X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/9b265feb3378c6f2b36a52dffabe8110e3c77566..ca58cbd15a357784d0877d64a62b4c227610db50:/lightup.c diff --git a/lightup.c b/lightup.c index 7af44e3..b2c9b28 100644 --- a/lightup.c +++ b/lightup.c @@ -1824,11 +1824,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { enum { NONE, FLIP_LIGHT, FLIP_IMPOSSIBLE } action = NONE; - int cx = -1, cy = -1, cv = ui->cur_visible; + int cx = -1, cy = -1; unsigned int flags; - char buf[80], *nullret, *empty = "", c; + char buf[80], *nullret = NULL, *empty = "", c; if (button == LEFT_BUTTON || button == RIGHT_BUTTON) { + if (ui->cur_visible) + nullret = empty; ui->cur_visible = 0; cx = FROMCOORD(x); cy = FROMCOORD(y); @@ -1855,13 +1857,9 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, ui->cur_x = min(max(ui->cur_x, 0), state->w - 1); ui->cur_y = min(max(ui->cur_y, 0), state->h - 1); ui->cur_visible = 1; - } - - /* Always redraw if the cursor is on, or if it's just been - * removed. */ - if (ui->cur_visible) nullret = empty; - else if (cv) nullret = empty; - else nullret = NULL; + nullret = empty; + } else + return NULL; switch (action) { case FLIP_LIGHT: @@ -2306,6 +2304,7 @@ int main(int argc, char **argv) /* Run the solvers easiest to hardest until we find one that * can solve our puzzle. If it's soluble we know that the * hardest (recursive) solver will always find the solution. */ + nsol = sflags = 0; for (diff = 0; diff <= DIFFCOUNT; diff++) { printf("\nSolving with difficulty %d.\n", diff); sflags = flags_from_difficulty(diff);