X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/bd2b30719c0a5ff441470887d15d255a15bd65ff..HEAD:/puzzles.h diff --git a/puzzles.h b/puzzles.h index 5c967f2..e8a75c2 100644 --- a/puzzles.h +++ b/puzzles.h @@ -46,6 +46,7 @@ enum { CURSOR_LEFT, CURSOR_RIGHT, CURSOR_SELECT, + CURSOR_SELECT2, /* made smaller because of 'limited range of datatype' errors. */ MOD_CTRL = 0x1000, @@ -60,6 +61,9 @@ enum { (unsigned)(RIGHT_DRAG - LEFT_DRAG)) #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \ (unsigned)(RIGHT_RELEASE - LEFT_RELEASE)) +#define IS_CURSOR_MOVE(m) ( (m) == CURSOR_UP || (m) == CURSOR_DOWN || \ + (m) == CURSOR_RIGHT || (m) == CURSOR_LEFT ) +#define IS_CURSOR_SELECT(m) ( (m) == CURSOR_SELECT || (m) == CURSOR_SELECT2) /* * Flags in the back end's `flags' word. @@ -110,14 +114,12 @@ typedef struct psdata psdata; #define FONT_VARIABLE 1 /* For printing colours */ -#define HATCH_SOLID 0 -#define HATCH_CLEAR 1 -#define HATCH_SLASH 2 -#define HATCH_BACKSLASH 3 -#define HATCH_HORIZ 4 -#define HATCH_VERT 5 -#define HATCH_PLUS 6 -#define HATCH_X 7 +#define HATCH_SLASH 1 +#define HATCH_BACKSLASH 2 +#define HATCH_HORIZ 3 +#define HATCH_VERT 4 +#define HATCH_PLUS 5 +#define HATCH_X 6 /* * Structure used to pass configuration data between frontend and @@ -182,11 +184,14 @@ void draw_polygon(drawing *dr, int *coords, int npoints, int fillcolour, int outlinecolour); void draw_circle(drawing *dr, int cx, int cy, int radius, int fillcolour, int outlinecolour); +void draw_thick_line(drawing *dr, float thickness, + float x1, float y1, float x2, float y2, int colour); void clip(drawing *dr, int x, int y, int w, int h); void unclip(drawing *dr); void start_draw(drawing *dr); void draw_update(drawing *dr, int x, int y, int w, int h); void end_draw(drawing *dr); +char *text_fallback(drawing *dr, const char *const *strings, int nstrings); void status_bar(drawing *dr, char *text); blitter *blitter_new(drawing *dr, int w, int h); void blitter_free(drawing *dr, blitter *bl); @@ -205,12 +210,17 @@ void print_begin_puzzle(drawing *dr, float xm, float xc, void print_end_puzzle(drawing *dr); void print_end_page(drawing *dr, int number); void print_end_doc(drawing *dr); -void print_get_colour(drawing *dr, int colour, int *hatch, - float *r, float *g, float *b); +void print_get_colour(drawing *dr, int colour, int printing_in_colour, + int *hatch, float *r, float *g, float *b); int print_mono_colour(drawing *dr, int grey); /* 0==black, 1==white */ -int print_grey_colour(drawing *dr, int hatch, float grey); -int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b); +int print_grey_colour(drawing *dr, float grey); +int print_hatched_colour(drawing *dr, int hatch); +int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int mono); +int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey); +int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, + int hatch); void print_line_width(drawing *dr, int width); +void print_line_dotted(drawing *dr, int dotted); /* * midend.c @@ -218,6 +228,7 @@ void print_line_width(drawing *dr, int width); midend *midend_new(frontend *fe, const game *ourgame, const drawing_api *drapi, void *drhandle); void midend_free(midend *me); +const game *midend_which_game(midend *me); void midend_set_params(midend *me, game_params *params); game_params *midend_get_params(midend *me); void midend_size(midend *me, int *x, int *y, int user_size); @@ -233,14 +244,19 @@ void midend_timer(midend *me, float tplus); int midend_num_presets(midend *me); void midend_fetch_preset(midend *me, int n, char **name, game_params **params); +int midend_which_preset(midend *me); int midend_wants_statusbar(midend *me); enum { CFG_SETTINGS, CFG_SEED, CFG_DESC, CFG_FRONTEND_SPECIFIC }; config_item *midend_get_config(midend *me, int which, char **wintitle); char *midend_set_config(midend *me, int which, config_item *cfg); char *midend_game_id(midend *me, char *id); char *midend_get_game_id(midend *me); +int midend_can_format_as_text_now(midend *me); char *midend_text_format(midend *me); char *midend_solve(midend *me); +int midend_status(midend *me); +int midend_can_undo(midend *me); +int midend_can_redo(midend *me); void midend_supersede_game_desc(midend *me, char *desc, char *privdesc); char *midend_rewrite_statusbar(midend *me, char *text); void midend_serialise(midend *me, @@ -249,8 +265,11 @@ void midend_serialise(midend *me, char *midend_deserialise(midend *me, int (*read)(void *ctx, void *buf, int len), void *rctx); +char *identify_game(char **name, int (*read)(void *ctx, void *buf, int len), + void *rctx); /* Printing functions supplied by the mid-end */ char *midend_print_puzzle(midend *me, document *doc, int with_soln); +int midend_tilesize(midend *me); /* * malloc.c @@ -293,6 +312,21 @@ void shuffle(void *array, int nelts, int eltsize, random_state *rs); void draw_rect_outline(drawing *dr, int x, int y, int w, int h, int colour); +/* Draw a set of rectangle corners (e.g. for a cursor display). */ +void draw_rect_corners(drawing *dr, int cx, int cy, int r, int col); + +void move_cursor(int button, int *x, int *y, int maxw, int maxh, int wrap); + +/* Used in netslide.c and sixteen.c for cursor movement around edge. */ +int c2pos(int w, int h, int cx, int cy); +int c2diff(int w, int h, int cx, int cy, int button); +void pos2c(int w, int h, int pos, int *cx, int *cy); + +/* Draws text with an 'outline' formed by offsetting the text + * by one pixel; useful for highlighting. Outline is omitted if -1. */ +void draw_text_outline(drawing *dr, int x, int y, int fonttype, + int fontsize, int align, + int text_colour, int outline_colour, char *text); /* * dsf.c */ @@ -317,6 +351,49 @@ void dsf_merge(int *dsf, int v1, int v2); void dsf_init(int *dsf, int len); /* + * tdq.c + */ + +/* + * Data structure implementing a 'to-do queue', a simple + * de-duplicating to-do list mechanism. + * + * Specification: a tdq is a queue which can hold integers from 0 to + * n-1, where n was some constant specified at tdq creation time. No + * integer may appear in the queue's current contents more than once; + * an attempt to add an already-present integer again will do nothing, + * so that that integer is removed from the queue at the position + * where it was _first_ inserted. The add and remove operations take + * constant time. + * + * The idea is that you might use this in applications like solvers: + * keep a tdq listing the indices of grid squares that you currently + * need to process in some way. Whenever you modify a square in a way + * that will require you to re-scan its neighbours, add them to the + * list with tdq_add; meanwhile you're constantly taking elements off + * the list when you need another square to process. In solvers where + * deductions are mostly localised, this should prevent repeated + * O(N^2) loops over the whole grid looking for something to do. (But + * if only _most_ of the deductions are localised, then you should + * respond to an empty to-do list by re-adding everything using + * tdq_fill, so _then_ you rescan the whole grid looking for newly + * enabled non-local deductions. Only if you've done that and emptied + * the list again finding nothing new to do are you actually done.) + */ +typedef struct tdq tdq; +tdq *tdq_new(int n); +void tdq_free(tdq *tdq); +void tdq_add(tdq *tdq, int k); +int tdq_remove(tdq *tdq); /* returns -1 if nothing available */ +void tdq_fill(tdq *tdq); /* add everything to the tdq at once */ + +/* + * laydomino.c + */ +int *domino_layout(int w, int h, random_state *rs); +void domino_layout_prealloc(int w, int h, random_state *rs, + int *grid, int *grid2, int *list); +/* * version.c */ extern char ver[]; @@ -382,6 +459,12 @@ combi_ctx *next_combi(combi_ctx *combi); /* returns NULL for end */ void free_combi(combi_ctx *combi); /* + * divvy.c + */ +/* divides w*h rectangle into pieces of size k. Returns w*h dsf. */ +int *divvy_rectangle(int w, int h, int k, random_state *rs); + +/* * Data structure containing the function calls and data specific * to a particular game. This is enclosed in a data structure so * that a particular platform can choose, if it wishes, to compile @@ -410,7 +493,8 @@ struct game { int can_solve; char *(*solve)(game_state *orig, game_state *curr, char *aux, char **error); - int can_format_as_text; + int can_format_as_text_ever; + int (*can_format_as_text_now)(game_params *params); char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); void (*free_ui)(game_ui *ui); @@ -418,8 +502,8 @@ struct game { void (*decode_ui)(game_ui *ui, char *encoding); void (*changed_state)(game_ui *ui, game_state *oldstate, game_state *newstate); - char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, - int x, int y, int button); + char *(*interpret_move)(game_state *state, game_ui *ui, + const game_drawstate *ds, int x, int y, int button); game_state *(*execute_move)(game_state *state, char *move); int preferred_tilesize; void (*compute_size)(game_params *params, int tilesize, int *x, int *y); @@ -435,6 +519,7 @@ struct game { game_ui *ui); float (*flash_length)(game_state *oldstate, game_state *newstate, int dir, game_ui *ui); + int (*status)(game_state *state); int can_print, can_print_in_colour; void (*print_size)(game_params *params, float *x, float *y); void (*print)(drawing *dr, game_state *state, int tilesize); @@ -477,6 +562,12 @@ struct drawing_api { void (*end_page)(void *handle, int number); void (*end_doc)(void *handle); void (*line_width)(void *handle, float width); + void (*line_dotted)(void *handle, int dotted); + char *(*text_fallback)(void *handle, const char *const *strings, + int nstrings); + void (*draw_thick_line)(void *handle, float thickness, + float x1, float y1, float x2, float y2, + int colour); }; /*