X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/c566778e388091cbcdcf4be8c34ec317dde0ffad..de3b0e332712c81307a7800808b6d13d2c5cec93:/flip.c diff --git a/flip.c b/flip.c index ce8202c..6ccd872 100644 --- a/flip.c +++ b/flip.c @@ -20,6 +20,7 @@ enum { COL_GRID, COL_DIAG, COL_HINT, + COL_CURSOR, NCOLOURS }; @@ -115,11 +116,11 @@ static game_params *dup_params(game_params *params) static void decode_params(game_params *ret, char const *string) { ret->w = ret->h = atoi(string); - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; ret->h = atoi(string); - while (*string && isdigit(*string)) string++; + while (*string && isdigit((unsigned char)*string)) string++; } if (*string == 'r') { string++; @@ -181,7 +182,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { if (params->w <= 0 || params->h <= 0) return "Width and height must both be greater than zero"; @@ -857,21 +858,28 @@ static char *game_text_format(game_state *state) return NULL; } +struct game_ui { + int cx, cy, cdraw; +}; + static game_ui *new_ui(game_state *state) { - return NULL; + game_ui *ui = snew(game_ui); + ui->cx = ui->cy = ui->cdraw = 0; + return ui; } static void free_ui(game_ui *ui) { + sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -890,17 +898,43 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { int w = state->w, h = state->h /*, wh = w * h */; - char buf[80]; + char buf[80], *nullret = NULL; + + if (button == LEFT_BUTTON || button == CURSOR_SELECT || + button == ' ' || button == '\r' || button == '\n') { + int tx, ty; + if (button == LEFT_BUTTON) { + tx = FROMCOORD(x), ty = FROMCOORD(y); + ui->cdraw = 0; + } else { + tx = ui->cx; ty = ui->cy; + ui->cdraw = 1; + } + nullret = ""; - if (button == LEFT_BUTTON) { - int tx = FROMCOORD(x), ty = FROMCOORD(y); if (tx >= 0 && tx < w && ty >= 0 && ty < h) { sprintf(buf, "M%d,%d", tx, ty); return dupstr(buf); } } + else if (button == CURSOR_UP || button == CURSOR_DOWN || + button == CURSOR_RIGHT || button == CURSOR_LEFT) { + int dx = 0, dy = 0; + switch (button) { + case CURSOR_UP: dy = -1; break; + case CURSOR_DOWN: dy = 1; break; + case CURSOR_RIGHT: dx = 1; break; + case CURSOR_LEFT: dx = -1; break; + default: assert(!"shouldn't get here"); + } + ui->cx += dx; ui->cy += dy; + ui->cx = min(max(ui->cx, 0), state->w - 1); + ui->cy = min(max(ui->cy, 0), state->h - 1); + ui->cdraw = 1; + nullret = ""; + } - return NULL; + return nullret; } static game_state *execute_move(game_state *from, char *move) @@ -954,27 +988,23 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) { - int tsx, tsy, ts; - /* - * Each window dimension equals the tile size times one more - * than the grid dimension (the border is half the width of the - * tiles). - */ - tsx = *x / (params->w + 1); - tsy = *y / (params->h + 1); - ts = min(tsx, tsy); - if (expand) - ds->tilesize = ts; - else - ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + /* Ick: fake up `ds->tilesize' for macro expansion purposes */ + struct { int tilesize; } ads, *ds = &ads; + ads.tilesize = tilesize; *x = TILE_SIZE * params->w + 2 * BORDER; *y = TILE_SIZE * params->h + 2 * BORDER; } +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) +{ + ds->tilesize = tilesize; +} + static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1001,6 +1031,10 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) ret[COL_HINT * 3 + 1] = 0.0F; ret[COL_HINT * 3 + 2] = 0.0F; + ret[COL_CURSOR * 3 + 0] = 0.8F; + ret[COL_CURSOR * 3 + 1] = 0.0F; + ret[COL_CURSOR * 3 + 2] = 0.0F; + *ncolours = NCOLOURS; return ret; } @@ -1033,7 +1067,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, { int w = ds->w, h = ds->h, wh = w * h; int bx = x * TILE_SIZE + BORDER, by = y * TILE_SIZE + BORDER; - int i, j; + int i, j, dcol = (tile & 4) ? COL_CURSOR : COL_DIAG; clip(fe, bx+1, by+1, TILE_SIZE-1, TILE_SIZE-1); @@ -1059,8 +1093,7 @@ static void draw_tile(frontend *fe, game_drawstate *ds, if (animtime < 0.5) colour = COL_WRONG + COL_RIGHT - colour; - draw_polygon(fe, coords, 4, TRUE, colour); - draw_polygon(fe, coords, 4, FALSE, COL_GRID); + draw_polygon(fe, coords, 4, colour, COL_GRID); } /* @@ -1075,12 +1108,12 @@ static void draw_tile(frontend *fe, game_drawstate *ds, int cx = (bx + TILE_SIZE/2) + (2 * ox - 1) * td; int cy = (by + TILE_SIZE/2) + (2 * oy - 1) * td; if (ox == 0 && oy == 0) - draw_rect(fe, cx, cy, 2*td+1, 2*td+1, COL_DIAG); + draw_rect(fe, cx, cy, 2*td+1, 2*td+1, dcol); else { - draw_line(fe, cx, cy, cx+2*td, cy, COL_DIAG); - draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, COL_DIAG); - draw_line(fe, cx, cy, cx, cy+2*td, COL_DIAG); - draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, COL_DIAG); + draw_line(fe, cx, cy, cx+2*td, cy, dcol); + draw_line(fe, cx, cy+2*td, cx+2*td, cy+2*td, dcol); + draw_line(fe, cx, cy, cx, cy+2*td, dcol); + draw_line(fe, cx+2*td, cy, cx+2*td, cy+2*td, dcol); } } @@ -1159,6 +1192,8 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!state->hints_active) v &= ~2; + if (ui->cdraw && ui->cx == x && ui->cy == y) + v |= 4; if (oldstate && state->grid[i] != oldstate->grid[i]) vv = 255; /* means `animated' */ @@ -1204,7 +1239,7 @@ static int game_wants_statusbar(void) return TRUE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } @@ -1237,7 +1272,7 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + PREFERRED_TILE_SIZE, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate,