X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ca58cbd15a357784d0877d64a62b4c227610db50..390cfad8fccd779eef64566015d891efc7d98d15:/netslide.c diff --git a/netslide.c b/netslide.c index c51a1e3..d935b95 100644 --- a/netslide.c +++ b/netslide.c @@ -84,7 +84,7 @@ struct game_params { struct game_state { int width, height, cx, cy, wrapping, completed; - int used_solve, just_used_solve; + int used_solve; int move_count, movetarget; /* position (row or col number, starting at 0) of last move. */ @@ -745,7 +745,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) state->wrapping = params->wrapping; state->movetarget = params->movetarget; state->completed = 0; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; state->move_count = 0; state->last_move_row = -1; state->last_move_col = -1; @@ -865,7 +865,6 @@ static game_state *dup_game(game_state *state) ret->movetarget = state->movetarget; ret->completed = state->completed; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; ret->move_count = state->move_count; ret->last_move_row = state->last_move_row; ret->last_move_col = state->last_move_col; @@ -1111,7 +1110,7 @@ static game_state *execute_move(game_state *from, char *move) strlen(move) == from->width * from->height + 1) { int i; ret = dup_game(from); - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->completed = ret->move_count = 1; for (i = 0; i < from->width * from->height; i++) { @@ -1133,7 +1132,6 @@ static game_state *execute_move(game_state *from, char *move) return NULL; /* can't parse move string */ ret = dup_game(from); - ret->just_used_solve = FALSE; if (col) slide_col(ret, d, c); @@ -1211,7 +1209,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret; @@ -1736,13 +1734,6 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, static float game_anim_length(game_state *oldstate, game_state *newstate, int dir, game_ui *ui) { - /* - * Don't animate an auto-solve move. - */ - if ((dir > 0 && newstate->just_used_solve) || - (dir < 0 && oldstate->just_used_solve)) - return 0.0F; - return ANIM_TIME; } @@ -1771,11 +1762,6 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return FALSE; @@ -1825,7 +1811,7 @@ const struct game thegame = { game_anim_length, game_flash_length, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };