUND); + } else if (bg >= 0) { + draw_rect(dr, ox, oy+TILE_SIZE+g38, TILE_SIZE, g4, bg); } draw_update(dr, ox, oy+TILE_SIZE, TILE_SIZE, g); } @@ -1718,9 +1722,9 @@ static void draw_furniture(drawing *dr, game_drawstate *ds, game_state *state, /* Draw the adjacent clue signs. */ if (ds->adjacent) - draw_adjs(dr, ds, ox, oy, f, COL_GRID); + draw_adjs(dr, ds, ox, oy, f, COL_BACKGROUND, COL_GRID); else - draw_gts(dr, ds, ox, oy, f, COL_TEXT); + draw_gts(dr, ds, ox, oy, f, COL_BACKGROUND, COL_TEXT); } static void draw_num(drawing *dr, game_drawstate *ds, int x, int y) @@ -1861,6 +1865,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1902,10 +1911,10 @@ static void game_print(drawing *dr, game_state *state, int tilesize) FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str); - if (ds->adjacent) - draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + if (state->adjacent) + draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); else - draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink); + draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), -1, ink); } } } @@ -1949,6 +1958,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,