X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/9b4b03d31e30089e9f45f6ea166561c4c0c25a9c..2ac6d24e968232e9040ee0bca5e605b3a75e9c39:/solo.c diff --git a/solo.c b/solo.c index c453b26..dc3bbc4 100644 --- a/solo.c +++ b/solo.c @@ -107,7 +107,7 @@ struct game_state { int c, r; digit *grid; unsigned char *immutable; /* marks which digits are clues */ - int completed; + int completed, cheated; }; static game_params *default_params(void) @@ -1351,7 +1351,8 @@ static int symmetries(game_params *params, int x, int y, int *output, int s) return i; } -static char *new_game_seed(game_params *params, random_state *rs) +static char *new_game_seed(game_params *params, random_state *rs, + game_aux_info **aux) { int c = params->c, r = params->r, cr = c*r; int area = cr*cr; @@ -1513,6 +1514,11 @@ static char *new_game_seed(game_params *params, random_state *rs) return seed; } +static void game_free_aux_info(game_aux_info *aux) +{ + assert(!"Shouldn't happen"); +} + static char *validate_seed(game_params *params, char *seed) { int area = params->r * params->r * params->c * params->c; @@ -1554,7 +1560,7 @@ static game_state *new_game(game_params *params, char *seed) state->immutable = snewn(area, unsigned char); memset(state->immutable, FALSE, area); - state->completed = FALSE; + state->completed = state->cheated = FALSE; i = 0; while (*seed) { @@ -1596,6 +1602,7 @@ static game_state *dup_game(game_state *state) memcpy(ret->immutable, state->immutable, area); ret->completed = state->completed; + ret->cheated = state->cheated; return ret; } @@ -1607,6 +1614,36 @@ static void free_game(game_state *state) sfree(state); } +static game_state *solve_game(game_state *state, game_aux_info *aux, + char **error) +{ + game_state *ret; + int c = state->c, r = state->r; + int rsolve_ret; + + /* + * I could have stored the grid I invented in the game_aux_info + * and extracted it here where available, but it seems easier + * just to run my internal solver in all cases. + */ + + ret = dup_game(state); + ret->completed = ret->cheated = TRUE; + + rsolve_ret = rsolve(c, r, ret->grid, NULL, 2); + + if (rsolve_ret != 1) { + free_game(ret); + if (rsolve_ret == 0) + *error = "No solution exists for this puzzle"; + else + *error = "Multiple solutions exist for this puzzle"; + return NULL; + } + + return ret; +} + static char *grid_text_format(int c, int r, digit *grid) { int cr = c*r; @@ -1934,7 +1971,8 @@ static float game_anim_length(game_state *oldstate, game_state *newstate, static float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { - if (!oldstate->completed && newstate->completed) + if (!oldstate->completed && newstate->completed && + !oldstate->cheated && !newstate->cheated) return FLASH_TIME; return 0.0F; } @@ -1959,10 +1997,12 @@ const struct game thegame = { TRUE, game_configure, custom_params, validate_params, new_game_seed, + game_free_aux_info, validate_seed, new_game, dup_game, free_game, + TRUE, solve_game, TRUE, game_text_format, new_ui, free_ui,