X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/9b4b03d31e30089e9f45f6ea166561c4c0c25a9c..48a10826fef7777bb8b061f4a121f481ced98bc0:/midend.c diff --git a/midend.c b/midend.c index efe8111..084cd16 100644 --- a/midend.c +++ b/midend.c @@ -17,6 +17,7 @@ struct midend_data { const game *ourgame; char *seed; + game_aux_info *aux_info; int fresh_seed; int nstates, statesize, statepos; @@ -58,6 +59,7 @@ midend_data *midend_new(frontend *fe, const game *ourgame) me->states = NULL; me->params = ourgame->default_params(); me->seed = NULL; + me->aux_info = NULL; me->fresh_seed = FALSE; me->drawstate = NULL; me->oldstate = NULL; @@ -79,6 +81,8 @@ void midend_free(midend_data *me) { sfree(me->states); sfree(me->seed); + if (me->aux_info) + me->ourgame->free_aux_info(me->aux_info); me->ourgame->free_params(me->params); sfree(me); } @@ -106,7 +110,11 @@ void midend_new_game(midend_data *me) if (!me->fresh_seed) { sfree(me->seed); - me->seed = me->ourgame->new_seed(me->params, me->random); + if (me->aux_info) + me->ourgame->free_aux_info(me->aux_info); + me->aux_info = NULL; + me->seed = me->ourgame->new_seed(me->params, me->random, + &me->aux_info); } else me->fresh_seed = FALSE; @@ -399,9 +407,12 @@ float *midend_colours(midend_data *me, int *ncolours) float *ret; if (me->nstates == 0) { - char *seed = me->ourgame->new_seed(me->params, me->random); + game_aux_info *aux = NULL; + char *seed = me->ourgame->new_seed(me->params, me->random, &aux); state = me->ourgame->new_game(me->params, seed); sfree(seed); + if (aux) + me->ourgame->free_aux_info(aux); } else state = me->states[0]; @@ -540,6 +551,9 @@ char *midend_game_id(midend_data *me, char *id, int def_seed) sfree(me->seed); me->seed = dupstr(seed); me->fresh_seed = TRUE; + if (me->aux_info) + me->ourgame->free_aux_info(me->aux_info); + me->aux_info = NULL; } return NULL; @@ -581,3 +595,35 @@ char *midend_text_format(midend_data *me) else return NULL; } + +char *midend_solve(midend_data *me) +{ + game_state *s; + char *msg; + + if (!me->ourgame->can_solve) + return "This game does not support the Solve operation"; + + if (me->statepos < 1) + return "No game set up to solve"; /* _shouldn't_ happen! */ + + msg = "Solve operation failed"; /* game _should_ overwrite on error */ + s = me->ourgame->solve(me->states[0], me->aux_info, &msg); + if (!s) + return msg; + + /* + * Now enter the solved state as the next move.~|~ + */ + midend_stop_anim(me); + while (me->nstates > me->statepos) + me->ourgame->free_game(me->states[--me->nstates]); + ensure(me); + me->states[me->nstates] = s; + me->statepos = ++me->nstates; + me->anim_time = 0.0; + midend_finish_move(me); + midend_redraw(me); + activate_timer(me->frontend); + return NULL; +}