X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/ab53eb64790d5bee44525c3a50a420a6816e2495..7b72c68e954905d8127b3eb964e798a259db5e15:/pattern.c diff --git a/pattern.c b/pattern.c index f8e8fc5..523374d 100644 --- a/pattern.c +++ b/pattern.c @@ -20,15 +20,17 @@ enum { NCOLOURS }; -#define BORDER 18 +#define PREFERRED_TILE_SIZE 24 +#define TILE_SIZE (ds->tilesize) +#define BORDER (3 * TILE_SIZE / 4) #define TLBORDER(d) ( (d) / 5 + 2 ) -#define GUTTER 12 -#define TILE_SIZE 24 +#define GUTTER (TILE_SIZE / 2) #define FROMCOORD(d, x) \ ( ((x) - (BORDER + GUTTER + TILE_SIZE * TLBORDER(d))) / TILE_SIZE ) #define SIZE(d) (2*BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (d))) +#define GETTILESIZE(d, w) (w / (2 + TLBORDER(d) + (d))) #define TOCOORD(d, x) (BORDER + GUTTER + TILE_SIZE * (TLBORDER(d) + (x))) @@ -758,6 +760,18 @@ static void free_ui(game_ui *ui) sfree(ui); } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + +struct game_drawstate { + int started; + int w, h; + int tilesize; + unsigned char *visible; +}; + static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, int x, int y, int button) { game_state *ret; @@ -890,14 +904,17 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * Drawing routines. */ -struct game_drawstate { - int started; - int w, h; - unsigned char *visible; -}; - -static void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, game_drawstate *ds, + int *x, int *y, int expand) { + int ts; + + ts = min(GETTILESIZE(params->w, *x), GETTILESIZE(params->h, *y)); + if (expand) + ds->tilesize = ts; + else + ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + *x = SIZE(params->w); *y = SIZE(params->h); } @@ -936,6 +953,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->w = state->w; ds->h = state->h; ds->visible = snewn(ds->w * ds->h, unsigned char); + ds->tilesize = 0; /* not decided yet */ memset(ds->visible, 255, ds->w * ds->h); return ds; @@ -970,8 +988,8 @@ static void grid_square(frontend *fe, game_drawstate *ds, } static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, int dir, game_ui *ui, - float animtime, float flashtime) + game_state *state, int dir, game_ui *ui, + float animtime, float flashtime) { int i, j; int x1, x2, y1, y2; @@ -1127,6 +1145,7 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours,