X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/b1aca07f6dafd7d6087966b6db4908f8450c7767..aa8ccc556dd3f14f587d1661ba228c3311f15b2d:/net.c diff --git a/net.c b/net.c index 7124636..0d51443 100644 --- a/net.c +++ b/net.c @@ -1403,13 +1403,55 @@ static char *new_game_desc(game_params *params, random_state *rs, /* * Now shuffle the grid. + * + * In order to avoid accidentally generating an already-solved + * grid, we will reshuffle as necessary to ensure that at least + * one edge has a mismatched connection. + * + * This can always be done, since validate_params() enforces a + * grid area of at least 2 and our generator never creates + * either type of rotationally invariant tile (cross and + * blank). Hence there must be at least one edge separating + * distinct tiles, and it must be possible to find orientations + * of those tiles such that one tile is trying to connect + * through that edge and the other is not. + * + * (We could be more subtle, and allow the shuffle to generate + * a grid in which all tiles match up locally and the only + * criterion preventing the grid from being already solved is + * connectedness. However, that would take more effort, and + * it's easier to simply make sure every grid is _obviously_ + * not solved.) */ - for (y = 0; y < h; y++) { - for (x = 0; x < w; x++) { - int orig = index(params, tiles, x, y); - int rot = random_upto(rs, 4); - index(params, tiles, x, y) = ROT(orig, rot); - } + while (1) { + int mismatches; + + for (y = 0; y < h; y++) { + for (x = 0; x < w; x++) { + int orig = index(params, tiles, x, y); + int rot = random_upto(rs, 4); + index(params, tiles, x, y) = ROT(orig, rot); + } + } + + mismatches = 0; + /* + * I can't even be bothered to check for mismatches across + * a wrapping edge, so I'm just going to enforce that there + * must be a mismatch across a non-wrapping edge, which is + * still always possible. + */ + for (y = 0; y < h; y++) for (x = 0; x < w; x++) { + if (x+1 < w && ((ROT(index(params, tiles, x, y), 2) ^ + index(params, tiles, x+1, y)) & L)) + mismatches++; + if (y+1 < h && ((ROT(index(params, tiles, x, y), 2) ^ + index(params, tiles, x, y+1)) & U)) + mismatches++; + } + + if (mismatches > 0) + break; } /*