X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/a174a940152f6a7e8e4a4d33ab6799a9bdd8ccb5..11d31eb99ed1bf0b51153a71e0a339168ae982a6:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 544dfde..e171c7f 100644 --- a/puzzles.but +++ b/puzzles.but @@ -880,9 +880,19 @@ turn, and so on if any of them also has no surrounding mines. This will be done for you automatically; so sometimes when you uncover a square, a whole new area will open up to be explored. -(All the actions described in \k{common-actions} are also available. +All the actions described in \k{common-actions} are also available. + Even Undo is available, although you might consider it cheating to -use it!) +use it. If you step on a mine, the program will only reveal the mine +in question (unlike most other implementations, which reveal all of +them). You can then Undo your fatal move and continue playing if you +like. The program will track the number of times you died (and Undo +will not reduce that counter), so when you get to the end of the +game you know whether or not you did it without making any errors. + +(If you really want to know the full layout of the grid, which other +implementations will show you after you die, you can always use the +Solve menu option.) \H{mines-parameters} \I{parameters, for Mines}Mines parameters