X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/cbb5549e12c8edfd8b38b642b7b25c1fb8912c9b..6ae3730169b0c020d90fe20ace77262d19d26a2b:/windows.c diff --git a/windows.c b/windows.c index ac5e20c..bf7c210 100644 --- a/windows.c +++ b/windows.c @@ -1,5 +1,14 @@ /* * windows.c: Windows front end for my puzzle collection. + * + * TODO: + * + * - Figure out what to do if a puzzle requests a size bigger than + * the screen will take. In principle we could put scrollbars in + * the window, although that would be pretty horrid. Another + * option is to detect in advance that this will be a problem - + * we can probably tell this using midend_size() before actually + * generating the puzzle - and simply refuse to do it. */ #include @@ -145,18 +154,12 @@ void frontend_default_colour(frontend *fe, float *output) void clip(frontend *fe, int x, int y, int w, int h) { - if (!fe->clip) { - fe->clip = CreateRectRgn(0, 0, 1, 1); - GetClipRgn(fe->hdc_bm, fe->clip); - } - IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h); } void unclip(frontend *fe) { - assert(fe->clip); - SelectClipRgn(fe->hdc_bm, fe->clip); + SelectClipRgn(fe->hdc_bm, NULL); } void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, @@ -218,6 +221,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, x -= size.cx; } SetBkMode(fe->hdc_bm, TRANSPARENT); + SetTextColor(fe->hdc_bm, fe->colours[colour]); TextOut(fe->hdc_bm, x, y, text, strlen(text)); SelectObject(fe->hdc_bm, oldfont); } @@ -363,7 +367,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) fe = snew(frontend); - fe->me = midend_new(fe); + fe->me = midend_new(fe, &thegame); if (game_id) { *error = midend_game_id(fe->me, game_id, FALSE); @@ -412,7 +416,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), TRUE, 0); - fe->hwnd = CreateWindowEx(0, game_name, game_name, + fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name, WS_OVERLAPPEDWINDOW &~ (WS_THICKFRAME | WS_MAXIMIZEBOX), CW_USEDEFAULT, CW_USEDEFAULT, @@ -429,7 +433,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(menu, MF_ENABLED, IDM_SEED, "Specific..."); if ((fe->npresets = midend_num_presets(fe->me)) > 0 || - game_can_configure) { + thegame.can_configure) { HMENU sub = CreateMenu(); int i; @@ -450,7 +454,7 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); } - if (game_can_configure) { + if (thegame.can_configure) { AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom..."); } } @@ -464,11 +468,11 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error) HMENU hmenu = CreateMenu(); AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)hmenu, "Help"); AppendMenu(hmenu, MF_ENABLED, IDM_HELPC, "Contents"); - if (game_winhelp_topic) { + if (thegame.winhelp_topic) { char *item; - assert(game_name); - item = snewn(9+strlen(game_name), char); /*ick*/ - sprintf(item, "Help on %s", game_name); + assert(thegame.name); + item = snewn(9+strlen(thegame.name), char); /*ick*/ + sprintf(item, "Help on %s", thegame.name); AppendMenu(hmenu, MF_ENABLED, IDM_GAMEHELP, item); sfree(item); } @@ -911,10 +915,10 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, break; case IDM_GAMEHELP: assert(fe->help_path); - assert(game_winhelp_topic); + assert(thegame.winhelp_topic); { - char *cmd = snewn(10+strlen(game_winhelp_topic), char); /*ick*/ - sprintf(cmd, "JI(`',`%s')", game_winhelp_topic); + char *cmd = snewn(10+strlen(thegame.winhelp_topic), char); + sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic); WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd); sfree(cmd); } @@ -1107,7 +1111,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; - wndclass.lpszClassName = game_name; + wndclass.lpszClassName = thegame.name; RegisterClass(&wndclass); } @@ -1117,7 +1121,7 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) { char buf[128]; - sprintf(buf, "%.100s Error", game_name); + sprintf(buf, "%.100s Error", thegame.name); MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR); return 1; }