X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/aea3ed9ab66a3159b5d6ed8624413e8926f9d2c7..a1cf41008b981544f75b9d279b393bfaeab66a8e:/rect.c diff --git a/rect.c b/rect.c index ab48e3c..e3914b0 100644 --- a/rect.c +++ b/rect.c @@ -39,10 +39,6 @@ #include "puzzles.h" -const char *const game_name = "Rectangles"; -const char *const game_winhelp_topic = "games.rectangles"; -const int game_can_configure = TRUE; - enum { COL_BACKGROUND, COL_CORRECT, @@ -89,7 +85,7 @@ struct game_state { int completed; }; -game_params *default_params(void) +static game_params *default_params(void) { game_params *ret = snew(game_params); @@ -99,7 +95,7 @@ game_params *default_params(void) return ret; } -int game_fetch_preset(int i, char **name, game_params **params) +static int game_fetch_preset(int i, char **name, game_params **params) { game_params *ret; int w, h; @@ -122,19 +118,19 @@ int game_fetch_preset(int i, char **name, game_params **params) return TRUE; } -void free_params(game_params *params) +static void free_params(game_params *params) { sfree(params); } -game_params *dup_params(game_params *params) +static game_params *dup_params(game_params *params) { game_params *ret = snew(game_params); *ret = *params; /* structure copy */ return ret; } -game_params *decode_params(char const *string) +static game_params *decode_params(char const *string) { game_params *ret = default_params(); @@ -154,7 +150,7 @@ game_params *decode_params(char const *string) return ret; } -char *encode_params(game_params *params) +static char *encode_params(game_params *params) { char data[256]; @@ -163,7 +159,7 @@ char *encode_params(game_params *params) return dupstr(data); } -config_item *game_configure(game_params *params) +static config_item *game_configure(game_params *params) { config_item *ret; char buf[80]; @@ -196,7 +192,7 @@ config_item *game_configure(game_params *params) return ret; } -game_params *custom_params(config_item *cfg) +static game_params *custom_params(config_item *cfg) { game_params *ret = snew(game_params); @@ -207,7 +203,7 @@ game_params *custom_params(config_item *cfg) return ret; } -char *validate_params(game_params *params) +static char *validate_params(game_params *params) { if (params->w <= 0 && params->h <= 0) return "Width and height must both be greater than zero"; @@ -390,7 +386,7 @@ static void display_grid(game_params *params, int *grid, int *numbers, int all) } #endif -char *new_game_seed(game_params *params, random_state *rs) +static char *new_game_seed(game_params *params, random_state *rs) { int *grid, *numbers; struct rectlist *list; @@ -403,9 +399,9 @@ char *new_game_seed(game_params *params, random_state *rs) * generate the base grid. */ params2->w = params->w / (1.0F + params->expandfactor); - if (params2->w < 1) params2->w = 1; - params2->h = params->h * (1.0F + params->expandfactor); - if (params2->h < 1) params2->h = 1; + if (params2->w < 2 && params->w >= 2) params2->w = 2; + params2->h = params->h / (1.0F + params->expandfactor); + if (params2->h < 2 && params->h >= 2) params2->h = 2; grid = snewn(params2->w * params2->h, int); @@ -881,7 +877,13 @@ char *new_game_seed(game_params *params, random_state *rs) run -= c - ('a' - 1); } } else { - *p++ = '_'; + /* + * If there's a number in the very top left or + * bottom right, there's no point putting an + * unnecessary _ before or after it. + */ + if (p > seed && n > 0) + *p++ = '_'; } if (n > 0) p += sprintf(p, "%d", n); @@ -896,7 +898,7 @@ char *new_game_seed(game_params *params, random_state *rs) return seed; } -char *validate_seed(game_params *params, char *seed) +static char *validate_seed(game_params *params, char *seed) { int area = params->w * params->h; int squares = 0; @@ -924,7 +926,7 @@ char *validate_seed(game_params *params, char *seed) return NULL; } -game_state *new_game(game_params *params, char *seed) +static game_state *new_game(game_params *params, char *seed) { game_state *state = snew(game_state); int x, y, i, area; @@ -967,7 +969,7 @@ game_state *new_game(game_params *params, char *seed) return state; } -game_state *dup_game(game_state *state) +static game_state *dup_game(game_state *state) { game_state *ret = snew(game_state); @@ -987,7 +989,7 @@ game_state *dup_game(game_state *state) return ret; } -void free_game(game_state *state) +static void free_game(game_state *state) { sfree(state->grid); sfree(state->vedge); @@ -1112,7 +1114,7 @@ struct game_ui { int dragged; }; -game_ui *new_ui(game_state *state) +static game_ui *new_ui(game_state *state) { game_ui *ui = snew(game_ui); ui->drag_start_x = -1; @@ -1123,12 +1125,12 @@ game_ui *new_ui(game_state *state) return ui; } -void free_ui(game_ui *ui) +static void free_ui(game_ui *ui) { sfree(ui); } -void coord_round(float x, float y, int *xr, int *yr) +static void coord_round(float x, float y, int *xr, int *yr) { float xs, ys, xv, yv, dx, dy, dist; @@ -1259,7 +1261,8 @@ static void ui_draw_rect(game_state *state, game_ui *ui, } } -game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) +static game_state *make_move(game_state *from, game_ui *ui, + int x, int y, int button) { int xc, yc; int startdrag = FALSE, enddrag = FALSE, active = FALSE; @@ -1368,13 +1371,13 @@ struct game_drawstate { unsigned int *visible; }; -void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, int *x, int *y) { *x = params->w * TILE_SIZE + 2*BORDER + 1; *y = params->h * TILE_SIZE + 2*BORDER + 1; } -float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1404,7 +1407,7 @@ float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1419,13 +1422,13 @@ game_drawstate *game_new_drawstate(game_state *state) return ds; } -void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(game_drawstate *ds) { sfree(ds->visible); sfree(ds); } -void draw_tile(frontend *fe, game_state *state, int x, int y, +static void draw_tile(frontend *fe, game_state *state, int x, int y, unsigned char *hedge, unsigned char *vedge, unsigned char *corners, int correct) { @@ -1481,8 +1484,8 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, draw_update(fe, cx, cy, TILE_SIZE+1, TILE_SIZE+1); } -void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, game_ui *ui, +static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, + game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { int x, y; @@ -1573,19 +1576,54 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, sfree(correct); } -float game_anim_length(game_state *oldstate, game_state *newstate) +static float game_anim_length(game_state *oldstate, + game_state *newstate, int dir) { return 0.0F; } -float game_flash_length(game_state *oldstate, game_state *newstate) +static float game_flash_length(game_state *oldstate, + game_state *newstate, int dir) { if (!oldstate->completed && newstate->completed) return FLASH_TIME; return 0.0F; } -int game_wants_statusbar(void) +static int game_wants_statusbar(void) { return FALSE; } + +#ifdef COMBINED +#define thegame rect +#endif + +const struct game thegame = { + "Rectangles", "games.rectangles", TRUE, + default_params, + game_fetch_preset, + decode_params, + encode_params, + free_params, + dup_params, + game_configure, + custom_params, + validate_params, + new_game_seed, + validate_seed, + new_game, + dup_game, + free_game, + new_ui, + free_ui, + make_move, + game_size, + game_colours, + game_new_drawstate, + game_free_drawstate, + game_redraw, + game_anim_length, + game_flash_length, + game_wants_statusbar, +};