X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ac9f41c4c8ccbf9364a5d351e4cb134812a9926b..f7d4bf1aa9f1b175c65068cdee223ed129eb4103:/bridges.c diff --git a/bridges.c b/bridges.c index a3d342c..b814a51 100644 --- a/bridges.c +++ b/bridges.c @@ -1012,7 +1012,7 @@ static int grid_degree(game_state *state, int x, int y, int *nx_r, int *ny_r) static int map_hasloops(game_state *state, int mark) { - int x, y, ox, oy, nx, ny, loop = 0; + int x, y, ox, oy, nx = 0, ny = 0, loop = 0; memcpy(state->scratch, state->grid, GRIDSZ(state)); @@ -1800,11 +1800,11 @@ generated: echeck = 0; for (x = 0; x < params->w; x++) { if (INDEX(tobuild, gridi, x, 0)) echeck |= 1; - if (INDEX(tobuild, gridi, x, params->w-1)) echeck |= 2; + if (INDEX(tobuild, gridi, x, params->h-1)) echeck |= 2; } for (y = 0; y < params->h; y++) { if (INDEX(tobuild, gridi, 0, y)) echeck |= 4; - if (INDEX(tobuild, gridi, params->h-1, y)) echeck |= 8; + if (INDEX(tobuild, gridi, params->w-1, y)) echeck |= 8; } if (echeck != 15) { debug(("Generated grid doesn't fill to sides, retrying.\n")); @@ -2288,22 +2288,30 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) #define OFFSET(thing) ((TILE_SIZE/2) - ((thing)/2)) -static void line_vert(drawing *dr, game_drawstate *ds, - int ox, int oy, int col, grid_type v) +static void lines_vert(drawing *dr, game_drawstate *ds, + int ox, int oy, int lv, int col, grid_type v) { - int lw = LINE_WIDTH; + int lw = LINE_WIDTH, gw = LINE_WIDTH, bw, i, loff; + while ((bw = lw * lv + gw * (lv+1)) > TILE_SIZE) + gw--; + loff = OFFSET(bw); if (v & G_MARKV) - draw_rect(dr, ox-lw, oy, lw*3, TILE_SIZE, COL_MARK); - draw_rect(dr, ox, oy, lw, TILE_SIZE, col); + draw_rect(dr, ox + loff, oy, bw, TILE_SIZE, COL_MARK); + for (i = 0; i < lv; i++, loff += lw + gw) + draw_rect(dr, ox + loff + gw, oy, lw, TILE_SIZE, col); } -static void line_horiz(drawing *dr, game_drawstate *ds, - int ox, int oy, int col, grid_type v) +static void lines_horiz(drawing *dr, game_drawstate *ds, + int ox, int oy, int lh, int col, grid_type v) { - int lw = LINE_WIDTH; + int lw = LINE_WIDTH, gw = LINE_WIDTH, bw, i, loff; + while ((bw = lw * lh + gw * (lh+1)) > TILE_SIZE) + gw--; + loff = OFFSET(bw); if (v & G_MARKH) - draw_rect(dr, ox, oy-lw, TILE_SIZE, lw*3, COL_MARK); - draw_rect(dr, ox, oy, TILE_SIZE, lw, col); + draw_rect(dr, ox, oy + loff, TILE_SIZE, bw, COL_MARK); + for (i = 0; i < lh; i++, loff += lw + gw) + draw_rect(dr, ox, oy + loff + gw, TILE_SIZE, lw, col); } static void line_cross(drawing *dr, game_drawstate *ds, @@ -2353,8 +2361,7 @@ static void lines_redraw(drawing *dr, game_state *state, game_drawstate *ds, game_ui *ui, int x, int y, grid_type v, int lv, int lh) { - int lw = LINE_WIDTH, bw; - int ox = COORD(x), oy = COORD(y), loff, i; + int ox = COORD(x), oy = COORD(y); int vcol = (v & G_FLASH) ? COL_HIGHLIGHT : (v & G_WARN) ? COL_WARNING : COL_FOREGROUND, hcol = vcol; grid_type todraw = v & G_NOLINE; @@ -2385,16 +2392,10 @@ static void lines_redraw(drawing *dr, line_cross(dr, ds, ox + TS8(1), oy + TS8(3), hcol, todraw); line_cross(dr, ds, ox + TS8(5), oy + TS8(3), hcol, todraw); } - if (lv) { - bw = (lv*2-1) * lw; - for (i = 0, loff = OFFSET(bw); i < lv; i++, loff += lw*2) - line_vert(dr, ds, ox + loff, oy, vcol, v); - } - if (lh) { - bw = (lh*2-1) * lw; - for (i = 0, loff = OFFSET(bw); i < lh; i++, loff += lw*2) - line_horiz(dr, ds, ox, oy + loff, hcol, v); - } + if (lv) + lines_vert(dr, ds, ox, oy, lv, vcol, v); + if (lh) + lines_horiz(dr, ds, ox, oy, lh, hcol, v); dsf_debug_draw(dr, state, ds, x, y); draw_update(dr, ox, oy, TILE_SIZE, TILE_SIZE);