X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/c71454c085f5be897c46741e624413399f57da8a..HEAD:/windows.c diff --git a/windows.c b/windows.c index 3d9820d..fde1e6b 100644 --- a/windows.c +++ b/windows.c @@ -3,29 +3,132 @@ */ #include +#include +#ifndef NO_HTMLHELP +#include +#endif /* NO_HTMLHELP */ + +#ifdef _WIN32_WCE +#include +#include +#endif #include +#include +#include #include #include +#include #include #include "puzzles.h" +#ifdef _WIN32_WCE +#include "resource.h" +#endif + #define IDM_NEW 0x0010 #define IDM_RESTART 0x0020 #define IDM_UNDO 0x0030 #define IDM_REDO 0x0040 -#define IDM_QUIT 0x0050 -#define IDM_PRESETS 0x0100 +#define IDM_COPY 0x0050 +#define IDM_SOLVE 0x0060 +#define IDM_QUIT 0x0070 +#define IDM_CONFIG 0x0080 +#define IDM_DESC 0x0090 +#define IDM_SEED 0x00A0 +#define IDM_HELPC 0x00B0 +#define IDM_GAMEHELP 0x00C0 +#define IDM_ABOUT 0x00D0 +#define IDM_SAVE 0x00E0 +#define IDM_LOAD 0x00F0 +#define IDM_PRINT 0x0100 +#define IDM_PRESETS 0x0110 +#define IDM_GAMES 0x0300 + +#define IDM_KEYEMUL 0x0400 + +#define HELP_FILE_NAME "puzzles.hlp" +#define HELP_CNT_NAME "puzzles.cnt" +#ifndef NO_HTMLHELP +#define CHM_FILE_NAME "puzzles.chm" +#endif /* NO_HTMLHELP */ + +#ifndef NO_HTMLHELP +typedef HWND (CALLBACK *htmlhelp_t)(HWND, LPCSTR, UINT, DWORD); +static htmlhelp_t htmlhelp; +static HINSTANCE hh_dll; +#endif /* NO_HTMLHELP */ +enum { NONE, HLP, CHM } help_type; +char *help_path; +int help_has_contents; + +#ifndef FILENAME_MAX +#define FILENAME_MAX (260) +#endif + +#ifndef HGDI_ERROR +#define HGDI_ERROR ((HANDLE)GDI_ERROR) +#endif + +#ifdef COMBINED +#define CLASSNAME "Puzzles" +#else +#define CLASSNAME thegame.name +#endif + +#ifdef _WIN32_WCE + +/* + * Wrapper implementations of functions not supplied by the + * PocketPC API. + */ + +#define SHGetSubMenu(hWndMB,ID_MENU) (HMENU)SendMessage((hWndMB), SHCMBM_GETSUBMENU, (WPARAM)0, (LPARAM)ID_MENU) + +#undef MessageBox + +int MessageBox(HWND hWnd, LPCSTR lpText, LPCSTR lpCaption, UINT uType) +{ + TCHAR wText[2048]; + TCHAR wCaption[2048]; + + MultiByteToWideChar (CP_ACP, 0, lpText, -1, wText, 2048); + MultiByteToWideChar (CP_ACP, 0, lpCaption, -1, wCaption, 2048); + + return MessageBoxW (hWnd, wText, wCaption, uType); +} + +BOOL SetDlgItemTextA(HWND hDlg, int nIDDlgItem, LPCSTR lpString) +{ + TCHAR wText[256]; + + MultiByteToWideChar (CP_ACP, 0, lpString, -1, wText, 256); + return SetDlgItemTextW(hDlg, nIDDlgItem, wText); +} + +LPCSTR getenv(LPCSTR buf) +{ + return NULL; +} + +BOOL GetKeyboardState(PBYTE pb) +{ + return FALSE; +} + +static TCHAR wClassName[256], wGameName[256]; + +#endif -#ifdef DEBUG +#ifdef DEBUGGING static FILE *debug_fp = NULL; static HANDLE debug_hdl = INVALID_HANDLE_VALUE; static int debug_got_console = 0; void dputs(char *buf) { - DWORD dw; + /*DWORD dw; if (!debug_got_console) { if (AllocConsole()) { @@ -40,277 +143,2822 @@ void dputs(char *buf) if (debug_hdl != INVALID_HANDLE_VALUE) { WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL); } - fputs(buf, debug_fp); - fflush(debug_fp); + if (debug_fp) { + fputs(buf, debug_fp); + fflush(debug_fp); + }*/ + OutputDebugString(buf); } void debug_printf(char *fmt, ...) { char buf[4096]; va_list ap; + static int debugging = -1; - va_start(ap, fmt); - vsprintf(buf, fmt, ap); - dputs(buf); - va_end(ap); -} + if (debugging == -1) + debugging = getenv("DEBUG_PUZZLES") ? 1 : 0; -#define debug(x) (debug_printf x) + if (debugging) { + va_start(ap, fmt); + _vsnprintf(buf, 4095, fmt, ap); + dputs(buf); + va_end(ap); + } +} +#endif +#ifndef _WIN32_WCE +#define WINFLAGS (WS_OVERLAPPEDWINDOW &~ \ + (WS_MAXIMIZEBOX | WS_OVERLAPPED)) #else +#define WINFLAGS (WS_CAPTION | WS_SYSMENU) +#endif -#define debug(x) +static void new_game_size(frontend *fe, float scale); -#endif +struct font { + HFONT font; + int type; + int size; +}; + +struct cfg_aux { + int ctlid; +}; + +struct blitter { + HBITMAP bitmap; + frontend *fe; + int x, y, w, h; +}; + +enum { CFG_PRINT = CFG_FRONTEND_SPECIFIC }; struct frontend { - midend_data *me; - HWND hwnd; + const game *game; + midend *me; + HWND hwnd, statusbar, cfgbox; +#ifdef _WIN32_WCE + HWND numpad; /* window handle for the numeric pad */ +#endif + HINSTANCE inst; HBITMAP bitmap, prevbm; - HDC hdc_bm; + RECT bitmapPosition; /* game bitmap position within game window */ + HDC hdc; COLORREF *colours; HBRUSH *brushes; HPEN *pens; + HRGN clip; + HMENU gamemenu, typemenu; UINT timer; + DWORD timer_last_tickcount; int npresets; game_params **presets; + struct font *fonts; + int nfonts, fontsize; + config_item *cfg; + struct cfg_aux *cfgaux; + int cfg_which, dlg_done; + HFONT cfgfont; + HBRUSH oldbr; + HPEN oldpen; + int help_running; + enum { DRAWING, PRINTING, NOTHING } drawstatus; + DOCINFO di; + int printcount, printw, printh, printsolns, printcurr, printcolour; + float printscale; + int printoffsetx, printoffsety; + float printpixelscale; + int fontstart; + int linewidth, linedotted; + drawing *dr; + int xmin, ymin; + float puzz_scale; }; +void frontend_free(frontend *fe) +{ + midend_free(fe->me); + + sfree(fe->colours); + sfree(fe->brushes); + sfree(fe->pens); + sfree(fe->presets); + sfree(fe->fonts); + + sfree(fe); +} + +static void update_type_menu_tick(frontend *fe); +static void update_copy_menu_greying(frontend *fe); + void fatal(char *fmt, ...) { char buf[2048]; va_list ap; - va_start(ap, fmt); - vsprintf(buf, fmt, ap); - va_end(ap); + va_start(ap, fmt); + vsprintf(buf, fmt, ap); + va_end(ap); + + MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK); + + exit(1); +} + +char *geterrstr(void) +{ + LPVOID lpMsgBuf; + DWORD dw = GetLastError(); + char *ret; + + FormatMessage( + FORMAT_MESSAGE_ALLOCATE_BUFFER | + FORMAT_MESSAGE_FROM_SYSTEM, + NULL, + dw, + MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), + (LPTSTR) &lpMsgBuf, + 0, NULL ); + + ret = dupstr(lpMsgBuf); + + LocalFree(lpMsgBuf); + + return ret; +} + +void get_random_seed(void **randseed, int *randseedsize) +{ + SYSTEMTIME *st = snew(SYSTEMTIME); + + GetLocalTime(st); + + *randseed = (void *)st; + *randseedsize = sizeof(SYSTEMTIME); +} + +static void win_status_bar(void *handle, char *text) +{ +#ifdef _WIN32_WCE + TCHAR wText[255]; +#endif + frontend *fe = (frontend *)handle; + +#ifdef _WIN32_WCE + MultiByteToWideChar (CP_ACP, 0, text, -1, wText, 255); + SendMessage(fe->statusbar, SB_SETTEXT, + (WPARAM) 255 | SBT_NOBORDERS, + (LPARAM) wText); +#else + SetWindowText(fe->statusbar, text); +#endif +} + +static blitter *win_blitter_new(void *handle, int w, int h) +{ + blitter *bl = snew(blitter); + + memset(bl, 0, sizeof(blitter)); + bl->w = w; + bl->h = h; + bl->bitmap = 0; + + return bl; +} + +static void win_blitter_free(void *handle, blitter *bl) +{ + if (bl->bitmap) DeleteObject(bl->bitmap); + sfree(bl); +} + +static void blitter_mkbitmap(frontend *fe, blitter *bl) +{ + HDC hdc = GetDC(fe->hwnd); + bl->bitmap = CreateCompatibleBitmap(hdc, bl->w, bl->h); + ReleaseDC(fe->hwnd, hdc); +} + +/* BitBlt(dstDC, dstX, dstY, dstW, dstH, srcDC, srcX, srcY, dType) */ + +static void win_blitter_save(void *handle, blitter *bl, int x, int y) +{ + frontend *fe = (frontend *)handle; + HDC hdc_win, hdc_blit; + HBITMAP prev_blit; + + assert(fe->drawstatus == DRAWING); + + if (!bl->bitmap) blitter_mkbitmap(fe, bl); + + bl->x = x; bl->y = y; + + hdc_win = GetDC(fe->hwnd); + hdc_blit = CreateCompatibleDC(hdc_win); + if (!hdc_blit) fatal("hdc_blit failed: 0x%x", GetLastError()); + + prev_blit = SelectObject(hdc_blit, bl->bitmap); + if (prev_blit == NULL || prev_blit == HGDI_ERROR) + fatal("SelectObject for hdc_main failed: 0x%x", GetLastError()); + + if (!BitBlt(hdc_blit, 0, 0, bl->w, bl->h, + fe->hdc, x, y, SRCCOPY)) + fatal("BitBlt failed: 0x%x", GetLastError()); + + SelectObject(hdc_blit, prev_blit); + DeleteDC(hdc_blit); + ReleaseDC(fe->hwnd, hdc_win); +} + +static void win_blitter_load(void *handle, blitter *bl, int x, int y) +{ + frontend *fe = (frontend *)handle; + HDC hdc_win, hdc_blit; + HBITMAP prev_blit; + + assert(fe->drawstatus == DRAWING); + + assert(bl->bitmap); /* we should always have saved before loading */ + + if (x == BLITTER_FROMSAVED) x = bl->x; + if (y == BLITTER_FROMSAVED) y = bl->y; + + hdc_win = GetDC(fe->hwnd); + hdc_blit = CreateCompatibleDC(hdc_win); + + prev_blit = SelectObject(hdc_blit, bl->bitmap); + + BitBlt(fe->hdc, x, y, bl->w, bl->h, + hdc_blit, 0, 0, SRCCOPY); + + SelectObject(hdc_blit, prev_blit); + DeleteDC(hdc_blit); + ReleaseDC(fe->hwnd, hdc_win); +} + +void frontend_default_colour(frontend *fe, float *output) +{ + DWORD c = GetSysColor(COLOR_MENU); /* ick */ + + output[0] = (float)(GetRValue(c) / 255.0); + output[1] = (float)(GetGValue(c) / 255.0); + output[2] = (float)(GetBValue(c) / 255.0); +} + +static POINT win_transform_point(frontend *fe, int x, int y) +{ + POINT ret; + + assert(fe->drawstatus != NOTHING); + + if (fe->drawstatus == PRINTING) { + ret.x = (int)(fe->printoffsetx + fe->printpixelscale * x); + ret.y = (int)(fe->printoffsety + fe->printpixelscale * y); + } else { + ret.x = x; + ret.y = y; + } + + return ret; +} + +static void win_text_colour(frontend *fe, int colour) +{ + assert(fe->drawstatus != NOTHING); + + if (fe->drawstatus == PRINTING) { + int hatch; + float r, g, b; + print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); + + /* + * Displaying text in hatched colours is not permitted. + */ + assert(hatch < 0); + + SetTextColor(fe->hdc, RGB(r * 255, g * 255, b * 255)); + } else { + SetTextColor(fe->hdc, fe->colours[colour]); + } +} + +static void win_set_brush(frontend *fe, int colour) +{ + HBRUSH br; + assert(fe->drawstatus != NOTHING); + + if (fe->drawstatus == PRINTING) { + int hatch; + float r, g, b; + print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); + + if (hatch < 0) { + br = CreateSolidBrush(RGB(r * 255, g * 255, b * 255)); + } else { +#ifdef _WIN32_WCE + /* + * This is only ever required during printing, and the + * PocketPC port doesn't support printing. + */ + fatal("CreateHatchBrush not supported"); +#else + br = CreateHatchBrush(hatch == HATCH_BACKSLASH ? HS_FDIAGONAL : + hatch == HATCH_SLASH ? HS_BDIAGONAL : + hatch == HATCH_HORIZ ? HS_HORIZONTAL : + hatch == HATCH_VERT ? HS_VERTICAL : + hatch == HATCH_PLUS ? HS_CROSS : + /* hatch == HATCH_X ? */ HS_DIAGCROSS, + RGB(0,0,0)); +#endif + } + } else { + br = fe->brushes[colour]; + } + fe->oldbr = SelectObject(fe->hdc, br); +} + +static void win_reset_brush(frontend *fe) +{ + HBRUSH br; + + assert(fe->drawstatus != NOTHING); + + br = SelectObject(fe->hdc, fe->oldbr); + if (fe->drawstatus == PRINTING) + DeleteObject(br); +} + +static void win_set_pen(frontend *fe, int colour, int thin) +{ + HPEN pen; + assert(fe->drawstatus != NOTHING); + + if (fe->drawstatus == PRINTING) { + int hatch; + float r, g, b; + int width = thin ? 0 : fe->linewidth; + + if (fe->linedotted) + width = 0; + + print_get_colour(fe->dr, colour, fe->printcolour, &hatch, &r, &g, &b); + /* + * Stroking in hatched colours is not permitted. + */ + assert(hatch < 0); + pen = CreatePen(fe->linedotted ? PS_DOT : PS_SOLID, + width, RGB(r * 255, g * 255, b * 255)); + } else { + pen = fe->pens[colour]; + } + fe->oldpen = SelectObject(fe->hdc, pen); +} + +static void win_reset_pen(frontend *fe) +{ + HPEN pen; + + assert(fe->drawstatus != NOTHING); + + pen = SelectObject(fe->hdc, fe->oldpen); + if (fe->drawstatus == PRINTING) + DeleteObject(pen); +} + +static void win_clip(void *handle, int x, int y, int w, int h) +{ + frontend *fe = (frontend *)handle; + POINT p, q; + + if (fe->drawstatus == NOTHING) + return; + + p = win_transform_point(fe, x, y); + q = win_transform_point(fe, x+w, y+h); + IntersectClipRect(fe->hdc, p.x, p.y, q.x, q.y); +} + +static void win_unclip(void *handle) +{ + frontend *fe = (frontend *)handle; + + if (fe->drawstatus == NOTHING) + return; + + SelectClipRgn(fe->hdc, NULL); +} + +static void win_draw_text(void *handle, int x, int y, int fonttype, + int fontsize, int align, int colour, char *text) +{ + frontend *fe = (frontend *)handle; + POINT xy; + int i; + LOGFONT lf; + + if (fe->drawstatus == NOTHING) + return; + + if (fe->drawstatus == PRINTING) + fontsize = (int)(fontsize * fe->printpixelscale); + + xy = win_transform_point(fe, x, y); + + /* + * Find or create the font. + */ + for (i = fe->fontstart; i < fe->nfonts; i++) + if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize) + break; + + if (i == fe->nfonts) { + if (fe->fontsize <= fe->nfonts) { + fe->fontsize = fe->nfonts + 10; + fe->fonts = sresize(fe->fonts, fe->fontsize, struct font); + } + + fe->nfonts++; + + fe->fonts[i].type = fonttype; + fe->fonts[i].size = fontsize; + + memset (&lf, 0, sizeof(LOGFONT)); + lf.lfHeight = -fontsize; + lf.lfWeight = (fe->drawstatus == PRINTING ? 0 : FW_BOLD); + lf.lfCharSet = DEFAULT_CHARSET; + lf.lfOutPrecision = OUT_DEFAULT_PRECIS; + lf.lfClipPrecision = CLIP_DEFAULT_PRECIS; + lf.lfQuality = DEFAULT_QUALITY; + lf.lfPitchAndFamily = (fonttype == FONT_FIXED ? + FIXED_PITCH | FF_DONTCARE : + VARIABLE_PITCH | FF_SWISS); +#ifdef _WIN32_WCE + wcscpy(lf.lfFaceName, TEXT("Tahoma")); +#endif + + fe->fonts[i].font = CreateFontIndirect(&lf); + } + + /* + * Position and draw the text. + */ + { + HFONT oldfont; + TEXTMETRIC tm; + SIZE size; + TCHAR wText[256]; + MultiByteToWideChar (CP_UTF8, 0, text, -1, wText, 256); + + oldfont = SelectObject(fe->hdc, fe->fonts[i].font); + if (GetTextMetrics(fe->hdc, &tm)) { + if (align & ALIGN_VCENTRE) + xy.y -= (tm.tmAscent+tm.tmDescent)/2; + else + xy.y -= tm.tmAscent; + } + if (GetTextExtentPoint32W(fe->hdc, wText, wcslen(wText), &size)) + { + if (align & ALIGN_HCENTRE) + xy.x -= size.cx / 2; + else if (align & ALIGN_HRIGHT) + xy.x -= size.cx; + } + SetBkMode(fe->hdc, TRANSPARENT); + win_text_colour(fe, colour); + ExtTextOutW(fe->hdc, xy.x, xy.y, 0, NULL, wText, wcslen(wText), NULL); + SelectObject(fe->hdc, oldfont); + } +} + +static void win_draw_rect(void *handle, int x, int y, int w, int h, int colour) +{ + frontend *fe = (frontend *)handle; + POINT p, q; + + if (fe->drawstatus == NOTHING) + return; + + if (fe->drawstatus == DRAWING && w == 1 && h == 1) { + /* + * Rectangle() appears to get uppity if asked to draw a 1x1 + * rectangle, presumably on the grounds that that's beneath + * its dignity and you ought to be using SetPixel instead. + * So I will. + */ + SetPixel(fe->hdc, x, y, fe->colours[colour]); + } else { + win_set_brush(fe, colour); + win_set_pen(fe, colour, TRUE); + p = win_transform_point(fe, x, y); + q = win_transform_point(fe, x+w, y+h); + Rectangle(fe->hdc, p.x, p.y, q.x, q.y); + win_reset_brush(fe); + win_reset_pen(fe); + } +} + +static void win_draw_line(void *handle, int x1, int y1, int x2, int y2, int colour) +{ + frontend *fe = (frontend *)handle; + POINT pp[2]; + + if (fe->drawstatus == NOTHING) + return; + + win_set_pen(fe, colour, FALSE); + pp[0] = win_transform_point(fe, x1, y1); + pp[1] = win_transform_point(fe, x2, y2); + Polyline(fe->hdc, pp, 2); + if (fe->drawstatus == DRAWING) + SetPixel(fe->hdc, pp[1].x, pp[1].y, fe->colours[colour]); + win_reset_pen(fe); +} + +static void win_draw_circle(void *handle, int cx, int cy, int radius, + int fillcolour, int outlinecolour) +{ + frontend *fe = (frontend *)handle; + POINT p, q; + + assert(outlinecolour >= 0); + + if (fe->drawstatus == NOTHING) + return; + + if (fillcolour >= 0) + win_set_brush(fe, fillcolour); + else + fe->oldbr = SelectObject(fe->hdc, GetStockObject(NULL_BRUSH)); + + win_set_pen(fe, outlinecolour, FALSE); + p = win_transform_point(fe, cx - radius, cy - radius); + q = win_transform_point(fe, cx + radius, cy + radius); + Ellipse(fe->hdc, p.x, p.y, q.x+1, q.y+1); + win_reset_brush(fe); + win_reset_pen(fe); +} + +static void win_draw_polygon(void *handle, int *coords, int npoints, + int fillcolour, int outlinecolour) +{ + frontend *fe = (frontend *)handle; + POINT *pts; + int i; + + if (fe->drawstatus == NOTHING) + return; + + pts = snewn(npoints+1, POINT); + + for (i = 0; i <= npoints; i++) { + int j = (i < npoints ? i : 0); + pts[i] = win_transform_point(fe, coords[j*2], coords[j*2+1]); + } + + assert(outlinecolour >= 0); + + if (fillcolour >= 0) { + win_set_brush(fe, fillcolour); + win_set_pen(fe, outlinecolour, FALSE); + Polygon(fe->hdc, pts, npoints); + win_reset_brush(fe); + win_reset_pen(fe); + } else { + win_set_pen(fe, outlinecolour, FALSE); + Polyline(fe->hdc, pts, npoints+1); + win_reset_pen(fe); + } + + sfree(pts); +} + +static void win_start_draw(void *handle) +{ + frontend *fe = (frontend *)handle; + HDC hdc_win; + + assert(fe->drawstatus == NOTHING); + + hdc_win = GetDC(fe->hwnd); + fe->hdc = CreateCompatibleDC(hdc_win); + fe->prevbm = SelectObject(fe->hdc, fe->bitmap); + ReleaseDC(fe->hwnd, hdc_win); + fe->clip = NULL; +#ifndef _WIN32_WCE + SetMapMode(fe->hdc, MM_TEXT); +#endif + fe->drawstatus = DRAWING; +} + +static void win_draw_update(void *handle, int x, int y, int w, int h) +{ + frontend *fe = (frontend *)handle; + RECT r; + + if (fe->drawstatus != DRAWING) + return; + + r.left = x; + r.top = y; + r.right = x + w; + r.bottom = y + h; + + OffsetRect(&r, fe->bitmapPosition.left, fe->bitmapPosition.top); + InvalidateRect(fe->hwnd, &r, FALSE); +} + +static void win_end_draw(void *handle) +{ + frontend *fe = (frontend *)handle; + assert(fe->drawstatus == DRAWING); + SelectObject(fe->hdc, fe->prevbm); + DeleteDC(fe->hdc); + if (fe->clip) { + DeleteObject(fe->clip); + fe->clip = NULL; + } + fe->drawstatus = NOTHING; +} + +static void win_line_width(void *handle, float width) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + if (fe->drawstatus == NOTHING) + return; + + fe->linewidth = (int)(width * fe->printpixelscale); +} + +static void win_line_dotted(void *handle, int dotted) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + if (fe->drawstatus == NOTHING) + return; + + fe->linedotted = dotted; +} + +static void win_begin_doc(void *handle, int pages) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + if (fe->drawstatus == NOTHING) + return; + + if (StartDoc(fe->hdc, &fe->di) <= 0) { + char *e = geterrstr(); + MessageBox(fe->hwnd, e, "Error starting to print", + MB_ICONERROR | MB_OK); + sfree(e); + fe->drawstatus = NOTHING; + } + + /* + * Push a marker on the font stack so that we won't use the + * same fonts for printing and drawing. (This is because + * drawing seems to look generally better in bold, but printing + * is better not in bold.) + */ + fe->fontstart = fe->nfonts; +} + +static void win_begin_page(void *handle, int number) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + if (fe->drawstatus == NOTHING) + return; + + if (StartPage(fe->hdc) <= 0) { + char *e = geterrstr(); + MessageBox(fe->hwnd, e, "Error starting a page", + MB_ICONERROR | MB_OK); + sfree(e); + fe->drawstatus = NOTHING; + } +} + +static void win_begin_puzzle(void *handle, float xm, float xc, + float ym, float yc, int pw, int ph, float wmm) +{ + frontend *fe = (frontend *)handle; + int ppw, pph, pox, poy; + float mmpw, mmph, mmox, mmoy; + float scale; + + assert(fe->drawstatus != DRAWING); + if (fe->drawstatus == NOTHING) + return; + + ppw = GetDeviceCaps(fe->hdc, HORZRES); + pph = GetDeviceCaps(fe->hdc, VERTRES); + mmpw = (float)GetDeviceCaps(fe->hdc, HORZSIZE); + mmph = (float)GetDeviceCaps(fe->hdc, VERTSIZE); + + /* + * Compute the puzzle's position on the logical page. + */ + mmox = xm * mmpw + xc; + mmoy = ym * mmph + yc; + + /* + * Work out what that comes to in pixels. + */ + pox = (int)(mmox * (float)ppw / mmpw); + poy = (int)(mmoy * (float)pph / mmph); + + /* + * And determine the scale. + * + * I need a scale such that the maximum puzzle-coordinate + * extent of the rectangle (pw * scale) is equal to the pixel + * equivalent of the puzzle's millimetre width (wmm * ppw / + * mmpw). + */ + scale = (wmm * ppw) / (mmpw * pw); + + /* + * Now store pox, poy and scale for use in the main drawing + * functions. + */ + fe->printoffsetx = pox; + fe->printoffsety = poy; + fe->printpixelscale = scale; + + fe->linewidth = 1; + fe->linedotted = FALSE; +} + +static void win_end_puzzle(void *handle) +{ + /* Nothing needs to be done here. */ +} + +static void win_end_page(void *handle, int number) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + + if (fe->drawstatus == NOTHING) + return; + + if (EndPage(fe->hdc) <= 0) { + char *e = geterrstr(); + MessageBox(fe->hwnd, e, "Error finishing a page", + MB_ICONERROR | MB_OK); + sfree(e); + fe->drawstatus = NOTHING; + } +} + +static void win_end_doc(void *handle) +{ + frontend *fe = (frontend *)handle; + + assert(fe->drawstatus != DRAWING); + + /* + * Free all the fonts created since we began printing. + */ + while (fe->nfonts > fe->fontstart) { + fe->nfonts--; + DeleteObject(fe->fonts[fe->nfonts].font); + } + fe->fontstart = 0; + + /* + * The MSDN web site sample code doesn't bother to call EndDoc + * if an error occurs half way through printing. I expect doing + * so would cause the erroneous document to actually be + * printed, or something equally undesirable. + */ + if (fe->drawstatus == NOTHING) + return; + + if (EndDoc(fe->hdc) <= 0) { + char *e = geterrstr(); + MessageBox(fe->hwnd, e, "Error finishing printing", + MB_ICONERROR | MB_OK); + sfree(e); + fe->drawstatus = NOTHING; + } +} + +char *win_text_fallback(void *handle, const char *const *strings, int nstrings) +{ + /* + * We assume Windows can cope with any UTF-8 likely to be + * emitted by a puzzle. + */ + return dupstr(strings[0]); +} + +const struct drawing_api win_drawing = { + win_draw_text, + win_draw_rect, + win_draw_line, + win_draw_polygon, + win_draw_circle, + win_draw_update, + win_clip, + win_unclip, + win_start_draw, + win_end_draw, + win_status_bar, + win_blitter_new, + win_blitter_free, + win_blitter_save, + win_blitter_load, + win_begin_doc, + win_begin_page, + win_begin_puzzle, + win_end_puzzle, + win_end_page, + win_end_doc, + win_line_width, + win_line_dotted, + win_text_fallback, +}; + +void print(frontend *fe) +{ +#ifndef _WIN32_WCE + PRINTDLG pd; + char doctitle[256]; + document *doc; + midend *nme = NULL; /* non-interactive midend for bulk puzzle generation */ + int i; + char *err = NULL; + + /* + * Create our document structure and fill it up with puzzles. + */ + doc = document_new(fe->printw, fe->printh, fe->printscale / 100.0F); + for (i = 0; i < fe->printcount; i++) { + if (i == 0 && fe->printcurr) { + err = midend_print_puzzle(fe->me, doc, fe->printsolns); + } else { + if (!nme) { + game_params *params; + + nme = midend_new(NULL, fe->game, NULL, NULL); + + /* + * Set the non-interactive mid-end to have the same + * parameters as the standard one. + */ + params = midend_get_params(fe->me); + midend_set_params(nme, params); + fe->game->free_params(params); + } + + midend_new_game(nme); + err = midend_print_puzzle(nme, doc, fe->printsolns); + } + if (err) + break; + } + if (nme) + midend_free(nme); + + if (err) { + MessageBox(fe->hwnd, err, "Error preparing puzzles for printing", + MB_ICONERROR | MB_OK); + document_free(doc); + return; + } + + memset(&pd, 0, sizeof(pd)); + pd.lStructSize = sizeof(pd); + pd.hwndOwner = fe->hwnd; + pd.hDevMode = NULL; + pd.hDevNames = NULL; + pd.Flags = PD_USEDEVMODECOPIESANDCOLLATE | PD_RETURNDC | + PD_NOPAGENUMS | PD_NOSELECTION; + pd.nCopies = 1; + pd.nFromPage = pd.nToPage = 0xFFFF; + pd.nMinPage = pd.nMaxPage = 1; + + if (!PrintDlg(&pd)) { + document_free(doc); + return; + } + + /* + * Now pd.hDC is a device context for the printer. + */ + + /* + * FIXME: IWBNI we put up an Abort box here. + */ + + memset(&fe->di, 0, sizeof(fe->di)); + fe->di.cbSize = sizeof(fe->di); + sprintf(doctitle, "Printed puzzles from %s (from Simon Tatham's" + " Portable Puzzle Collection)", fe->game->name); + fe->di.lpszDocName = doctitle; + fe->di.lpszOutput = NULL; + fe->di.lpszDatatype = NULL; + fe->di.fwType = 0; + + fe->drawstatus = PRINTING; + fe->hdc = pd.hDC; + + fe->dr = drawing_new(&win_drawing, NULL, fe); + document_print(doc, fe->dr); + drawing_free(fe->dr); + fe->dr = NULL; + + fe->drawstatus = NOTHING; + + DeleteDC(pd.hDC); + document_free(doc); +#endif +} + +void deactivate_timer(frontend *fe) +{ + if (!fe) + return; /* for non-interactive midend */ + if (fe->hwnd) KillTimer(fe->hwnd, fe->timer); + fe->timer = 0; +} + +void activate_timer(frontend *fe) +{ + if (!fe) + return; /* for non-interactive midend */ + if (!fe->timer) { + fe->timer = SetTimer(fe->hwnd, 1, 20, NULL); + fe->timer_last_tickcount = GetTickCount(); + } +} + +void write_clip(HWND hwnd, char *data) +{ + HGLOBAL clipdata; + int len, i, j; + char *data2; + void *lock; + + /* + * Windows expects CRLF in the clipboard, so we must convert + * any \n that has come out of the puzzle backend. + */ + len = 0; + for (i = 0; data[i]; i++) { + if (data[i] == '\n') + len++; + len++; + } + data2 = snewn(len+1, char); + j = 0; + for (i = 0; data[i]; i++) { + if (data[i] == '\n') + data2[j++] = '\r'; + data2[j++] = data[i]; + } + assert(j == len); + data2[j] = '\0'; + + clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1); + if (!clipdata) { + sfree(data2); + return; + } + lock = GlobalLock(clipdata); + if (!lock) { + GlobalFree(clipdata); + sfree(data2); + return; + } + memcpy(lock, data2, len); + ((unsigned char *) lock)[len] = 0; + GlobalUnlock(clipdata); + + if (OpenClipboard(hwnd)) { + EmptyClipboard(); + SetClipboardData(CF_TEXT, clipdata); + CloseClipboard(); + } else + GlobalFree(clipdata); + + sfree(data2); +} + +/* + * Set up Help and see if we can find a help file. + */ +static void init_help(void) +{ +#ifndef _WIN32_WCE + char b[2048], *p, *q, *r; + FILE *fp; + + /* + * Find the executable file path, so we can look alongside + * it for help files. Trim the filename off the end. + */ + GetModuleFileName(NULL, b, sizeof(b) - 1); + r = b; + p = strrchr(b, '\\'); + if (p && p >= r) r = p+1; + q = strrchr(b, ':'); + if (q && q >= r) r = q+1; + +#ifndef NO_HTMLHELP + /* + * Try HTML Help first. + */ + strcpy(r, CHM_FILE_NAME); + if ( (fp = fopen(b, "r")) != NULL) { + fclose(fp); + + /* + * We have a .CHM. See if we can use it. + */ + hh_dll = LoadLibrary("hhctrl.ocx"); + if (hh_dll) { + htmlhelp = (htmlhelp_t)GetProcAddress(hh_dll, "HtmlHelpA"); + if (!htmlhelp) + FreeLibrary(hh_dll); + } + if (htmlhelp) { + help_path = dupstr(b); + help_type = CHM; + return; + } + } +#endif /* NO_HTMLHELP */ + + /* + * Now try old-style .HLP. + */ + strcpy(r, HELP_FILE_NAME); + if ( (fp = fopen(b, "r")) != NULL) { + fclose(fp); + + help_path = dupstr(b); + help_type = HLP; + + /* + * See if there's a .CNT file alongside it. + */ + strcpy(r, HELP_CNT_NAME); + if ( (fp = fopen(b, "r")) != NULL) { + fclose(fp); + help_has_contents = TRUE; + } else + help_has_contents = FALSE; + + return; + } + + help_type = NONE; /* didn't find any */ +#endif +} + +#ifndef _WIN32_WCE + +/* + * Start Help. + */ +static void start_help(frontend *fe, const char *topic) +{ + char *str = NULL; + int cmd; + + switch (help_type) { + case HLP: + assert(help_path); + if (topic) { + str = snewn(10+strlen(topic), char); + sprintf(str, "JI(`',`%s')", topic); + cmd = HELP_COMMAND; + } else if (help_has_contents) { + cmd = HELP_FINDER; + } else { + cmd = HELP_CONTENTS; + } + WinHelp(fe->hwnd, help_path, cmd, (DWORD)str); + fe->help_running = TRUE; + break; + case CHM: +#ifndef NO_HTMLHELP + assert(help_path); + assert(htmlhelp); + if (topic) { + str = snewn(20 + strlen(topic) + strlen(help_path), char); + sprintf(str, "%s::/%s.html>main", help_path, topic); + } else { + str = dupstr(help_path); + } + htmlhelp(fe->hwnd, str, HH_DISPLAY_TOPIC, 0); + fe->help_running = TRUE; + break; +#endif /* NO_HTMLHELP */ + case NONE: + assert(!"This shouldn't happen"); + break; + } + + sfree(str); +} + +/* + * Stop Help on window cleanup. + */ +static void stop_help(frontend *fe) +{ + if (fe->help_running) { + switch (help_type) { + case HLP: + WinHelp(fe->hwnd, help_path, HELP_QUIT, 0); + break; + case CHM: +#ifndef NO_HTMLHELP + assert(htmlhelp); + htmlhelp(NULL, NULL, HH_CLOSE_ALL, 0); + break; +#endif /* NO_HTMLHELP */ + case NONE: + assert(!"This shouldn't happen"); + break; + } + fe->help_running = FALSE; + } +} + +#endif + +/* + * Terminate Help on process exit. + */ +static void cleanup_help(void) +{ + /* Nothing to do currently. + * (If we were running HTML Help single-threaded, this is where we'd + * call HH_UNINITIALIZE.) */ +} + +static int get_statusbar_height(frontend *fe) +{ + int sy; + if (fe->statusbar) { + RECT sr; + GetWindowRect(fe->statusbar, &sr); + sy = sr.bottom - sr.top; + } else { + sy = 0; + } + return sy; +} + +static void adjust_statusbar(frontend *fe, RECT *r) +{ + int sy; + + if (!fe->statusbar) return; + + sy = get_statusbar_height(fe); +#ifndef _WIN32_WCE + SetWindowPos(fe->statusbar, NULL, 0, r->bottom-r->top-sy, r->right-r->left, + sy, SWP_NOZORDER); +#endif +} + +static void get_menu_size(HWND wh, RECT *r) +{ + HMENU bar = GetMenu(wh); + RECT rect; + int i; + + SetRect(r, 0, 0, 0, 0); + for (i = 0; i < GetMenuItemCount(bar); i++) { + GetMenuItemRect(wh, bar, i, &rect); + UnionRect(r, r, &rect); + } +} + +/* + * Given a proposed new puzzle size (cx,cy), work out the actual + * puzzle size that would be (px,py) and the window size including + * furniture (wx,wy). + */ + +static int check_window_resize(frontend *fe, int cx, int cy, + int *px, int *py, + int *wx, int *wy) +{ + RECT r; + int x, y, sy = get_statusbar_height(fe), changed = 0; + + /* disallow making window thinner than menu bar */ + x = max(cx, fe->xmin); + y = max(cy - sy, fe->ymin); + + /* + * See if we actually got the window size we wanted, and adjust + * the puzzle size if not. + */ + midend_size(fe->me, &x, &y, TRUE); + if (x != cx || y != cy) { + /* + * Resize the window, now we know what size we _really_ + * want it to be. + */ + r.left = r.top = 0; + r.right = x; + r.bottom = y + sy; + AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0); + *wx = r.right - r.left; + *wy = r.bottom - r.top; + changed = 1; + } + + *px = x; + *py = y; + + fe->puzz_scale = + (float)midend_tilesize(fe->me) / (float)fe->game->preferred_tilesize; + + return changed; +} + +/* + * Given the current window size, make sure it's sane for the + * current puzzle and resize if necessary. + */ + +static void check_window_size(frontend *fe, int *px, int *py) +{ + RECT r; + int wx, wy, cx, cy; + + GetClientRect(fe->hwnd, &r); + cx = r.right - r.left; + cy = r.bottom - r.top; + + if (check_window_resize(fe, cx, cy, px, py, &wx, &wy)) { +#ifdef _WIN32_WCE + SetWindowPos(fe->hwnd, NULL, 0, 0, wx, wy, + SWP_NOMOVE | SWP_NOZORDER); +#endif + ; + } + + GetClientRect(fe->hwnd, &r); + adjust_statusbar(fe, &r); +} + +static void get_max_puzzle_size(frontend *fe, int *x, int *y) +{ + RECT r, sr; + + if (SystemParametersInfo(SPI_GETWORKAREA, 0, &sr, FALSE)) { + *x = sr.right - sr.left; + *y = sr.bottom - sr.top; + r.left = 100; + r.right = 200; + r.top = 100; + r.bottom = 200; + AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0); + *x -= r.right - r.left - 100; + *y -= r.bottom - r.top - 100; + } else { + *x = *y = INT_MAX; + } + + if (fe->statusbar != NULL) { + GetWindowRect(fe->statusbar, &sr); + *y -= sr.bottom - sr.top; + } +} + +#ifdef _WIN32_WCE +/* Toolbar buttons on the numeric pad */ +static TBBUTTON tbNumpadButtons[] = +{ + {0, IDM_KEYEMUL + '1', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {1, IDM_KEYEMUL + '2', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {2, IDM_KEYEMUL + '3', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {3, IDM_KEYEMUL + '4', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {4, IDM_KEYEMUL + '5', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {5, IDM_KEYEMUL + '6', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {6, IDM_KEYEMUL + '7', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {7, IDM_KEYEMUL + '8', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {8, IDM_KEYEMUL + '9', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1}, + {9, IDM_KEYEMUL + ' ', TBSTATE_ENABLED, TBSTYLE_BUTTON, 0, -1} +}; +#endif + +/* + * Allocate a new frontend structure and create its main window. + */ +static frontend *frontend_new(HINSTANCE inst) +{ + frontend *fe; + const char *nogame = "Puzzles (no game selected)"; + + fe = snew(frontend); + + fe->inst = inst; + + fe->game = NULL; + fe->me = NULL; + + fe->timer = 0; + fe->hwnd = NULL; + + fe->help_running = FALSE; + + fe->drawstatus = NOTHING; + fe->dr = NULL; + fe->fontstart = 0; + + fe->fonts = NULL; + fe->nfonts = fe->fontsize = 0; + + fe->colours = NULL; + fe->brushes = NULL; + fe->pens = NULL; + + fe->puzz_scale = 1.0; + + #ifdef _WIN32_WCE + MultiByteToWideChar (CP_ACP, 0, nogame, -1, wGameName, 256); + fe->hwnd = CreateWindowEx(0, wClassName, wGameName, + WS_VISIBLE, + CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, + NULL, NULL, inst, NULL); + + { + SHMENUBARINFO mbi; + RECT rc, rcBar, rcTB, rcClient; + + memset (&mbi, 0, sizeof(SHMENUBARINFO)); + mbi.cbSize = sizeof(SHMENUBARINFO); + mbi.hwndParent = fe->hwnd; + mbi.nToolBarId = IDR_MENUBAR1; + mbi.hInstRes = inst; + + SHCreateMenuBar(&mbi); + + GetWindowRect(fe->hwnd, &rc); + GetWindowRect(mbi.hwndMB, &rcBar); + rc.bottom -= rcBar.bottom - rcBar.top; + MoveWindow(fe->hwnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, FALSE); + + fe->numpad = NULL; + } +#else + fe->hwnd = CreateWindowEx(0, CLASSNAME, nogame, + WS_OVERLAPPEDWINDOW &~ + (WS_MAXIMIZEBOX), + CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, + NULL, NULL, inst, NULL); + if (!fe->hwnd) { + DWORD lerr = GetLastError(); + printf("no window: 0x%x\n", lerr); + } +#endif + + fe->gamemenu = NULL; + fe->presets = NULL; + + fe->statusbar = NULL; + fe->bitmap = NULL; + + SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe); + + return fe; +} + +static void savefile_write(void *wctx, void *buf, int len) +{ + FILE *fp = (FILE *)wctx; + fwrite(buf, 1, len, fp); +} + +static int savefile_read(void *wctx, void *buf, int len) +{ + FILE *fp = (FILE *)wctx; + int ret; + + ret = fread(buf, 1, len, fp); + return (ret == len); +} + +/* + * Create an appropriate midend structure to go in a puzzle window, + * given a game type and/or a command-line argument. + * + * 'arg' can be either a game ID string (descriptive, random, or a + * plain set of parameters) or the filename of a save file. The two + * boolean flag arguments indicate which possibilities are + * permissible. + */ +static midend *midend_for_new_game(frontend *fe, const game *cgame, + char *arg, int maybe_game_id, + int maybe_save_file, char **error) +{ + midend *me = NULL; + + if (!arg) { + if (me) midend_free(me); + me = midend_new(fe, cgame, &win_drawing, fe); + midend_new_game(me); + } else { + FILE *fp; + char *err_param, *err_load; + + /* + * See if arg is a valid filename of a save game file. + */ + err_load = NULL; + if (maybe_save_file && (fp = fopen(arg, "r")) != NULL) { + const game *loadgame; + +#ifdef COMBINED + /* + * Find out what kind of game is stored in the save + * file; if we're going to end up loading that, it + * will have to override our caller's judgment as to + * what game to initialise our midend with. + */ + char *id_name; + err_load = identify_game(&id_name, savefile_read, fp); + if (!err_load) { + int i; + for (i = 0; i < gamecount; i++) + if (!strcmp(id_name, gamelist[i]->name)) + break; + if (i == gamecount) { + err_load = "Save file is for a game not supported by" + " this program"; + } else { + loadgame = gamelist[i]; + rewind(fp); /* go back to the start for actual load */ + } + } +#else + loadgame = cgame; +#endif + if (!err_load) { + if (me) midend_free(me); + me = midend_new(fe, loadgame, &win_drawing, fe); + err_load = midend_deserialise(me, savefile_read, fp); + } + } else { + err_load = "Unable to open file"; + } + + if (maybe_game_id && (!maybe_save_file || err_load)) { + /* + * See if arg is a game description. + */ + if (me) midend_free(me); + me = midend_new(fe, cgame, &win_drawing, fe); + err_param = midend_game_id(me, arg); + if (!err_param) { + midend_new_game(me); + } else { + if (maybe_save_file) { + *error = snewn(256 + strlen(arg) + strlen(err_param) + + strlen(err_load), char); + sprintf(*error, "Supplied argument \"%s\" is neither a" + " game ID (%s) nor a save file (%s)", + arg, err_param, err_load); + } else { + *error = dupstr(err_param); + } + midend_free(me); + sfree(fe); + return NULL; + } + } else if (err_load) { + *error = dupstr(err_load); + midend_free(me); + sfree(fe); + return NULL; + } + } + + return me; +} + +/* + * Populate a frontend structure with a new midend structure, and + * create any window furniture that it needs. + * + * Previously-allocated memory and window furniture will be freed by + * this function. + * + */ +static int fe_set_midend(frontend *fe, midend *me) +{ + int x, y; + RECT r; + + if (fe->me) midend_free(fe->me); + fe->me = me; + fe->game = midend_which_game(fe->me); + + { + int i, ncolours; + float *colours; + + colours = midend_colours(fe->me, &ncolours); + + if (fe->colours) sfree(fe->colours); + if (fe->brushes) sfree(fe->brushes); + if (fe->pens) sfree(fe->pens); + + fe->colours = snewn(ncolours, COLORREF); + fe->brushes = snewn(ncolours, HBRUSH); + fe->pens = snewn(ncolours, HPEN); + + for (i = 0; i < ncolours; i++) { + fe->colours[i] = RGB(255 * colours[i*3+0], + 255 * colours[i*3+1], + 255 * colours[i*3+2]); + fe->brushes[i] = CreateSolidBrush(fe->colours[i]); + fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]); + } + sfree(colours); + } + + if (fe->statusbar) + DestroyWindow(fe->statusbar); + if (midend_wants_statusbar(fe->me)) { + fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"), + WS_CHILD | WS_VISIBLE, + 0, 0, 0, 0, /* status bar does these */ + NULL, NULL, fe->inst, NULL); + } else + fe->statusbar = NULL; + + get_max_puzzle_size(fe, &x, &y); + midend_size(fe->me, &x, &y, FALSE); + + r.left = r.top = 0; + r.right = x; + r.bottom = y; + AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0); + +#ifdef _WIN32_WCE + if (fe->numpad) + DestroyWindow(fe->numpad); + if (fe->game->flags & REQUIRE_NUMPAD) + { + fe->numpad = CreateToolbarEx (fe->hwnd, + WS_VISIBLE | WS_CHILD | CCS_NOPARENTALIGN | TBSTYLE_FLAT, + 0, 10, fe->inst, IDR_PADTOOLBAR, + tbNumpadButtons, sizeof (tbNumpadButtons) / sizeof (TBBUTTON), + 0, 0, 14, 15, sizeof (TBBUTTON)); + GetWindowRect(fe->numpad, &rcTB); + GetClientRect(fe->hwnd, &rcClient); + MoveWindow(fe->numpad, + 0, + rcClient.bottom - (rcTB.bottom - rcTB.top) - 1, + rcClient.right, + rcTB.bottom - rcTB.top, + FALSE); + SendMessage(fe->numpad, TB_SETINDENT, (rcClient.right - (10 * 21)) / 2, 0); + } + else { + fe->numpad = NULL; + } + MultiByteToWideChar (CP_ACP, 0, fe->game->name, -1, wGameName, 256); + SetWindowText(fe->hwnd, wGameName); +#else + SetWindowText(fe->hwnd, fe->game->name); +#endif + + if (fe->statusbar) + DestroyWindow(fe->statusbar); + if (midend_wants_statusbar(fe->me)) { + RECT sr; + fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, TEXT("ooh"), + WS_CHILD | WS_VISIBLE, + 0, 0, 0, 0, /* status bar does these */ + fe->hwnd, NULL, fe->inst, NULL); +#ifdef _WIN32_WCE + /* Flat status bar looks better on the Pocket PC */ + SendMessage(fe->statusbar, SB_SIMPLE, (WPARAM) TRUE, 0); + SendMessage(fe->statusbar, SB_SETTEXT, + (WPARAM) 255 | SBT_NOBORDERS, + (LPARAM) L""); +#endif + + /* + * Now resize the window to take account of the status bar. + */ + GetWindowRect(fe->statusbar, &sr); + GetWindowRect(fe->hwnd, &r); +#ifndef _WIN32_WCE + SetWindowPos(fe->hwnd, NULL, 0, 0, r.right - r.left, + r.bottom - r.top + sr.bottom - sr.top, + SWP_NOMOVE | SWP_NOZORDER); +#endif + } else { + fe->statusbar = NULL; + } + + { + HMENU oldmenu = GetMenu(fe->hwnd); + +#ifndef _WIN32_WCE + HMENU bar = CreateMenu(); + HMENU menu = CreateMenu(); + RECT menusize; + + AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "&Game"); +#else + HMENU menu = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_GAME); + DeleteMenu(menu, 0, MF_BYPOSITION); +#endif + fe->gamemenu = menu; + AppendMenu(menu, MF_ENABLED, IDM_NEW, TEXT("&New")); + AppendMenu(menu, MF_ENABLED, IDM_RESTART, TEXT("&Restart")); +#ifndef _WIN32_WCE + /* ...here I run out of sensible accelerator characters. */ + AppendMenu(menu, MF_ENABLED, IDM_DESC, TEXT("Speci&fic...")); + AppendMenu(menu, MF_ENABLED, IDM_SEED, TEXT("Rando&m Seed...")); +#endif + + if (fe->presets) + sfree(fe->presets); + if ((fe->npresets = midend_num_presets(fe->me)) > 0 || + fe->game->can_configure) { + int i; +#ifndef _WIN32_WCE + HMENU sub = CreateMenu(); + + AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "&Type"); +#else + HMENU sub = SHGetSubMenu(SHFindMenuBar(fe->hwnd), ID_TYPE); + DeleteMenu(sub, 0, MF_BYPOSITION); +#endif + fe->presets = snewn(fe->npresets, game_params *); + + for (i = 0; i < fe->npresets; i++) { + char *name; +#ifdef _WIN32_WCE + TCHAR wName[255]; +#endif + + midend_fetch_preset(fe->me, i, &name, &fe->presets[i]); + + /* + * FIXME: we ought to go through and do something + * with ampersands here. + */ + +#ifndef _WIN32_WCE + AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); +#else + MultiByteToWideChar (CP_ACP, 0, name, -1, wName, 255); + AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, wName); +#endif + } + if (fe->game->can_configure) { + AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom...")); + } + + fe->typemenu = sub; + } else { + fe->typemenu = INVALID_HANDLE_VALUE; + fe->presets = NULL; + } + +#ifdef COMBINED +#ifdef _WIN32_WCE +#error Windows CE does not support COMBINED build. +#endif + { + HMENU games = CreateMenu(); + int i; + + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)games, "&Other"); + for (i = 0; i < gamecount; i++) { + if (strcmp(gamelist[i]->name, fe->game->name) != 0) { + /* only include those games that aren't the same as the + * game we're currently playing. */ + AppendMenu(games, MF_ENABLED, IDM_GAMES + i, gamelist[i]->name); + } + } + } +#endif + + AppendMenu(menu, MF_SEPARATOR, 0, 0); +#ifndef _WIN32_WCE + AppendMenu(menu, MF_ENABLED, IDM_LOAD, TEXT("&Load...")); + AppendMenu(menu, MF_ENABLED, IDM_SAVE, TEXT("&Save...")); + AppendMenu(menu, MF_SEPARATOR, 0, 0); + if (fe->game->can_print) { + AppendMenu(menu, MF_ENABLED, IDM_PRINT, TEXT("&Print...")); + AppendMenu(menu, MF_SEPARATOR, 0, 0); + } +#endif + AppendMenu(menu, MF_ENABLED, IDM_UNDO, TEXT("Undo")); + AppendMenu(menu, MF_ENABLED, IDM_REDO, TEXT("Redo")); +#ifndef _WIN32_WCE + if (fe->game->can_format_as_text_ever) { + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_COPY, TEXT("&Copy")); + } +#endif + if (fe->game->can_solve) { + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_SOLVE, TEXT("Sol&ve")); + } + AppendMenu(menu, MF_SEPARATOR, 0, 0); +#ifndef _WIN32_WCE + AppendMenu(menu, MF_ENABLED, IDM_QUIT, TEXT("E&xit")); + menu = CreateMenu(); + AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, TEXT("&Help")); +#endif + AppendMenu(menu, MF_ENABLED, IDM_ABOUT, TEXT("&About")); +#ifndef _WIN32_WCE + if (help_type != NONE) { + char *item; + AppendMenu(menu, MF_SEPARATOR, 0, 0); + AppendMenu(menu, MF_ENABLED, IDM_HELPC, TEXT("&Contents")); + assert(fe->game->name); + item = snewn(10+strlen(fe->game->name), char); /*ick*/ + sprintf(item, "&Help on %s", fe->game->name); + AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item); + sfree(item); + } + DestroyMenu(oldmenu); + SetMenu(fe->hwnd, bar); + get_menu_size(fe->hwnd, &menusize); + fe->xmin = (menusize.right - menusize.left) + 25; +#endif + } + + if (fe->bitmap) DeleteObject(fe->bitmap); + fe->bitmap = NULL; + new_game_size(fe, fe->puzz_scale); /* initialises fe->bitmap */ + + return 0; +} + +static void show_window(frontend *fe) +{ + ShowWindow(fe->hwnd, SW_SHOWNORMAL); + SetForegroundWindow(fe->hwnd); + + update_type_menu_tick(fe); + update_copy_menu_greying(fe); + + midend_redraw(fe->me); +} + +#ifdef _WIN32_WCE +static HFONT dialog_title_font() +{ + static HFONT hf = NULL; + LOGFONT lf; + + if (hf) + return hf; + + memset (&lf, 0, sizeof(LOGFONT)); + lf.lfHeight = -11; /* - ((8 * GetDeviceCaps(hdc, LOGPIXELSY)) / 72) */ + lf.lfWeight = FW_BOLD; + wcscpy(lf.lfFaceName, TEXT("Tahoma")); + + return hf = CreateFontIndirect(&lf); +} + +static void make_dialog_full_screen(HWND hwnd) +{ + SHINITDLGINFO shidi; + + /* Make dialog full screen */ + shidi.dwMask = SHIDIM_FLAGS; + shidi.dwFlags = SHIDIF_DONEBUTTON | SHIDIF_SIZEDLGFULLSCREEN | + SHIDIF_EMPTYMENU; + shidi.hDlg = hwnd; + SHInitDialog(&shidi); +} +#endif + +static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg, + WPARAM wParam, LPARAM lParam) +{ + frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA); + + switch (msg) { + case WM_INITDIALOG: +#ifdef _WIN32_WCE + { + char title[256]; + + make_dialog_full_screen(hwnd); + + sprintf(title, "About %.250s", fe->game->name); + SetDlgItemTextA(hwnd, IDC_ABOUT_CAPTION, title); + + SendDlgItemMessage(hwnd, IDC_ABOUT_CAPTION, WM_SETFONT, + (WPARAM) dialog_title_font(), 0); + + SetDlgItemTextA(hwnd, IDC_ABOUT_GAME, fe->game->name); + SetDlgItemTextA(hwnd, IDC_ABOUT_VERSION, ver); + } +#endif + return TRUE; + + case WM_COMMAND: + if (LOWORD(wParam) == IDOK) +#ifdef _WIN32_WCE + EndDialog(hwnd, 1); +#else + fe->dlg_done = 1; +#endif + return 0; + + case WM_CLOSE: +#ifdef _WIN32_WCE + EndDialog(hwnd, 1); +#else + fe->dlg_done = 1; +#endif + return 0; + } + + return 0; +} + +/* + * Wrappers on midend_{get,set}_config, which extend the CFG_* + * enumeration to add CFG_PRINT. + */ +static config_item *frontend_get_config(frontend *fe, int which, + char **wintitle) +{ + if (which < CFG_FRONTEND_SPECIFIC) { + return midend_get_config(fe->me, which, wintitle); + } else if (which == CFG_PRINT) { + config_item *ret; + int i; + + *wintitle = snewn(40 + strlen(fe->game->name), char); + sprintf(*wintitle, "%s print setup", fe->game->name); + + ret = snewn(8, config_item); + + i = 0; + + ret[i].name = "Number of puzzles to print"; + ret[i].type = C_STRING; + ret[i].sval = dupstr("1"); + ret[i].ival = 0; + i++; + + ret[i].name = "Number of puzzles across the page"; + ret[i].type = C_STRING; + ret[i].sval = dupstr("1"); + ret[i].ival = 0; + i++; + + ret[i].name = "Number of puzzles down the page"; + ret[i].type = C_STRING; + ret[i].sval = dupstr("1"); + ret[i].ival = 0; + i++; + + ret[i].name = "Percentage of standard size"; + ret[i].type = C_STRING; + ret[i].sval = dupstr("100.0"); + ret[i].ival = 0; + i++; + + ret[i].name = "Include currently shown puzzle"; + ret[i].type = C_BOOLEAN; + ret[i].sval = NULL; + ret[i].ival = TRUE; + i++; + + ret[i].name = "Print solutions"; + ret[i].type = C_BOOLEAN; + ret[i].sval = NULL; + ret[i].ival = FALSE; + i++; + + if (fe->game->can_print_in_colour) { + ret[i].name = "Print in colour"; + ret[i].type = C_BOOLEAN; + ret[i].sval = NULL; + ret[i].ival = FALSE; + i++; + } + + ret[i].name = NULL; + ret[i].type = C_END; + ret[i].sval = NULL; + ret[i].ival = 0; + i++; + + return ret; + } else { + assert(!"We should never get here"); + return NULL; + } +} + +static char *frontend_set_config(frontend *fe, int which, config_item *cfg) +{ + if (which < CFG_FRONTEND_SPECIFIC) { + return midend_set_config(fe->me, which, cfg); + } else if (which == CFG_PRINT) { + if ((fe->printcount = atoi(cfg[0].sval)) <= 0) + return "Number of puzzles to print should be at least one"; + if ((fe->printw = atoi(cfg[1].sval)) <= 0) + return "Number of puzzles across the page should be at least one"; + if ((fe->printh = atoi(cfg[2].sval)) <= 0) + return "Number of puzzles down the page should be at least one"; + if ((fe->printscale = (float)atof(cfg[3].sval)) <= 0) + return "Print size should be positive"; + fe->printcurr = cfg[4].ival; + fe->printsolns = cfg[5].ival; + fe->printcolour = fe->game->can_print_in_colour && cfg[6].ival; + return NULL; + } else { + assert(!"We should never get here"); + return "Internal error"; + } +} + +#ifdef _WIN32_WCE +/* Separate version of mkctrl function for the Pocket PC. */ +/* Control coordinates should be specified in dialog units. */ +HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2, + LPCTSTR wclass, int wstyle, + int exstyle, const char *wtext, int wid) +{ + RECT rc; + TCHAR wwtext[256]; + + /* Convert dialog units into pixels */ + rc.left = x1; rc.right = x2; + rc.top = y1; rc.bottom = y2; + MapDialogRect(fe->cfgbox, &rc); + + MultiByteToWideChar (CP_ACP, 0, wtext, -1, wwtext, 256); + + return CreateWindowEx(exstyle, wclass, wwtext, + wstyle | WS_CHILD | WS_VISIBLE, + rc.left, rc.top, + rc.right - rc.left, rc.bottom - rc.top, + fe->cfgbox, (HMENU) wid, fe->inst, NULL); +} + +static void create_config_controls(frontend * fe) +{ + int id, nctrls; + int col1l, col1r, col2l, col2r, y; + config_item *i; + struct cfg_aux *j; + HWND ctl; + + /* Control placement done in dialog units */ + col1l = 4; col1r = 96; /* Label column */ + col2l = 100; col2r = 154; /* Input column (edit boxes and combo boxes) */ + + /* + * Count the controls so we can allocate cfgaux. + */ + for (nctrls = 0, i = fe->cfg; i->type != C_END; i++) + nctrls++; + fe->cfgaux = snewn(nctrls, struct cfg_aux); + + id = 1000; + y = 22; /* Leave some room for the dialog title */ + for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) { + switch (i->type) { + case C_STRING: + /* + * Edit box with a label beside it. + */ + mkctrl(fe, col1l, col1r, y + 1, y + 11, + TEXT("Static"), SS_LEFTNOWORDWRAP, 0, i->name, id++); + mkctrl(fe, col2l, col2r, y, y + 12, + TEXT("EDIT"), WS_BORDER | WS_TABSTOP | ES_AUTOHSCROLL, + 0, "", (j->ctlid = id++)); + SetDlgItemTextA(fe->cfgbox, j->ctlid, i->sval); + break; + + case C_BOOLEAN: + /* + * Simple checkbox. + */ + mkctrl(fe, col1l, col2r, y + 1, y + 11, TEXT("BUTTON"), + BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP, + 0, i->name, (j->ctlid = id++)); + CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0)); + break; + + case C_CHOICES: + /* + * Drop-down list with a label beside it. + */ + mkctrl(fe, col1l, col1r, y + 1, y + 11, + TEXT("STATIC"), SS_LEFTNOWORDWRAP, 0, i->name, id++); + ctl = mkctrl(fe, col2l, col2r, y, y + 48, + TEXT("COMBOBOX"), WS_BORDER | WS_TABSTOP | + CBS_DROPDOWNLIST | CBS_HASSTRINGS, + 0, "", (j->ctlid = id++)); + { + char c, *p, *q, *str; + + p = i->sval; + c = *p++; + while (*p) { + q = p; + while (*q && *q != c) q++; + str = snewn(q-p+1, char); + strncpy(str, p, q-p); + str[q-p] = '\0'; + { + TCHAR ws[50]; + MultiByteToWideChar (CP_ACP, 0, str, -1, ws, 50); + SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)ws); + } + + sfree(str); + if (*q) q++; + p = q; + } + } + SendMessage(ctl, CB_SETCURSEL, i->ival, 0); + break; + } + + y += 15; + } + +} +#endif + +static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg, + WPARAM wParam, LPARAM lParam) +{ + frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA); + config_item *i; + struct cfg_aux *j; + + switch (msg) { + case WM_INITDIALOG: +#ifdef _WIN32_WCE + { + char *title; + + fe = (frontend *) lParam; + SetWindowLong(hwnd, GWL_USERDATA, lParam); + fe->cfgbox = hwnd; + + fe->cfg = frontend_get_config(fe, fe->cfg_which, &title); + + make_dialog_full_screen(hwnd); + + SetDlgItemTextA(hwnd, IDC_CONFIG_CAPTION, title); + SendDlgItemMessage(hwnd, IDC_CONFIG_CAPTION, WM_SETFONT, + (WPARAM) dialog_title_font(), 0); + + create_config_controls(fe); + } +#endif + return TRUE; + + case WM_COMMAND: + /* + * OK and Cancel are special cases. + */ + if ((LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) { + if (LOWORD(wParam) == IDOK) { + char *err = frontend_set_config(fe, fe->cfg_which, fe->cfg); + + if (err) { + MessageBox(hwnd, err, "Validation error", + MB_ICONERROR | MB_OK); + } else { +#ifdef _WIN32_WCE + EndDialog(hwnd, 2); +#else + fe->dlg_done = 2; +#endif + } + } else { +#ifdef _WIN32_WCE + EndDialog(hwnd, 1); +#else + fe->dlg_done = 1; +#endif + } + return 0; + } + + /* + * First find the control whose id this is. + */ + for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) { + if (j->ctlid == LOWORD(wParam)) + break; + } + if (i->type == C_END) + return 0; /* not our problem */ + + if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) { + char buffer[4096]; +#ifdef _WIN32_WCE + TCHAR wBuffer[4096]; + GetDlgItemText(fe->cfgbox, j->ctlid, wBuffer, 4096); + WideCharToMultiByte(CP_ACP, 0, wBuffer, -1, buffer, 4096, NULL, NULL); +#else + GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer)); +#endif + buffer[lenof(buffer)-1] = '\0'; + sfree(i->sval); + i->sval = dupstr(buffer); + } else if (i->type == C_BOOLEAN && + (HIWORD(wParam) == BN_CLICKED || + HIWORD(wParam) == BN_DBLCLK)) { + i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid); + } else if (i->type == C_CHOICES && + HIWORD(wParam) == CBN_SELCHANGE) { + i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid, + CB_GETCURSEL, 0, 0); + } + + return 0; + + case WM_CLOSE: + fe->dlg_done = 1; + return 0; + } + + return 0; +} + +#ifndef _WIN32_WCE +HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2, + char *wclass, int wstyle, + int exstyle, const char *wtext, int wid) +{ + HWND ret; + ret = CreateWindowEx(exstyle, wclass, wtext, + wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1, + fe->cfgbox, (HMENU) wid, fe->inst, NULL); + SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0)); + return ret; +} +#endif + +static void about(frontend *fe) +{ +#ifdef _WIN32_WCE + DialogBox(fe->inst, MAKEINTRESOURCE(IDD_ABOUT), fe->hwnd, AboutDlgProc); +#else + int i; + WNDCLASS wc; + MSG msg; + TEXTMETRIC tm; + HDC hdc; + HFONT oldfont; + SIZE size; + int gm, id; + int winwidth, winheight, y; + int height, width, maxwid; + const char *strings[16]; + int lengths[16]; + int nstrings = 0; + char titlebuf[512]; + + sprintf(titlebuf, "About %.250s", fe->game->name); + + strings[nstrings++] = fe->game->name; + strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection"; + strings[nstrings++] = ver; + + wc.style = CS_DBLCLKS | CS_SAVEBITS; + wc.lpfnWndProc = DefDlgProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = DLGWINDOWEXTRA + 8; + wc.hInstance = fe->inst; + wc.hIcon = NULL; + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1); + wc.lpszMenuName = NULL; + wc.lpszClassName = "GameAboutBox"; + RegisterClass(&wc); + + hdc = GetDC(fe->hwnd); + SetMapMode(hdc, MM_TEXT); + + fe->dlg_done = FALSE; + + fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72), + 0, 0, 0, 0, + FALSE, FALSE, FALSE, DEFAULT_CHARSET, + OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, + DEFAULT_QUALITY, + FF_SWISS, + "MS Shell Dlg"); + + oldfont = SelectObject(hdc, fe->cfgfont); + if (GetTextMetrics(hdc, &tm)) { + height = tm.tmAscent + tm.tmDescent; + width = tm.tmAveCharWidth; + } else { + height = width = 30; + } + + /* + * Figure out the layout of the About box by measuring the + * length of each piece of text. + */ + maxwid = 0; + winheight = height/2; + + for (i = 0; i < nstrings; i++) { + if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size)) + lengths[i] = size.cx; + else + lengths[i] = 0; /* *shrug* */ + if (maxwid < lengths[i]) + maxwid = lengths[i]; + winheight += height * 3 / 2 + (height / 2); + } + + winheight += height + height * 7 / 4; /* OK button */ + winwidth = maxwid + 4*width; + + SelectObject(hdc, oldfont); + ReleaseDC(fe->hwnd, hdc); + + /* + * Create the dialog, now that we know its size. + */ + { + RECT r, r2; + + r.left = r.top = 0; + r.right = winwidth; + r.bottom = winheight; + + AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*| + DS_MODALFRAME | WS_POPUP | WS_VISIBLE | + WS_CAPTION | WS_SYSMENU*/) &~ + (WS_MAXIMIZEBOX | WS_OVERLAPPED), + FALSE, 0); + + /* + * Centre the dialog on its parent window. + */ + r.right -= r.left; + r.bottom -= r.top; + GetWindowRect(fe->hwnd, &r2); + r.left = (r2.left + r2.right - r.right) / 2; + r.top = (r2.top + r2.bottom - r.bottom) / 2; + r.right += r.left; + r.bottom += r.top; + + fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf, + DS_MODALFRAME | WS_POPUP | WS_VISIBLE | + WS_CAPTION | WS_SYSMENU, + r.left, r.top, + r.right-r.left, r.bottom-r.top, + fe->hwnd, NULL, fe->inst, NULL); + } + + SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE); + + SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe); + SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc); + + id = 1000; + y = height/2; + for (i = 0; i < nstrings; i++) { + int border = width*2 + (maxwid - lengths[i]) / 2; + mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8, + "Static", 0, 0, strings[i], id++); + y += height*3/2; + + assert(y < winheight); + y += height/2; + } + + y += height/2; /* extra space before OK */ + mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON", + BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0, + "OK", IDOK); + + SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0); + + EnableWindow(fe->hwnd, FALSE); + ShowWindow(fe->cfgbox, SW_SHOWNORMAL); + while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) { + if (!IsDialogMessage(fe->cfgbox, &msg)) + DispatchMessage(&msg); + if (fe->dlg_done) + break; + } + EnableWindow(fe->hwnd, TRUE); + SetForegroundWindow(fe->hwnd); + DestroyWindow(fe->cfgbox); + DeleteObject(fe->cfgfont); +#endif +} + +static int get_config(frontend *fe, int which) +{ +#ifdef _WIN32_WCE + fe->cfg_which = which; + + return DialogBoxParam(fe->inst, + MAKEINTRESOURCE(IDD_CONFIG), + fe->hwnd, ConfigDlgProc, + (LPARAM) fe) == 2; +#else + config_item *i; + struct cfg_aux *j; + char *title; + WNDCLASS wc; + MSG msg; + TEXTMETRIC tm; + HDC hdc; + HFONT oldfont; + SIZE size; + HWND ctl; + int gm, id, nctrls; + int winwidth, winheight, col1l, col1r, col2l, col2r, y; + int height, width, maxlabel, maxcheckbox; + + wc.style = CS_DBLCLKS | CS_SAVEBITS; + wc.lpfnWndProc = DefDlgProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = DLGWINDOWEXTRA + 8; + wc.hInstance = fe->inst; + wc.hIcon = NULL; + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1); + wc.lpszMenuName = NULL; + wc.lpszClassName = "GameConfigBox"; + RegisterClass(&wc); + + hdc = GetDC(fe->hwnd); + SetMapMode(hdc, MM_TEXT); + + fe->dlg_done = FALSE; + + fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72), + 0, 0, 0, 0, + FALSE, FALSE, FALSE, DEFAULT_CHARSET, + OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, + DEFAULT_QUALITY, + FF_SWISS, + "MS Shell Dlg"); + + oldfont = SelectObject(hdc, fe->cfgfont); + if (GetTextMetrics(hdc, &tm)) { + height = tm.tmAscent + tm.tmDescent; + width = tm.tmAveCharWidth; + } else { + height = width = 30; + } + + fe->cfg = frontend_get_config(fe, which, &title); + fe->cfg_which = which; + + /* + * Figure out the layout of the config box by measuring the + * length of each piece of text. + */ + maxlabel = maxcheckbox = 0; + winheight = height/2; + + for (i = fe->cfg; i->type != C_END; i++) { + switch (i->type) { + case C_STRING: + case C_CHOICES: + /* + * Both these control types have a label filling only + * the left-hand column of the box. + */ + if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) && + maxlabel < size.cx) + maxlabel = size.cx; + winheight += height * 3 / 2 + (height / 2); + break; + + case C_BOOLEAN: + /* + * Checkboxes take up the whole of the box width. + */ + if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) && + maxcheckbox < size.cx) + maxcheckbox = size.cx; + winheight += height + (height / 2); + break; + } + } + + winheight += height + height * 7 / 4; /* OK / Cancel buttons */ + + col1l = 2*width; + col1r = col1l + maxlabel; + col2l = col1r + 2*width; + col2r = col2l + 30*width; + if (col2r < col1l+2*height+maxcheckbox) + col2r = col1l+2*height+maxcheckbox; + winwidth = col2r + 2*width; - MessageBox(NULL, buf, "Fatal error", MB_ICONEXCLAMATION | MB_OK); + SelectObject(hdc, oldfont); + ReleaseDC(fe->hwnd, hdc); - exit(1); -} + /* + * Create the dialog, now that we know its size. + */ + { + RECT r, r2; -void frontend_default_colour(frontend *fe, float *output) -{ - DWORD c = GetSysColor(COLOR_MENU); /* ick */ + r.left = r.top = 0; + r.right = winwidth; + r.bottom = winheight; - output[0] = (float)(GetRValue(c) / 255.0); - output[1] = (float)(GetGValue(c) / 255.0); - output[2] = (float)(GetBValue(c) / 255.0); -} + AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*| + DS_MODALFRAME | WS_POPUP | WS_VISIBLE | + WS_CAPTION | WS_SYSMENU*/) &~ + (WS_MAXIMIZEBOX | WS_OVERLAPPED), + FALSE, 0); -void draw_rect(frontend *fe, int x, int y, int w, int h, int colour) -{ - if (w == 1 && h == 1) { /* - * Rectangle() appears to get uppity if asked to draw a 1x1 - * rectangle, presumably on the grounds that that's beneath - * its dignity and you ought to be using SetPixel instead. - * So I will. + * Centre the dialog on its parent window. */ - SetPixel(fe->hdc_bm, x, y, fe->colours[colour]); - } else { - HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]); - HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); - Rectangle(fe->hdc_bm, x, y, x+w, y+h); - SelectObject(fe->hdc_bm, oldbrush); - SelectObject(fe->hdc_bm, oldpen); + r.right -= r.left; + r.bottom -= r.top; + GetWindowRect(fe->hwnd, &r2); + r.left = (r2.left + r2.right - r.right) / 2; + r.top = (r2.top + r2.bottom - r.bottom) / 2; + r.right += r.left; + r.bottom += r.top; + + fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title, + DS_MODALFRAME | WS_POPUP | WS_VISIBLE | + WS_CAPTION | WS_SYSMENU, + r.left, r.top, + r.right-r.left, r.bottom-r.top, + fe->hwnd, NULL, fe->inst, NULL); + sfree(title); } -} -void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour) -{ - HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); - MoveToEx(fe->hdc_bm, x1, y1, NULL); - LineTo(fe->hdc_bm, x2, y2); - SetPixel(fe->hdc_bm, x2, y2, fe->colours[colour]); - SelectObject(fe->hdc_bm, oldpen); -} + SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE); + + SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe); + SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc); + + /* + * Count the controls so we can allocate cfgaux. + */ + for (nctrls = 0, i = fe->cfg; i->type != C_END; i++) + nctrls++; + fe->cfgaux = snewn(nctrls, struct cfg_aux); + + id = 1000; + y = height/2; + for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) { + switch (i->type) { + case C_STRING: + /* + * Edit box with a label beside it. + */ + mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8, + "Static", 0, 0, i->name, id++); + ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2, + "EDIT", WS_TABSTOP | ES_AUTOHSCROLL, + WS_EX_CLIENTEDGE, "", (j->ctlid = id++)); + SetWindowText(ctl, i->sval); + y += height*3/2; + break; -void draw_polygon(frontend *fe, int *coords, int npoints, - int fill, int colour) -{ - POINT *pts = snewn(npoints+1, POINT); - int i; + case C_BOOLEAN: + /* + * Simple checkbox. + */ + mkctrl(fe, col1l, col2r, y, y+height, "BUTTON", + BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP, + 0, i->name, (j->ctlid = id++)); + CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0)); + y += height; + break; - for (i = 0; i <= npoints; i++) { - int j = (i < npoints ? i : 0); - pts[i].x = coords[j*2]; - pts[i].y = coords[j*2+1]; + case C_CHOICES: + /* + * Drop-down list with a label beside it. + */ + mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8, + "STATIC", 0, 0, i->name, id++); + ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2, + "COMBOBOX", WS_TABSTOP | + CBS_DROPDOWNLIST | CBS_HASSTRINGS, + WS_EX_CLIENTEDGE, "", (j->ctlid = id++)); + { + char c, *p, *q, *str; + + SendMessage(ctl, CB_RESETCONTENT, 0, 0); + p = i->sval; + c = *p++; + while (*p) { + q = p; + while (*q && *q != c) q++; + str = snewn(q-p+1, char); + strncpy(str, p, q-p); + str[q-p] = '\0'; + SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str); + sfree(str); + if (*q) q++; + p = q; + } + } + + SendMessage(ctl, CB_SETCURSEL, i->ival, 0); + + y += height*3/2; + break; + } + + assert(y < winheight); + y += height/2; } - if (fill) { - HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]); - HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); - Polygon(fe->hdc_bm, pts, npoints); - SelectObject(fe->hdc_bm, oldbrush); - SelectObject(fe->hdc_bm, oldpen); - } else { - HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]); - Polyline(fe->hdc_bm, pts, npoints+1); - SelectObject(fe->hdc_bm, oldpen); + y += height/2; /* extra space before OK and Cancel */ + mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON", + BS_PUSHBUTTON | WS_TABSTOP | BS_DEFPUSHBUTTON, 0, + "OK", IDOK); + mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON", + BS_PUSHBUTTON | WS_TABSTOP, 0, "Cancel", IDCANCEL); + + SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0); + + EnableWindow(fe->hwnd, FALSE); + ShowWindow(fe->cfgbox, SW_SHOWNORMAL); + while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) { + if (!IsDialogMessage(fe->cfgbox, &msg)) + DispatchMessage(&msg); + if (fe->dlg_done) + break; } + EnableWindow(fe->hwnd, TRUE); + SetForegroundWindow(fe->hwnd); + DestroyWindow(fe->cfgbox); + DeleteObject(fe->cfgfont); - sfree(pts); -} + free_cfg(fe->cfg); + sfree(fe->cfgaux); -void start_draw(frontend *fe) -{ - HDC hdc_win; - hdc_win = GetDC(fe->hwnd); - fe->hdc_bm = CreateCompatibleDC(hdc_win); - fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap); - ReleaseDC(fe->hwnd, hdc_win); + return (fe->dlg_done == 2); +#endif } -void draw_update(frontend *fe, int x, int y, int w, int h) +#ifdef _WIN32_WCE +static void calculate_bitmap_position(frontend *fe, int x, int y) { - RECT r; - - r.left = x; - r.top = y; - r.right = x + w; - r.bottom = y + h; + /* Pocket PC - center the game in the full screen window */ + int yMargin; + RECT rcClient; + + GetClientRect(fe->hwnd, &rcClient); + fe->bitmapPosition.left = (rcClient.right - x) / 2; + yMargin = rcClient.bottom - y; + + if (fe->numpad != NULL) { + RECT rcPad; + GetWindowRect(fe->numpad, &rcPad); + yMargin -= rcPad.bottom - rcPad.top; + } - InvalidateRect(fe->hwnd, &r, FALSE); -} + if (fe->statusbar != NULL) { + RECT rcStatus; + GetWindowRect(fe->statusbar, &rcStatus); + yMargin -= rcStatus.bottom - rcStatus.top; + } -void end_draw(frontend *fe) -{ - SelectObject(fe->hdc_bm, fe->prevbm); - DeleteDC(fe->hdc_bm); -} + fe->bitmapPosition.top = yMargin / 2; -void deactivate_timer(frontend *fe) -{ - KillTimer(fe->hwnd, fe->timer); - fe->timer = 0; + fe->bitmapPosition.right = fe->bitmapPosition.left + x; + fe->bitmapPosition.bottom = fe->bitmapPosition.top + y; } - -void activate_timer(frontend *fe) +#else +static void calculate_bitmap_position(frontend *fe, int x, int y) { - fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL); + /* Plain Windows - position the game in the upper-left corner */ + fe->bitmapPosition.left = 0; + fe->bitmapPosition.top = 0; + fe->bitmapPosition.right = fe->bitmapPosition.left + x; + fe->bitmapPosition.bottom = fe->bitmapPosition.top + y; } +#endif -static frontend *new_window(HINSTANCE inst) +static void new_bitmap(frontend *fe, int x, int y) { - frontend *fe; - int x, y; - RECT r; HDC hdc; - fe = snew(frontend); - fe->me = midend_new(fe); - midend_new_game(fe->me, NULL); - midend_size(fe->me, &x, &y); - - fe->timer = 0; + if (fe->bitmap) DeleteObject(fe->bitmap); - { - int i, ncolours; - float *colours; + hdc = GetDC(fe->hwnd); + fe->bitmap = CreateCompatibleBitmap(hdc, x, y); + calculate_bitmap_position(fe, x, y); + ReleaseDC(fe->hwnd, hdc); +} - colours = midend_colours(fe->me, &ncolours); +static void new_game_size(frontend *fe, float scale) +{ + RECT r, sr; + int x, y; - fe->colours = snewn(ncolours, COLORREF); - fe->brushes = snewn(ncolours, HBRUSH); - fe->pens = snewn(ncolours, HPEN); + get_max_puzzle_size(fe, &x, &y); + midend_size(fe->me, &x, &y, FALSE); - for (i = 0; i < ncolours; i++) { - fe->colours[i] = RGB(255 * colours[i*3+0], - 255 * colours[i*3+1], - 255 * colours[i*3+2]); - fe->brushes[i] = CreateSolidBrush(fe->colours[i]); - if (!fe->brushes[i]) - MessageBox(fe->hwnd, "ooh", "eck", MB_OK); - fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]); - } + if (scale != 1.0) { + x = (int)((float)x * fe->puzz_scale); + y = (int)((float)y * fe->puzz_scale); + midend_size(fe->me, &x, &y, TRUE); } + fe->ymin = (fe->xmin * y) / x; r.left = r.top = 0; r.right = x; r.bottom = y; - AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ - (WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED), - TRUE, 0); + AdjustWindowRectEx(&r, WINFLAGS, TRUE, 0); - fe->hwnd = CreateWindowEx(0, "puzzle", "puzzle", - WS_OVERLAPPEDWINDOW &~ - (WS_THICKFRAME | WS_MAXIMIZEBOX), - CW_USEDEFAULT, CW_USEDEFAULT, - r.right - r.left, r.bottom - r.top, - NULL, NULL, inst, NULL); + if (fe->statusbar != NULL) { + GetWindowRect(fe->statusbar, &sr); + } else { + sr.left = sr.right = sr.top = sr.bottom = 0; + } +#ifndef _WIN32_WCE + SetWindowPos(fe->hwnd, NULL, 0, 0, + r.right - r.left, + r.bottom - r.top + sr.bottom - sr.top, + SWP_NOMOVE | SWP_NOZORDER); +#endif - { - HMENU bar = CreateMenu(); - HMENU menu = CreateMenu(); + check_window_size(fe, &x, &y); - AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game"); - AppendMenu(menu, MF_ENABLED, IDM_NEW, "New"); - AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart"); +#ifndef _WIN32_WCE + if (fe->statusbar != NULL) + SetWindowPos(fe->statusbar, NULL, 0, y, x, + sr.bottom - sr.top, SWP_NOZORDER); +#endif - if ((fe->npresets = midend_num_presets(fe->me)) > 0) { - HMENU sub = CreateMenu(); - int i; + new_bitmap(fe, x, y); - AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)sub, "Type"); +#ifdef _WIN32_WCE + InvalidateRect(fe->hwnd, NULL, TRUE); +#endif + midend_redraw(fe->me); +} - fe->presets = snewn(fe->npresets, game_params *); +/* + * Given a proposed new window rect, work out the resulting + * difference in client size (from current), and use to try + * and resize the puzzle, returning (wx,wy) as the actual + * new window size. + */ - for (i = 0; i < fe->npresets; i++) { - char *name; +static void adjust_game_size(frontend *fe, RECT *proposed, int isedge, + int *wx_r, int *wy_r) +{ + RECT cr, wr; + int nx, ny, xdiff, ydiff, wx, wy; + + /* Work out the current window sizing, and thus the + * difference in size we're asking for. */ + GetClientRect(fe->hwnd, &cr); + wr = cr; + AdjustWindowRectEx(&wr, WINFLAGS, TRUE, 0); + + xdiff = (proposed->right - proposed->left) - (wr.right - wr.left); + ydiff = (proposed->bottom - proposed->top) - (wr.bottom - wr.top); + + if (isedge) { + /* These next four lines work around the fact that midend_size + * is happy to shrink _but not grow_ if you change one dimension + * but not the other. */ + if (xdiff > 0 && ydiff == 0) + ydiff = (xdiff * (wr.right - wr.left)) / (wr.bottom - wr.top); + if (xdiff == 0 && ydiff > 0) + xdiff = (ydiff * (wr.bottom - wr.top)) / (wr.right - wr.left); + } - midend_fetch_preset(fe->me, i, &name, &fe->presets[i]); + if (check_window_resize(fe, + (cr.right - cr.left) + xdiff, + (cr.bottom - cr.top) + ydiff, + &nx, &ny, &wx, &wy)) { + new_bitmap(fe, nx, ny); + midend_force_redraw(fe->me); + } else { + /* reset size to current window size */ + wx = wr.right - wr.left; + wy = wr.bottom - wr.top; + } + /* Re-fetch rectangle; size limits mean we might not have + * taken it quite to the mouse drag positions. */ + GetClientRect(fe->hwnd, &cr); + adjust_statusbar(fe, &cr); - /* - * FIXME: we ought to go through and do something - * with ampersands here. - */ + *wx_r = wx; *wy_r = wy; +} - AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name); - } - } +static void update_type_menu_tick(frontend *fe) +{ + int total, n, i; - AppendMenu(menu, MF_SEPARATOR, 0, 0); - AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo"); - AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo"); - AppendMenu(menu, MF_SEPARATOR, 0, 0); - AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit"); - SetMenu(fe->hwnd, bar); - } + if (fe->typemenu == INVALID_HANDLE_VALUE) + return; - hdc = GetDC(fe->hwnd); - fe->bitmap = CreateCompatibleBitmap(hdc, x, y); - ReleaseDC(fe->hwnd, hdc); + total = GetMenuItemCount(fe->typemenu); + n = midend_which_preset(fe->me); + if (n < 0) + n = total - 1; /* "Custom" item */ - SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe); + for (i = 0; i < total; i++) { + int flag = (i == n ? MF_CHECKED : MF_UNCHECKED); + CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag); + } - ShowWindow(fe->hwnd, SW_NORMAL); - SetForegroundWindow(fe->hwnd); + DrawMenuBar(fe->hwnd); +} - midend_redraw(fe->me); +static void update_copy_menu_greying(frontend *fe) +{ + UINT enable = (midend_can_format_as_text_now(fe->me) ? + MF_ENABLED : MF_GRAYED); + EnableMenuItem(fe->gamemenu, IDM_COPY, MF_BYCOMMAND | enable); +} - return fe; +static void new_game_type(frontend *fe) +{ + midend_new_game(fe->me); + new_game_size(fe, 1.0); + update_type_menu_tick(fe); + update_copy_menu_greying(fe); +} + +static int is_alt_pressed(void) +{ + BYTE keystate[256]; + int r = GetKeyboardState(keystate); + if (!r) + return FALSE; + if (keystate[VK_MENU] & 0x80) + return TRUE; + if (keystate[VK_RMENU] & 0x80) + return TRUE; + return FALSE; } static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA); + int cmd; switch (message) { case WM_CLOSE: DestroyWindow(hwnd); return 0; case WM_COMMAND: - switch (wParam & ~0xF) { /* low 4 bits reserved to Windows */ +#ifdef _WIN32_WCE + /* Numeric pad sends WM_COMMAND messages */ + if ((wParam >= IDM_KEYEMUL) && (wParam < IDM_KEYEMUL + 256)) + { + midend_process_key(fe->me, 0, 0, wParam - IDM_KEYEMUL); + } +#endif + cmd = wParam & ~0xF; /* low 4 bits reserved to Windows */ + switch (cmd) { case IDM_NEW: if (!midend_process_key(fe->me, 0, 0, 'n')) PostQuitMessage(0); break; case IDM_RESTART: - if (!midend_process_key(fe->me, 0, 0, 'r')) - PostQuitMessage(0); + midend_restart_game(fe->me); break; case IDM_UNDO: if (!midend_process_key(fe->me, 0, 0, 'u')) @@ -320,65 +2968,221 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, if (!midend_process_key(fe->me, 0, 0, '\x12')) PostQuitMessage(0); break; + case IDM_COPY: + { + char *text = midend_text_format(fe->me); + if (text) + write_clip(hwnd, text); + else + MessageBeep(MB_ICONWARNING); + sfree(text); + } + break; + case IDM_SOLVE: + { + char *msg = midend_solve(fe->me); + if (msg) + MessageBox(hwnd, msg, "Unable to solve", + MB_ICONERROR | MB_OK); + } + break; case IDM_QUIT: if (!midend_process_key(fe->me, 0, 0, 'q')) PostQuitMessage(0); break; - default: + case IDM_CONFIG: + if (get_config(fe, CFG_SETTINGS)) + new_game_type(fe); + break; + case IDM_SEED: + if (get_config(fe, CFG_SEED)) + new_game_type(fe); + break; + case IDM_DESC: + if (get_config(fe, CFG_DESC)) + new_game_type(fe); + break; + case IDM_PRINT: + if (get_config(fe, CFG_PRINT)) + print(fe); + break; + case IDM_ABOUT: + about(fe); + break; + case IDM_LOAD: + case IDM_SAVE: { - int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10; - - if (p >= 0 && p < fe->npresets) { - RECT r; - HDC hdc; - int x, y; + OPENFILENAME of; + char filename[FILENAME_MAX]; + int ret; + + memset(&of, 0, sizeof(of)); + of.hwndOwner = hwnd; + of.lpstrFilter = "All Files (*.*)\0*\0\0\0"; + of.lpstrCustomFilter = NULL; + of.nFilterIndex = 1; + of.lpstrFile = filename; + filename[0] = '\0'; + of.nMaxFile = lenof(filename); + of.lpstrFileTitle = NULL; + of.lpstrTitle = (cmd == IDM_SAVE ? + "Enter name of game file to save" : + "Enter name of saved game file to load"); + of.Flags = 0; +#ifdef OPENFILENAME_SIZE_VERSION_400 + of.lStructSize = OPENFILENAME_SIZE_VERSION_400; +#else + of.lStructSize = sizeof(of); +#endif + of.lpstrInitialDir = NULL; + + if (cmd == IDM_SAVE) + ret = GetSaveFileName(&of); + else + ret = GetOpenFileName(&of); + + if (ret) { + if (cmd == IDM_SAVE) { + FILE *fp; + + if ((fp = fopen(filename, "r")) != NULL) { + char buf[256 + FILENAME_MAX]; + fclose(fp); + /* file exists */ + + sprintf(buf, "Are you sure you want to overwrite" + " the file \"%.*s\"?", + FILENAME_MAX, filename); + if (MessageBox(hwnd, buf, "Question", + MB_YESNO | MB_ICONQUESTION) + != IDYES) + break; + } + + fp = fopen(filename, "w"); + + if (!fp) { + MessageBox(hwnd, "Unable to open save file", + "Error", MB_ICONERROR | MB_OK); + break; + } + + midend_serialise(fe->me, savefile_write, fp); + + fclose(fp); + } else { + FILE *fp = fopen(filename, "r"); + char *err = NULL; + midend *me = fe->me; +#ifdef COMBINED + char *id_name; +#endif - midend_set_params(fe->me, fe->presets[p]); - midend_new_game(fe->me, NULL); - midend_size(fe->me, &x, &y); + if (!fp) { + MessageBox(hwnd, "Unable to open saved game file", + "Error", MB_ICONERROR | MB_OK); + break; + } + +#ifdef COMBINED + /* + * This save file might be from a different + * game. + */ + err = identify_game(&id_name, savefile_read, fp); + if (!err) { + int i; + for (i = 0; i < gamecount; i++) + if (!strcmp(id_name, gamelist[i]->name)) + break; + if (i == gamecount) { + err = "Save file is for a game not " + "supported by this program"; + } else { + me = midend_for_new_game(fe, gamelist[i], NULL, + FALSE, FALSE, &err); + rewind(fp); /* for the actual load */ + } + sfree(id_name); + } +#endif + if (!err) + err = midend_deserialise(me, savefile_read, fp); - r.left = r.top = 0; - r.right = x; - r.bottom = y; - AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~ - (WS_THICKFRAME | WS_MAXIMIZEBOX | - WS_OVERLAPPED), - TRUE, 0); + fclose(fp); - SetWindowPos(fe->hwnd, NULL, 0, 0, - r.right - r.left, r.bottom - r.top, - SWP_NOMOVE | SWP_NOZORDER); + if (err) { + MessageBox(hwnd, err, "Error", MB_ICONERROR|MB_OK); + break; + } - DeleteObject(fe->bitmap); + if (fe->me != me) + fe_set_midend(fe, me); + new_game_size(fe, 1.0); + } + } + } - hdc = GetDC(fe->hwnd); - fe->bitmap = CreateCompatibleBitmap(hdc, x, y); - ReleaseDC(fe->hwnd, hdc); + break; +#ifndef _WIN32_WCE + case IDM_HELPC: + start_help(fe, NULL); + break; + case IDM_GAMEHELP: + assert(help_type != NONE); + start_help(fe, help_type == CHM ? + fe->game->htmlhelp_topic : fe->game->winhelp_topic); + break; +#endif + default: +#ifdef COMBINED + if (wParam >= IDM_GAMES && wParam < (IDM_GAMES + (WPARAM)gamecount)) { + int p = wParam - IDM_GAMES; + char *error = NULL; + fe_set_midend(fe, midend_for_new_game(fe, gamelist[p], NULL, + FALSE, FALSE, &error)); + sfree(error); + } else +#endif + { + int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10; - midend_redraw(fe->me); + if (p >= 0 && p < fe->npresets) { + midend_set_params(fe->me, fe->presets[p]); + new_game_type(fe); } } break; } break; case WM_DESTROY: - PostQuitMessage(0); +#ifndef _WIN32_WCE + stop_help(fe); +#endif + frontend_free(fe); + PostQuitMessage(0); return 0; case WM_PAINT: { PAINTSTRUCT p; HDC hdc, hdc2; HBITMAP prevbm; + RECT rcDest; hdc = BeginPaint(hwnd, &p); hdc2 = CreateCompatibleDC(hdc); prevbm = SelectObject(hdc2, fe->bitmap); +#ifdef _WIN32_WCE + FillRect(hdc, &(p.rcPaint), (HBRUSH) GetStockObject(WHITE_BRUSH)); +#endif + IntersectRect(&rcDest, &(fe->bitmapPosition), &(p.rcPaint)); BitBlt(hdc, - p.rcPaint.left, p.rcPaint.top, - p.rcPaint.right - p.rcPaint.left, - p.rcPaint.bottom - p.rcPaint.top, + rcDest.left, rcDest.top, + rcDest.right - rcDest.left, + rcDest.bottom - rcDest.top, hdc2, - p.rcPaint.left, p.rcPaint.top, + rcDest.left - fe->bitmapPosition.left, + rcDest.top - fe->bitmapPosition.top, SRCCOPY); SelectObject(hdc2, prevbm); DeleteDC(hdc2); @@ -388,38 +3192,70 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, case WM_KEYDOWN: { int key = -1; + BYTE keystate[256]; + int r = GetKeyboardState(keystate); + int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0; + int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0; switch (wParam) { - case VK_LEFT: key = CURSOR_LEFT; break; - case VK_RIGHT: key = CURSOR_RIGHT; break; - case VK_UP: key = CURSOR_UP; break; - case VK_DOWN: key = CURSOR_DOWN; break; + case VK_LEFT: + if (!(lParam & 0x01000000)) + key = MOD_NUM_KEYPAD | '4'; + else + key = shift | ctrl | CURSOR_LEFT; + break; + case VK_RIGHT: + if (!(lParam & 0x01000000)) + key = MOD_NUM_KEYPAD | '6'; + else + key = shift | ctrl | CURSOR_RIGHT; + break; + case VK_UP: + if (!(lParam & 0x01000000)) + key = MOD_NUM_KEYPAD | '8'; + else + key = shift | ctrl | CURSOR_UP; + break; + case VK_DOWN: + if (!(lParam & 0x01000000)) + key = MOD_NUM_KEYPAD | '2'; + else + key = shift | ctrl | CURSOR_DOWN; + break; /* * Diagonal keys on the numeric keypad. */ case VK_PRIOR: - if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT; + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9'; break; case VK_NEXT: - if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT; + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3'; break; case VK_HOME: - if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT; + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7'; break; case VK_END: - if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT; + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1'; + break; + case VK_INSERT: + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0'; + break; + case VK_CLEAR: + if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5'; break; /* * Numeric keypad keys with Num Lock on. */ - case VK_NUMPAD4: key = CURSOR_LEFT; break; - case VK_NUMPAD6: key = CURSOR_RIGHT; break; - case VK_NUMPAD8: key = CURSOR_UP; break; - case VK_NUMPAD2: key = CURSOR_DOWN; break; - case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break; - case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break; - case VK_NUMPAD7: key = CURSOR_UP_LEFT; break; - case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break; + case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break; + case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break; + case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break; + case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break; + case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break; + case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break; + case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break; + case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break; + case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break; + case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break; } if (key != -1) { @@ -438,31 +3274,400 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message, case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: - if (!midend_process_key(fe->me, LOWORD(lParam), HIWORD(lParam), - (message == WM_LBUTTONDOWN ? LEFT_BUTTON : - message == WM_RBUTTONDOWN ? RIGHT_BUTTON : - MIDDLE_BUTTON))) - PostQuitMessage(0); - + { + int button; + + /* + * Shift-clicks count as middle-clicks, since otherwise + * two-button Windows users won't have any kind of + * middle click to use. + */ + if (message == WM_MBUTTONDOWN || (wParam & MK_SHIFT)) + button = MIDDLE_BUTTON; + else if (message == WM_RBUTTONDOWN || is_alt_pressed()) + button = RIGHT_BUTTON; + else +#ifndef _WIN32_WCE + button = LEFT_BUTTON; +#else + if ((fe->game->flags & REQUIRE_RBUTTON) == 0) + button = LEFT_BUTTON; + else + { + SHRGINFO shrgi; + + shrgi.cbSize = sizeof(SHRGINFO); + shrgi.hwndClient = hwnd; + shrgi.ptDown.x = (signed short)LOWORD(lParam); + shrgi.ptDown.y = (signed short)HIWORD(lParam); + shrgi.dwFlags = SHRG_RETURNCMD; + + if (GN_CONTEXTMENU == SHRecognizeGesture(&shrgi)) + button = RIGHT_BUTTON; + else + button = LEFT_BUTTON; + } +#endif + + if (!midend_process_key(fe->me, + (signed short)LOWORD(lParam) - fe->bitmapPosition.left, + (signed short)HIWORD(lParam) - fe->bitmapPosition.top, + button)) + PostQuitMessage(0); + + SetCapture(hwnd); + } + break; + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + { + int button; + + /* + * Shift-clicks count as middle-clicks, since otherwise + * two-button Windows users won't have any kind of + * middle click to use. + */ + if (message == WM_MBUTTONUP || (wParam & MK_SHIFT)) + button = MIDDLE_RELEASE; + else if (message == WM_RBUTTONUP || is_alt_pressed()) + button = RIGHT_RELEASE; + else + button = LEFT_RELEASE; + + if (!midend_process_key(fe->me, + (signed short)LOWORD(lParam) - fe->bitmapPosition.left, + (signed short)HIWORD(lParam) - fe->bitmapPosition.top, + button)) + PostQuitMessage(0); + + ReleaseCapture(); + } + break; + case WM_MOUSEMOVE: + { + int button; + + if (wParam & (MK_MBUTTON | MK_SHIFT)) + button = MIDDLE_DRAG; + else if (wParam & MK_RBUTTON || is_alt_pressed()) + button = RIGHT_DRAG; + else + button = LEFT_DRAG; + + if (!midend_process_key(fe->me, + (signed short)LOWORD(lParam) - fe->bitmapPosition.left, + (signed short)HIWORD(lParam) - fe->bitmapPosition.top, + button)) + PostQuitMessage(0); + } break; case WM_CHAR: if (!midend_process_key(fe->me, 0, 0, (unsigned char)wParam)) PostQuitMessage(0); return 0; case WM_TIMER: - if (fe->timer) - midend_timer(fe->me, (float)0.02); + if (fe->timer) { + DWORD now = GetTickCount(); + float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F; + midend_timer(fe->me, elapsed); + fe->timer_last_tickcount = now; + } return 0; +#ifndef _WIN32_WCE + case WM_SIZING: + { + RECT *sr = (RECT *)lParam; + int wx, wy, isedge = 0; + + if (wParam == WMSZ_TOP || + wParam == WMSZ_RIGHT || + wParam == WMSZ_BOTTOM || + wParam == WMSZ_LEFT) isedge = 1; + adjust_game_size(fe, sr, isedge, &wx, &wy); + + /* Given the window size the puzzles constrain + * us to, work out which edge we should be moving. */ + if (wParam == WMSZ_TOP || + wParam == WMSZ_TOPLEFT || + wParam == WMSZ_TOPRIGHT) { + sr->top = sr->bottom - wy; + } else { + sr->bottom = sr->top + wy; + } + if (wParam == WMSZ_LEFT || + wParam == WMSZ_TOPLEFT || + wParam == WMSZ_BOTTOMLEFT) { + sr->left = sr->right - wx; + } else { + sr->right = sr->left + wx; + } + return TRUE; + } + break; +#endif } return DefWindowProc(hwnd, message, wParam, lParam); } +#ifdef _WIN32_WCE +static int FindPreviousInstance() +{ + /* Check if application is running. If it's running then focus on the window */ + HWND hOtherWnd = NULL; + + hOtherWnd = FindWindow (wGameName, wGameName); + if (hOtherWnd) + { + SetForegroundWindow (hOtherWnd); + return TRUE; + } + + return FALSE; +} +#endif + +/* + * Split a complete command line into argc/argv, attempting to do it + * exactly the same way the Visual Studio C library would do it (so + * that our console utilities, which receive argc and argv already + * broken apart by the C library, will have their command lines + * processed in the same way as the GUI utilities which get a whole + * command line and must call this function). + * + * Does not modify the input command line. + * + * The final parameter (argstart) is used to return a second array + * of char * pointers, the same length as argv, each one pointing + * at the start of the corresponding element of argv in the + * original command line. So if you get half way through processing + * your command line in argc/argv form and then decide you want to + * treat the rest as a raw string, you can. If you don't want to, + * `argstart' can be safely left NULL. + */ +void split_into_argv(char *cmdline, int *argc, char ***argv, + char ***argstart) +{ + char *p; + char *outputline, *q; + char **outputargv, **outputargstart; + int outputargc; + + /* + * These argument-breaking rules apply to Visual Studio 7, which + * is currently the compiler expected to be used for the Windows + * port of my puzzles. Visual Studio 10 has different rules, + * lacking the curious mod 3 behaviour of consecutive quotes + * described below; I presume they fixed a bug. As and when we + * migrate to a newer compiler, we'll have to adjust this to + * match; however, for the moment we faithfully imitate in our GUI + * utilities what our CLI utilities can't be prevented from doing. + * + * When I investigated this, at first glance the rules appeared to + * be: + * + * - Single quotes are not special characters. + * + * - Double quotes are removed, but within them spaces cease + * to be special. + * + * - Backslashes are _only_ special when a sequence of them + * appear just before a double quote. In this situation, + * they are treated like C backslashes: so \" just gives a + * literal quote, \\" gives a literal backslash and then + * opens or closes a double-quoted segment, \\\" gives a + * literal backslash and then a literal quote, \\\\" gives + * two literal backslashes and then opens/closes a + * double-quoted segment, and so forth. Note that this + * behaviour is identical inside and outside double quotes. + * + * - Two successive double quotes become one literal double + * quote, but only _inside_ a double-quoted segment. + * Outside, they just form an empty double-quoted segment + * (which may cause an empty argument word). + * + * - That only leaves the interesting question of what happens + * when one or more backslashes precedes two or more double + * quotes, starting inside a double-quoted string. And the + * answer to that appears somewhat bizarre. Here I tabulate + * number of backslashes (across the top) against number of + * quotes (down the left), and indicate how many backslashes + * are output, how many quotes are output, and whether a + * quoted segment is open at the end of the sequence: + * + * backslashes + * + * 0 1 2 3 4 + * + * 0 0,0,y | 1,0,y 2,0,y 3,0,y 4,0,y + * --------+----------------------------- + * 1 0,0,n | 0,1,y 1,0,n 1,1,y 2,0,n + * q 2 0,1,n | 0,1,n 1,1,n 1,1,n 2,1,n + * u 3 0,1,y | 0,2,n 1,1,y 1,2,n 2,1,y + * o 4 0,1,n | 0,2,y 1,1,n 1,2,y 2,1,n + * t 5 0,2,n | 0,2,n 1,2,n 1,2,n 2,2,n + * e 6 0,2,y | 0,3,n 1,2,y 1,3,n 2,2,y + * s 7 0,2,n | 0,3,y 1,2,n 1,3,y 2,2,n + * 8 0,3,n | 0,3,n 1,3,n 1,3,n 2,3,n + * 9 0,3,y | 0,4,n 1,3,y 1,4,n 2,3,y + * 10 0,3,n | 0,4,y 1,3,n 1,4,y 2,3,n + * 11 0,4,n | 0,4,n 1,4,n 1,4,n 2,4,n + * + * + * [Test fragment was of the form "a\\\"""b c" d.] + * + * There is very weird mod-3 behaviour going on here in the + * number of quotes, and it even applies when there aren't any + * backslashes! How ghastly. + * + * With a bit of thought, this extremely odd diagram suddenly + * coalesced itself into a coherent, if still ghastly, model of + * how things work: + * + * - As before, backslashes are only special when one or more + * of them appear contiguously before at least one double + * quote. In this situation the backslashes do exactly what + * you'd expect: each one quotes the next thing in front of + * it, so you end up with n/2 literal backslashes (if n is + * even) or (n-1)/2 literal backslashes and a literal quote + * (if n is odd). In the latter case the double quote + * character right after the backslashes is used up. + * + * - After that, any remaining double quotes are processed. A + * string of contiguous unescaped double quotes has a mod-3 + * behaviour: + * + * * inside a quoted segment, a quote ends the segment. + * * _immediately_ after ending a quoted segment, a quote + * simply produces a literal quote. + * * otherwise, outside a quoted segment, a quote begins a + * quoted segment. + * + * So, for example, if we started inside a quoted segment + * then two contiguous quotes would close the segment and + * produce a literal quote; three would close the segment, + * produce a literal quote, and open a new segment. If we + * started outside a quoted segment, then two contiguous + * quotes would open and then close a segment, producing no + * output (but potentially creating a zero-length argument); + * but three quotes would open and close a segment and then + * produce a literal quote. + */ + + /* + * First deal with the simplest of all special cases: if there + * aren't any arguments, return 0,NULL,NULL. + */ + while (*cmdline && isspace(*cmdline)) cmdline++; + if (!*cmdline) { + if (argc) *argc = 0; + if (argv) *argv = NULL; + if (argstart) *argstart = NULL; + return; + } + + /* + * This will guaranteeably be big enough; we can realloc it + * down later. + */ + outputline = snewn(1+strlen(cmdline), char); + outputargv = snewn(strlen(cmdline)+1 / 2, char *); + outputargstart = snewn(strlen(cmdline)+1 / 2, char *); + + p = cmdline; q = outputline; outputargc = 0; + + while (*p) { + int quote; + + /* Skip whitespace searching for start of argument. */ + while (*p && isspace(*p)) p++; + if (!*p) break; + + /* We have an argument; start it. */ + outputargv[outputargc] = q; + outputargstart[outputargc] = p; + outputargc++; + quote = 0; + + /* Copy data into the argument until it's finished. */ + while (*p) { + if (!quote && isspace(*p)) + break; /* argument is finished */ + + if (*p == '"' || *p == '\\') { + /* + * We have a sequence of zero or more backslashes + * followed by a sequence of zero or more quotes. + * Count up how many of each, and then deal with + * them as appropriate. + */ + int i, slashes = 0, quotes = 0; + while (*p == '\\') slashes++, p++; + while (*p == '"') quotes++, p++; + + if (!quotes) { + /* + * Special case: if there are no quotes, + * slashes are not special at all, so just copy + * n slashes to the output string. + */ + while (slashes--) *q++ = '\\'; + } else { + /* Slashes annihilate in pairs. */ + while (slashes >= 2) slashes -= 2, *q++ = '\\'; + + /* One remaining slash takes out the first quote. */ + if (slashes) quotes--, *q++ = '"'; + + if (quotes > 0) { + /* Outside a quote segment, a quote starts one. */ + if (!quote) quotes--, quote = 1; + + /* Now we produce (n+1)/3 literal quotes... */ + for (i = 3; i <= quotes+1; i += 3) *q++ = '"'; + + /* ... and end in a quote segment iff 3 divides n. */ + quote = (quotes % 3 == 0); + } + } + } else { + *q++ = *p++; + } + } + + /* At the end of an argument, just append a trailing NUL. */ + *q++ = '\0'; + } + + outputargv = sresize(outputargv, outputargc, char *); + outputargstart = sresize(outputargstart, outputargc, char *); + + if (argc) *argc = outputargc; + if (argv) *argv = outputargv; else sfree(outputargv); + if (argstart) *argstart = outputargstart; else sfree(outputargstart); +} + int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) { MSG msg; + char *error; + const game *gg; + frontend *fe; + midend *me; + int argc; + char **argv; - srand(time(NULL)); + split_into_argv(cmdline, &argc, &argv, NULL); + +#ifdef _WIN32_WCE + MultiByteToWideChar (CP_ACP, 0, CLASSNAME, -1, wClassName, 256); + if (FindPreviousInstance ()) + return 0; +#endif + + InitCommonControls(); if (!prev) { WNDCLASS wndclass; @@ -472,20 +3677,83 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show) wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = inst; - wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION); + wndclass.hIcon = LoadIcon(inst, MAKEINTRESOURCE(200)); +#ifndef _WIN32_WCE + if (!wndclass.hIcon) /* in case resource file is absent */ + wndclass.hIcon = LoadIcon(inst, IDI_APPLICATION); +#endif wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = NULL; wndclass.lpszMenuName = NULL; - wndclass.lpszClassName = "puzzle"; +#ifdef _WIN32_WCE + wndclass.lpszClassName = wClassName; +#else + wndclass.lpszClassName = CLASSNAME; +#endif RegisterClass(&wndclass); } - new_window(inst); + while (*cmdline && isspace((unsigned char)*cmdline)) + cmdline++; + + init_help(); + +#ifdef COMBINED + gg = gamelist[0]; + if (argc > 0) { + int i; + for (i = 0; i < gamecount; i++) { + const char *p = gamelist[i]->name; + char *q = argv[0]; + while (*p && *q) { + if (isspace((unsigned char)*p)) { + while (*q && isspace((unsigned char)*q)) + q++; + } else { + if (tolower((unsigned char)*p) != + tolower((unsigned char)*q)) + break; + q++; + } + p++; + } + if (!*p) { + gg = gamelist[i]; + --argc; + ++argv; + break; + } + } + } +#else + gg = &thegame; +#endif + + fe = frontend_new(inst); + me = midend_for_new_game(fe, gg, argc > 0 ? argv[0] : NULL, + TRUE, TRUE, &error); + if (!me) { + char buf[128]; +#ifdef COMBINED + sprintf(buf, "Puzzles Error"); +#else + sprintf(buf, "%.100s Error", gg->name); +#endif + MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR); + sfree(error); + return 1; + } + fe_set_midend(fe, me); + show_window(fe); while (GetMessage(&msg, NULL, 0, 0)) { DispatchMessage(&msg); } + DestroyWindow(fe->hwnd); + cleanup_help(); + return msg.wParam; } +/* vim: set shiftwidth=4 tabstop=8: */