X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/b0e260739db88cb2724a570af98493ff8787c31b..cbb5549e12c8edfd8b38b642b7b25c1fb8912c9b:/cube.c diff --git a/cube.c b/cube.c index afd2ebd..d5221e6 100644 --- a/cube.c +++ b/cube.c @@ -12,6 +12,7 @@ #include "puzzles.h" const char *const game_name = "Cube"; +const char *const game_winhelp_topic = "games.cube"; const int game_can_configure = TRUE; #define MAXVERTICES 20 @@ -1350,7 +1351,7 @@ void game_free_drawstate(game_drawstate *ds) } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, game_ui *ui, + game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { int i, j; @@ -1365,13 +1366,15 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, draw_rect(fe, 0, 0, (int)((bb.r-bb.l+2.0F) * GRID_SCALE), (int)((bb.d-bb.u+2.0F) * GRID_SCALE), COL_BACKGROUND); - if (oldstate && oldstate->movecount > state->movecount) { + if (dir < 0) { game_state *t; /* * This is an Undo. So reverse the order of the states, and * run the roll timer backwards. */ + assert(oldstate); + t = oldstate; oldstate = state; state = t; @@ -1509,12 +1512,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } } -float game_anim_length(game_state *oldstate, game_state *newstate) +float game_anim_length(game_state *oldstate, game_state *newstate, int dir) { return ROLLTIME; } -float game_flash_length(game_state *oldstate, game_state *newstate) +float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { return 0.0F; }