X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ac9f41c4c8ccbf9364a5d351e4cb134812a9926b..3c9562a2f71995e2a6f6d6fee0bcead2bebfdebc:/twiddle.c diff --git a/twiddle.c b/twiddle.c index 9e76935..6b89d3a 100644 --- a/twiddle.c +++ b/twiddle.c @@ -46,7 +46,6 @@ struct game_state { int orientable; int *grid; int completed; - int just_used_solve; /* used to suppress undo animation */ int used_solve; /* used to suppress completion flash */ int movecount, movetarget; int lastx, lasty, lastr; /* coordinates of last rotation */ @@ -472,7 +471,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) state->n = n; state->orientable = params->orientable; state->completed = 0; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; state->movecount = 0; state->movetarget = params->movetarget; state->lastx = state->lasty = state->lastr = -1; @@ -515,7 +514,6 @@ static game_state *dup_game(game_state *state) ret->lasty = state->lasty; ret->lastr = state->lastr; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; ret->grid = snewn(ret->w * ret->h, int); memcpy(ret->grid, state->grid, ret->w * ret->h * sizeof(int)); @@ -712,7 +710,7 @@ static game_state *execute_move(game_state *from, char *move) qsort(ret->grid, ret->w*ret->h, sizeof(int), compare_int); for (i = 0; i < ret->w*ret->h; i++) ret->grid[i] &= ~3; - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->completed = ret->movecount = 1; return ret; @@ -724,7 +722,6 @@ static game_state *execute_move(game_state *from, char *move) return NULL; /* can't parse this move string */ ret = dup_game(from); - ret->just_used_solve = FALSE; /* zero this in a hurry */ ret->movecount++; do_rotate(ret->grid, w, h, n, ret->orientable, x, y, dir); ret->lastx = x; @@ -1006,11 +1003,7 @@ static int highlight_colour(float angle) static float game_anim_length(game_state *oldstate, game_state *newstate, int dir, game_ui *ui) { - if ((dir > 0 && newstate->just_used_solve) || - (dir < 0 && oldstate->just_used_solve)) - return 0.0F; - else - return ANIM_PER_RADIUS_UNIT * sqrt(newstate->n-1); + return ANIM_PER_RADIUS_UNIT * sqrt(newstate->n-1); } static float game_flash_length(game_state *oldstate, game_state *newstate, @@ -1188,7 +1181,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Twiddle", "games.twiddle", + "Twiddle", "games.twiddle", "twiddle", default_params, game_fetch_preset, decode_params,