X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ae8290c655dec864db8ef0dc6b59891d6434c71f..33a3deb263166f99ba350af1eae63889d96899f9:/cube.c diff --git a/cube.c b/cube.c index 57246e4..6a867a4 100644 --- a/cube.c +++ b/cube.c @@ -586,7 +586,7 @@ static void classify_grid_square_callback(void *ctx, struct grid_square *sq) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { struct grid_data data; int i, j, k, m, area, facesperclass; @@ -687,11 +687,6 @@ static char *new_game_desc(game_params *params, random_state *rs, return desc; } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static void add_grid_square_callback(void *ctx, struct grid_square *sq) { game_state *state = (game_state *)ctx; @@ -985,7 +980,7 @@ static void free_game(game_state *state) } static char *solve_game(game_state *state, game_state *currstate, - game_aux_info *aux, char **error) + char *aux, char **error) { return NULL; } @@ -1004,12 +999,12 @@ static void free_ui(game_ui *ui) { } -char *encode_ui(game_ui *ui) +static char *encode_ui(game_ui *ui) { return NULL; } -void decode_ui(game_ui *ui, char *encoding) +static void decode_ui(game_ui *ui, char *encoding) { } @@ -1573,9 +1568,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, + ds->oy); } - draw_polygon(fe, coords, state->squares[i].npoints, TRUE, - state->squares[i].blue ? COL_BLUE : COL_BACKGROUND); - draw_polygon(fe, coords, state->squares[i].npoints, FALSE, COL_BORDER); + draw_polygon(fe, coords, state->squares[i].npoints, + state->squares[i].blue ? COL_BLUE : COL_BACKGROUND, + COL_BORDER); } /* @@ -1655,9 +1650,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, continue; } - draw_polygon(fe, coords, poly->order, TRUE, - state->facecolours[i] ? COL_BLUE : COL_BACKGROUND); - draw_polygon(fe, coords, poly->order, FALSE, COL_BORDER); + draw_polygon(fe, coords, poly->order, + state->facecolours[i] ? COL_BLUE : COL_BACKGROUND, + COL_BORDER); } sfree(poly); @@ -1714,7 +1709,6 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game,