X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/c380832d0b832bcfbd16e760ade393f9adab02b6..27a79972a58287f3f410ea528472f3994cb441b3:/midend.c diff --git a/midend.c b/midend.c index e31ce26..e8bcd20 100644 --- a/midend.c +++ b/midend.c @@ -43,6 +43,10 @@ struct midend_data { float flash_time, flash_pos; int dir; + int timing; + float elapsed; + char *laststatus; + int pressed_mouse_button; }; @@ -83,6 +87,9 @@ midend_data *midend_new(frontend *fe, const game *ourgame) me->dir = 0; me->ui = NULL; me->pressed_mouse_button = 0; + me->laststatus = NULL; + me->timing = FALSE; + me->elapsed = 0.0F; sfree(randseed); @@ -100,6 +107,7 @@ void midend_free(midend_data *me) me->ourgame->free_params(me->params); if (me->curparams) me->ourgame->free_params(me->curparams); + sfree(me->laststatus); sfree(me); } @@ -114,6 +122,16 @@ void midend_set_params(midend_data *me, game_params *params) me->params = me->ourgame->dup_params(params); } +static void midend_set_timer(midend_data *me) +{ + me->timing = (me->ourgame->is_timed && + me->ourgame->timing_state(me->states[me->statepos-1].state)); + if (me->timing || me->flash_time || me->anim_time) + activate_timer(me->frontend); + else + deactivate_timer(me->frontend); +} + void midend_new_game(midend_data *me) { while (me->nstates > 0) @@ -160,7 +178,8 @@ void midend_new_game(midend_data *me) me->aux_info = NULL; rs = random_init(me->seedstr, strlen(me->seedstr)); - me->desc = me->ourgame->new_desc(me->curparams, rs, &me->aux_info); + me->desc = me->ourgame->new_desc(me->curparams, rs, + &me->aux_info, TRUE); random_free(rs); } @@ -171,6 +190,8 @@ void midend_new_game(midend_data *me) me->nstates++; me->statepos = 1; me->drawstate = me->ourgame->new_drawstate(me->states[0].state); + me->elapsed = 0.0F; + midend_set_timer(me); if (me->ui) me->ourgame->free_ui(me->ui); me->ui = me->ourgame->new_ui(me->states[0].state); @@ -227,10 +248,7 @@ static void midend_finish_move(midend_data *me) me->anim_pos = me->anim_time = 0; me->dir = 0; - if (me->flash_time == 0 && me->anim_time == 0) - deactivate_timer(me->frontend); - else - activate_timer(me->frontend); + midend_set_timer(me); } static void midend_stop_anim(midend_data *me) @@ -266,7 +284,7 @@ void midend_restart_game(midend_data *me) me->anim_time = 0.0; midend_finish_move(me); midend_redraw(me); - activate_timer(me->frontend); + midend_set_timer(me); } static int midend_really_process_key(midend_data *me, int x, int y, int button) @@ -349,7 +367,7 @@ static int midend_really_process_key(midend_data *me, int x, int y, int button) midend_redraw(me); - activate_timer(me->frontend); + midend_set_timer(me); return 1; } @@ -479,13 +497,22 @@ void midend_timer(midend_data *me, float tplus) if (me->anim_time > 0) midend_finish_move(me); } + me->flash_pos += tplus; if (me->flash_pos >= me->flash_time || me->flash_time == 0) { me->flash_pos = me->flash_time = 0; } - if (me->flash_time == 0 && me->anim_time == 0) - deactivate_timer(me->frontend); + midend_redraw(me); + + if (me->timing) { + float oldelapsed = me->elapsed; + me->elapsed += tplus; + if ((int)oldelapsed != (int)me->elapsed) + status_bar(me->frontend, me->laststatus ? me->laststatus : ""); + } + + midend_set_timer(me); } float *midend_colours(midend_data *me, int *ncolours) @@ -495,7 +522,8 @@ float *midend_colours(midend_data *me, int *ncolours) if (me->nstates == 0) { game_aux_info *aux = NULL; - char *desc = me->ourgame->new_desc(me->params, me->random, &aux); + char *desc = me->ourgame->new_desc(me->params, me->random, + &aux, TRUE); state = me->ourgame->new_game(me, me->params, desc); sfree(desc); if (aux) @@ -866,6 +894,36 @@ char *midend_solve(midend_data *me) me->anim_time = 0.0; midend_finish_move(me); midend_redraw(me); - activate_timer(me->frontend); + midend_set_timer(me); return NULL; } + +char *midend_rewrite_statusbar(midend_data *me, char *text) +{ + /* + * An important special case is that we are occasionally called + * with our own laststatus, to update the timer. + */ + if (me->laststatus != text) { + sfree(me->laststatus); + me->laststatus = dupstr(text); + } + + if (me->ourgame->is_timed) { + char timebuf[100], *ret; + int min, sec; + + sec = me->elapsed; + min = sec / 60; + sec %= 60; + sprintf(timebuf, "[%d:%02d] ", min, sec); + + ret = snewn(strlen(timebuf) + strlen(text) + 1, char); + strcpy(ret, timebuf); + strcat(ret, text); + return ret; + + } else { + return dupstr(text); + } +}