X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ae8290c655dec864db8ef0dc6b59891d6434c71f..a4c9750f8f338b67f47b13cacfc882b4f7c8479b:/guess.c diff --git a/guess.c b/guess.c index e681d16..e9b0ca0 100644 --- a/guess.c +++ b/guess.c @@ -212,7 +212,7 @@ static game_params *custom_params(config_item *cfg) return ret; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { if (params->ncolours < 2 || params->npegs < 2) return "Trivial solutions are uninteresting"; @@ -264,7 +264,7 @@ static void free_pegrow(pegrow pegs) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { unsigned char *bmp = snewn(params->npegs, unsigned char); char *ret; @@ -286,11 +286,6 @@ newcol: return ret; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static char *validate_desc(game_params *params, char *desc) { unsigned char *bmp; @@ -365,7 +360,7 @@ static void free_game(game_state *state) } static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) + char *aux, char **error) { return dupstr("S"); } @@ -375,7 +370,35 @@ static char *game_text_format(game_state *state) return NULL; } +static int is_markable(game_params *params, pegrow pegs) +{ + int i, nset = 0, nrequired, ret = 0; + pegrow colcount = new_pegrow(params->ncolours); + + nrequired = params->allow_blank ? 1 : params->npegs; + + for (i = 0; i < params->npegs; i++) { + int c = pegs->pegs[i]; + if (c > 0) { + colcount->pegs[c-1]++; + nset++; + } + } + if (nset < nrequired) goto done; + + if (!params->allow_multiple) { + for (i = 0; i < params->ncolours; i++) { + if (colcount->pegs[i] > 1) goto done; + } + } + ret = 1; +done: + free_pegrow(colcount); + return ret; +} + struct game_ui { + game_params params; pegrow curr_pegs; /* half-finished current move */ int *holds; int colour_cur; /* position of up-down colour picker cursor */ @@ -390,6 +413,7 @@ static game_ui *new_ui(game_state *state) { game_ui *ui = snew(struct game_ui); memset(ui, 0, sizeof(struct game_ui)); + ui->params = state->params; /* structure copy */ ui->curr_pegs = new_pegrow(state->params.npegs); ui->holds = snewn(state->params.npegs, int); memset(ui->holds, 0, sizeof(int)*state->params.npegs); @@ -404,13 +428,36 @@ static void free_ui(game_ui *ui) sfree(ui); } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { - return NULL; + char *ret, *p, *sep; + int i; + + /* + * For this game it's worth storing the contents of the current + * guess. + */ + ret = snewn(40 * ui->curr_pegs->npegs, char); + p = ret; + sep = ""; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + p += sprintf(p, "%s%d", sep, ui->curr_pegs->pegs[i]); + sep = ","; + } + assert(p - ret < 40 * ui->curr_pegs->npegs); + return sresize(ret, p - ret + 1, char); } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { + int i; + char *p = encoding; + for (i = 0; i < ui->curr_pegs->npegs; i++) { + ui->curr_pegs->pegs[i] = atoi(p); + while (*p && isdigit((unsigned char)*p)) p++; + if (*p == ',') p++; + } + ui->markable = is_markable(&ui->params, ui->curr_pegs); } static void game_changed_state(game_ui *ui, game_state *oldstate, @@ -482,33 +529,6 @@ struct game_drawstate { int drag_col, blit_ox, blit_oy; }; -static int is_markable(game_params *params, pegrow pegs) -{ - int i, nset = 0, nrequired, ret = 0; - pegrow colcount = new_pegrow(params->ncolours); - - nrequired = params->allow_blank ? 1 : params->npegs; - - for (i = 0; i < params->npegs; i++) { - int c = pegs->pegs[i]; - if (c > 0) { - colcount->pegs[c-1]++; - nset++; - } - } - if (nset < nrequired) goto done; - - if (!params->allow_multiple) { - for (i = 0; i < params->ncolours; i++) { - if (colcount->pegs[i] > 1) goto done; - } - } - ret = 1; -done: - free_pegrow(colcount); - return ret; -} - static void set_peg(game_params *params, game_ui *ui, int peg, int col) { ui->curr_pegs->pegs[peg] = col; @@ -617,7 +637,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, } else { over_hint = 1; } - } else if (x >= guess_ox && + } else if (x >= guess_ox && x <= (guess_ox + GUESS_W) && y >= GUESS_OY && y < guess_oy) { over_past_guess_y = (y - GUESS_OY) / PEGOFF; over_past_guess_x = (x - guess_ox) / PEGOFF; @@ -719,6 +739,10 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, set_peg(&from->params, ui, ui->peg_cur, ui->colour_cur+1); ret = ""; } + } else if (button == 'D' || button == 'd' || button == '\b') { + ui->display_cur = 1; + set_peg(&from->params, ui, ui->peg_cur, 0); + ret = ""; } else if (button == 'H' || button == 'h') { ui->display_cur = 1; ui->holds[ui->peg_cur] = 1 - ui->holds[ui->peg_cur]; @@ -781,18 +805,18 @@ static game_state *execute_move(game_state *from, char *move) #define BORDER 0.5 -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) { - double hmul, vmul_c, vmul_g, vmul, szx, szy; - int sz, colh, guessh; + double hmul, vmul_c, vmul_g, vmul; + int hintw = (params->npegs+1)/2; hmul = BORDER * 2.0 + /* border */ 1.0 * 2.0 + /* vertical colour bar */ 1.0 * params->npegs + /* guess pegs */ PEG_GAP * params->npegs + /* guess gaps */ - PEG_HINT * ds->hintw + /* hint pegs */ - PEG_GAP * (ds->hintw - 1); /* hint gaps */ + PEG_HINT * hintw + /* hint pegs */ + PEG_GAP * (hintw - 1); /* hint gaps */ vmul_c = BORDER * 2.0 + /* border */ 1.0 * params->ncolours + /* colour pegs */ @@ -804,13 +828,16 @@ static void game_size(game_params *params, game_drawstate *ds, vmul = max(vmul_c, vmul_g); - szx = *x / hmul; - szy = *y / vmul; - sz = max(min((int)szx, (int)szy), 1); - if (expand) - ds->pegsz = sz; - else - ds->pegsz = min(sz, PEG_PREFER_SZ); + *x = (int)ceil((double)tilesize * hmul); + *y = (int)ceil((double)tilesize * vmul); +} + +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) +{ + int colh, guessh; + + ds->pegsz = tilesize; ds->hintsz = (int)((double)ds->pegsz * PEG_HINT); ds->gapsz = (int)((double)ds->pegsz * PEG_GAP); @@ -819,25 +846,21 @@ static void game_size(game_params *params, game_drawstate *ds, ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */ ds->hintrad = (ds->hintsz-1)/2; - *x = (int)ceil((double)ds->pegsz * hmul); - *y = (int)ceil((double)ds->pegsz * vmul); - ds->w = *x; ds->h = *y; - colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz; guessh = ((ds->pegsz + ds->gapsz) * params->nguesses); /* guesses */ guessh += ds->gapsz + ds->pegsz; /* solution */ + game_compute_size(params, tilesize, &ds->w, &ds->h); ds->colx = ds->border; - ds->coly = (*y - colh) / 2; + ds->coly = (ds->h - colh) / 2; ds->guessx = ds->solnx = ds->border + ds->pegsz * 2; /* border + colours */ - ds->guessy = (*y - guessh) / 2; + ds->guessy = (ds->h - guessh) / 2; ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz; - if (ds->pegsz > 0) { - if (ds->blit_peg) blitter_free(ds->blit_peg); - ds->blit_peg = blitter_new(ds->pegsz, ds->pegsz); - } + assert(ds->pegsz > 0); + if (ds->blit_peg) blitter_free(ds->blit_peg); + ds->blit_peg = blitter_new(ds->pegsz, ds->pegsz); } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -997,8 +1020,8 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy, draw_rect(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2, COL_BACKGROUND); if (PEGRAD > 0) { - draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 1, COL_EMPTY + col); - draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, 0, COL_EMPTY + col); + draw_circle(fe, cx+PEGRAD, cy+PEGRAD, PEGRAD, + COL_EMPTY + col, COL_EMPTY + col); } else draw_rect(fe, cx, cy, PEGSZ, PEGSZ, COL_EMPTY + col); draw_update(fe, cx-CGAP, cy-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2); @@ -1006,7 +1029,7 @@ static void draw_peg(frontend *fe, game_drawstate *ds, int cx, int cy, static void draw_cursor(frontend *fe, game_drawstate *ds, int x, int y) { - draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, 0, COL_CURSOR); + draw_circle(fe, x+PEGRAD, y+PEGRAD, PEGRAD+CGAP, -1, COL_CURSOR); draw_update(fe, x-CGAP, y-CGAP, PEGSZ+CGAP*2, PEGSZ+CGAP*2); } @@ -1105,8 +1128,7 @@ static void hint_redraw(frontend *fe, game_drawstate *ds, int guess, rowy += HINTOFF; } if (HINTRAD > 0) { - draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 1, col); - draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, 0, col); + draw_circle(fe, rowx+HINTRAD, rowy+HINTRAD, HINTRAD, col, col); } else { draw_rect(fe, rowx, rowy, HINTSZ, HINTSZ, col); } @@ -1240,7 +1262,7 @@ static int game_wants_statusbar(void) return FALSE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } @@ -1260,7 +1282,6 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, @@ -1274,7 +1295,7 @@ const struct game thegame = { game_changed_state, interpret_move, execute_move, - game_size, + PEG_PREFER_SZ, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate,