X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/b2ae5b05c9bd381daec303c6b038a12e7a0fbde2..e91f8f2683c327f6f3476a702f5636b2b4547e69:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 32f331a..40cfdae 100644 --- a/puzzles.but +++ b/puzzles.but @@ -707,6 +707,11 @@ the centre tile of the square you want to rotate. Clicking with the left mouse button rotates the group anticlockwise. Clicking with the right button rotates it clockwise. +You can also move an outline square around the grid with the cursor +keys; the square is the size above (2\by\.2 by default, or larger). +Pressing the return key or space bar will rotate the current square +anticlockwise or clockwise respectively. + (All the actions described in \k{common-actions} are also available.) \H{twiddle-parameters} \I{parameters, for Twiddle}Twiddle parameters @@ -1578,9 +1583,13 @@ right-clicking; whole rows and columns may be similarly locked by right-clicking in the laser firing range above/below that column, or to the left/right of that row. +The cursor keys may also be used to move around the grid. Pressing the +Enter key will add a new ball-location guess, and pressing Space will +lock a cell or a row/column. + When an appropriate number of balls have been guessed a button will -appear at the top-left corner of the grid; clicking that will mark -your guesses. +appear at the top-left corner of the grid; clicking that (with mouse or +cursor) will mark your guesses. If you click the \q{mark} button and your guesses are not correct, the game will show you as little information as possible to @@ -2126,6 +2135,15 @@ will be prevented from accidentally modifying any of those bridges in future. Left-clicking again on a highlighted island will unmark it and restore your ability to modify it. +You can also use the cursor keys to move around the grid: if possible +the cursor will always move orthogonally, otherwise it will move +towards the nearest island to the indicated direction. Pressing the +return key followed by a cursor key will lay an island in that direction +(if available); pressing the space bar followed by a cursor key will +lay a \q{non-bridge} marker. + +You can mark an island as finished by pressing the return key twice. + Violations of the puzzle rules will be marked in red: \b An island with too many bridges will be highlighted in red.