X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/b498c53924c571d997f97c7ff3dd81c3e66894a1..08781119281c4c144ba167e87476429b0aae20b4:/puzzles.but diff --git a/puzzles.but b/puzzles.but index e1f6681..d158bc4 100644 --- a/puzzles.but +++ b/puzzles.but @@ -891,7 +891,17 @@ menu are: \dt \e{Mines} -\dd Number of mines in the grid. +\dd Number of mines in the grid. You can enter this as an absolute +mine count, or alternatively you can put a \cw{%} sign on the end in +which case the game will arrange for that proportion of the squares +in the grid to be mines. + +\lcont{ + +Beware of setting the mine count too high. At very high densities, +the program may spend forever searching for a solvable grid. + +} \dt \e{Ensure solubility}